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//
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// RawSocket.h
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//
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// Library: Net
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// Package: Sockets
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// Module: RawSocket
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//
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// Definition of the RawSocket class.
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//
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// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Net_RawSocket_INCLUDED
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#define Net_RawSocket_INCLUDED
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#include "Poco/Net/Net.h"
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#include "Poco/Net/Socket.h"
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namespace Poco {
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namespace Net {
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class Net_API RawSocket: public Socket
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/// This class provides an interface to a
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/// raw IP socket.
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{
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public:
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RawSocket();
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/// Creates an unconnected IPv4 raw socket.
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RawSocket(SocketAddress::Family family, int proto = IPPROTO_RAW);
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/// Creates an unconnected raw socket.
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///
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/// The socket will be created for the
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/// given address family.
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RawSocket(const SocketAddress& address, bool reuseAddress = false);
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/// Creates a raw socket and binds it
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/// to the given address.
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///
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/// Depending on the address family, the socket
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/// will be either an IPv4 or an IPv6 socket.
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RawSocket(const Socket& socket);
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/// Creates the RawSocket with the SocketImpl
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/// from another socket. The SocketImpl must be
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/// a RawSocketImpl, otherwise an InvalidArgumentException
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/// will be thrown.
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~RawSocket();
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/// Destroys the RawSocket.
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RawSocket& operator = (const Socket& socket);
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/// Assignment operator.
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///
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/// Releases the socket's SocketImpl and
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/// attaches the SocketImpl from the other socket and
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/// increments the reference count of the SocketImpl.
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void connect(const SocketAddress& address);
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/// Restricts incoming and outgoing
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/// packets to the specified address.
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///
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/// Calls to connect() cannot come before calls to bind().
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void bind(const SocketAddress& address, bool reuseAddress = false);
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/// Bind a local address to the socket.
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///
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/// This is usually only done when establishing a server
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/// socket.
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///
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/// If reuseAddress is true, sets the SO_REUSEADDR
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/// socket option.
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///
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/// Calls to connect() cannot come before calls to bind().
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void bind(const SocketAddress& address, bool reuseAddress, bool reusePort);
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/// Bind a local address to the socket.
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///
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/// This is usually only done when establishing a server
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/// socket.
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///
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/// If reuseAddress is true, sets the SO_REUSEADDR
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/// socket option.
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///
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/// If reusePort is true, sets the SO_REUSEPORT
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/// socket option.
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///
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/// Calls to connect() cannot come before calls to bind().
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int sendBytes(const void* buffer, int length, int flags = 0);
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/// Sends the contents of the given buffer through
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/// the socket.
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///
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/// Returns the number of bytes sent, which may be
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/// less than the number of bytes specified.
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int receiveBytes(void* buffer, int length, int flags = 0);
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/// Receives data from the socket and stores it
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/// in buffer. Up to length bytes are received.
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///
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/// Returns the number of bytes received.
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int sendTo(const void* buffer, int length, const SocketAddress& address, int flags = 0);
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/// Sends the contents of the given buffer through
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/// the socket to the given address.
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///
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/// Returns the number of bytes sent, which may be
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/// less than the number of bytes specified.
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int receiveFrom(void* buffer, int length, SocketAddress& address, int flags = 0);
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/// Receives data from the socket and stores it
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/// in buffer. Up to length bytes are received.
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/// Stores the address of the sender in address.
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///
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/// Returns the number of bytes received.
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void setBroadcast(bool flag);
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/// Sets the value of the SO_BROADCAST socket option.
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///
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/// Setting this flag allows sending datagrams to
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/// the broadcast address.
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bool getBroadcast() const;
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/// Returns the value of the SO_BROADCAST socket option.
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protected:
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RawSocket(SocketImpl* pImpl);
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/// Creates the Socket and attaches the given SocketImpl.
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/// The socket takes ownership of the SocketImpl.
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///
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/// The SocketImpl must be a StreamSocketImpl, otherwise
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/// an InvalidArgumentException will be thrown.
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};
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//
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// inlines
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//
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inline void RawSocket::setBroadcast(bool flag)
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{
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impl()->setBroadcast(flag);
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}
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inline bool RawSocket::getBroadcast() const
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{
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return impl()->getBroadcast();
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}
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} } // namespace Poco::Net
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#endif // Net_RawSocket_INCLUDED
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