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//
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// HTTPSession.h
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//
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// Library: Net
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// Package: HTTP
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// Module: HTTPSession
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//
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// Definition of the HTTPSession class.
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//
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// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Net_HTTPSession_INCLUDED
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#define Net_HTTPSession_INCLUDED
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#include "Poco/Net/Net.h"
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#include "Poco/Net/StreamSocket.h"
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#include "Poco/Timespan.h"
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#include "Poco/Exception.h"
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#include "Poco/Any.h"
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#include "Poco/Buffer.h"
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#include <ios>
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namespace Poco {
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namespace Net {
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class Net_API HTTPSession
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/// HTTPSession implements basic HTTP session management
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/// for both HTTP clients and HTTP servers.
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///
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/// HTTPSession implements buffering for HTTP connections, as well
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/// as specific support for the various HTTP stream classes.
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///
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/// This class can not be instantiated. HTTPClientSession or
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/// HTTPServerSession must be used instead.
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{
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public:
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void setKeepAlive(bool keepAlive);
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/// Sets the keep-alive flag for this session.
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///
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/// If the keep-alive flag is enabled, persistent
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/// HTTP/1.1 connections are supported.
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bool getKeepAlive() const;
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/// Returns the value of the keep-alive flag for
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/// this session.
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void setTimeout(const Poco::Timespan& timeout);
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/// Sets the timeout for the HTTP session.
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void setTimeout(const Poco::Timespan& connectionTimeout, const Poco::Timespan& sendTimeout, const Poco::Timespan& receiveTimeout);
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/// Sets different timeouts for the HTTP session.
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Poco::Timespan getTimeout() const;
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/// Returns the timeout for the HTTP session.
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bool connected() const;
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/// Returns true if the underlying socket is connected.
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virtual void abort();
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/// Aborts a session in progress by shutting down
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/// and closing the underlying socket.
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const Poco::Exception* networkException() const;
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/// If sending or receiving data over the underlying
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/// socket connection resulted in an exception, a
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/// pointer to this exception is returned.
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///
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/// Otherwise, NULL is returned.
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void attachSessionData(const Poco::Any& data);
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/// Allows to attach an application-specific data
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/// item to the session.
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///
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/// On the server side, this can be used to manage
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/// data that must be maintained over the entire
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/// lifetime of a persistent connection (that is,
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/// multiple requests sent over the same connection).
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const Poco::Any& sessionData() const;
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/// Returns the data attached with attachSessionData(),
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/// or an empty Poco::Any if no user data has been
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/// attached.
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enum
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{
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HTTP_PORT = 80
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};
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StreamSocket detachSocket();
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/// Detaches the socket from the session.
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///
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/// The socket is returned, and a new, uninitialized socket is
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/// attached to the session.
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StreamSocket& socket();
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/// Returns a reference to the underlying socket.
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void drainBuffer(Poco::Buffer<char>& buffer);
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/// Copies all bytes remaining in the internal buffer to the
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/// given Poco::Buffer, resizing it as necessary.
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///
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/// This is usually used together with detachSocket() to
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/// obtain any data already read from the socket, but not
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/// yet processed.
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protected:
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HTTPSession();
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/// Creates a HTTP session using an
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/// unconnected stream socket.
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HTTPSession(const StreamSocket& socket);
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/// Creates a HTTP session using the
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/// given socket. The session takes ownership
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/// of the socket and closes it when it's no
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/// longer used.
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HTTPSession(const StreamSocket& socket, bool keepAlive);
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/// Creates a HTTP session using the
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/// given socket. The session takes ownership
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/// of the socket and closes it when it's no
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/// longer used.
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virtual ~HTTPSession();
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/// Destroys the HTTPSession and closes the
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/// underlying socket.
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int get();
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/// Returns the next byte in the buffer.
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/// Reads more data from the socket if there are
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/// no bytes left in the buffer.
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int peek();
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/// Peeks at the next character in the buffer.
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/// Reads more data from the socket if there are
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/// no bytes left in the buffer.
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virtual int read(char* buffer, std::streamsize length);
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/// Reads up to length bytes.
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///
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/// If there is data in the buffer, this data
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/// is returned. Otherwise, data is read from
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/// the socket to avoid unnecessary buffering.
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virtual int write(const char* buffer, std::streamsize length);
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/// Writes data to the socket.
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int receive(char* buffer, int length);
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/// Reads up to length bytes.
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int buffered() const;
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/// Returns the number of bytes in the buffer.
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void refill();
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/// Refills the internal buffer.
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virtual void connect(const SocketAddress& address);
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/// Connects the underlying socket to the given address
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/// and sets the socket's receive timeout.
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void attachSocket(const StreamSocket& socket);
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/// Attaches a socket to the session, replacing the
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/// previously attached socket.
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void close();
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/// Closes the underlying socket.
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void setException(const Poco::Exception& exc);
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/// Stores a clone of the exception.
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void clearException();
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/// Clears the stored exception.
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private:
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enum
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{
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HTTP_DEFAULT_TIMEOUT = 60000000,
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HTTP_DEFAULT_CONNECTION_TIMEOUT = 30000000
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};
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HTTPSession(const HTTPSession&);
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HTTPSession& operator = (const HTTPSession&);
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StreamSocket _socket;
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char* _pBuffer;
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char* _pCurrent;
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char* _pEnd;
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bool _keepAlive;
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Poco::Timespan _connectionTimeout;
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Poco::Timespan _receiveTimeout;
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Poco::Timespan _sendTimeout;
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Poco::Exception* _pException;
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Poco::Any _data;
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friend class HTTPStreamBuf;
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friend class HTTPHeaderStreamBuf;
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friend class HTTPFixedLengthStreamBuf;
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friend class HTTPChunkedStreamBuf;
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};
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//
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// inlines
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//
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inline bool HTTPSession::getKeepAlive() const
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{
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return _keepAlive;
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}
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inline Poco::Timespan HTTPSession::getTimeout() const
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{
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return _receiveTimeout;
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}
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inline StreamSocket& HTTPSession::socket()
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{
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return _socket;
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}
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inline const Poco::Exception* HTTPSession::networkException() const
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{
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return _pException;
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}
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inline int HTTPSession::buffered() const
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{
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return static_cast<int>(_pEnd - _pCurrent);
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}
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inline const Poco::Any& HTTPSession::sessionData() const
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{
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return _data;
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}
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} } // namespace Poco::Net
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#endif // Net_HTTPSession_INCLUDED
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