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//
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// WebSocket.h
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//
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// Library: Net
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// Package: WebSocket
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// Module: WebSocket
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//
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// Definition of the WebSocket class.
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//
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// Copyright (c) 2012, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Net_WebSocket_INCLUDED
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#define Net_WebSocket_INCLUDED
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#include "Poco/Net/Net.h"
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#include "Poco/Net/StreamSocket.h"
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#include "Poco/Net/HTTPCredentials.h"
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#include "Poco/Buffer.h"
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namespace Poco {
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namespace Net {
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class WebSocketImpl;
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class HTTPServerRequest;
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class HTTPServerResponse;
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class HTTPClientSession;
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class Net_API WebSocket: public StreamSocket
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/// This class implements a WebSocket according
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/// to the WebSocket protocol specification in RFC 6455.
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///
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/// Both client-side and server-side WebSockets
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/// are supported.
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///
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/// Server-side WebSockets are usually created from within
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/// a HTTPRequestHandler.
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///
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/// Client-side WebSockets are created using a HTTPClientSession.
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///
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/// Note that special frames like PING must be handled at
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/// application level. In the case of a PING, a PONG message
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/// must be returned.
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{
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public:
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enum Mode
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{
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WS_SERVER, /// Server-side WebSocket.
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WS_CLIENT /// Client-side WebSocket.
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};
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enum FrameFlags
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/// Frame header flags.
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{
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FRAME_FLAG_FIN = 0x80, /// FIN bit: final fragment of a multi-fragment message.
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FRAME_FLAG_RSV1 = 0x40, /// Reserved for future use. Must be zero.
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FRAME_FLAG_RSV2 = 0x20, /// Reserved for future use. Must be zero.
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FRAME_FLAG_RSV3 = 0x10 /// Reserved for future use. Must be zero.
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};
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enum FrameOpcodes
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/// Frame header opcodes.
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{
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FRAME_OP_CONT = 0x00, /// Continuation frame.
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FRAME_OP_TEXT = 0x01, /// Text frame.
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FRAME_OP_BINARY = 0x02, /// Binary frame.
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FRAME_OP_CLOSE = 0x08, /// Close connection.
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FRAME_OP_PING = 0x09, /// Ping frame.
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FRAME_OP_PONG = 0x0a, /// Pong frame.
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FRAME_OP_BITMASK = 0x0f, /// Bit mask for opcodes.
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FRAME_OP_SETRAW = 0x100 /// Set raw flags (for use with sendBytes() and FRAME_OP_CONT).
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};
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enum SendFlags
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/// Combined header flags and opcodes for use with sendFrame().
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{
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FRAME_TEXT = FRAME_FLAG_FIN | FRAME_OP_TEXT,
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/// Use this for sending a single text (UTF-8) payload frame.
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FRAME_BINARY = FRAME_FLAG_FIN | FRAME_OP_BINARY
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/// Use this for sending a single binary payload frame.
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};
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enum StatusCodes
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/// StatusCodes for CLOSE frames sent with shutdown().
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{
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WS_NORMAL_CLOSE = 1000,
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WS_ENDPOINT_GOING_AWAY = 1001,
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WS_PROTOCOL_ERROR = 1002,
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WS_PAYLOAD_NOT_ACCEPTABLE = 1003,
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WS_RESERVED = 1004,
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WS_RESERVED_NO_STATUS_CODE = 1005,
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WS_RESERVED_ABNORMAL_CLOSE = 1006,
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WS_MALFORMED_PAYLOAD = 1007,
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WS_POLICY_VIOLATION = 1008,
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WS_PAYLOAD_TOO_BIG = 1009,
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WS_EXTENSION_REQUIRED = 1010,
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WS_UNEXPECTED_CONDITION = 1011,
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WS_RESERVED_TLS_FAILURE = 1015
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};
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enum ErrorCodes
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/// These error codes can be obtained from a WebSocketException
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/// to determine the exact cause of the error.
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{
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WS_ERR_NO_HANDSHAKE = 1,
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/// No Connection: Upgrade or Upgrade: websocket header in handshake request.
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WS_ERR_HANDSHAKE_NO_VERSION = 2,
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/// No Sec-WebSocket-Version header in handshake request.
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WS_ERR_HANDSHAKE_UNSUPPORTED_VERSION = 3,
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/// Unsupported WebSocket version requested by client.
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WS_ERR_HANDSHAKE_NO_KEY = 4,
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/// No Sec-WebSocket-Key header in handshake request.
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WS_ERR_HANDSHAKE_ACCEPT = 5,
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/// No Sec-WebSocket-Accept header or wrong value.
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WS_ERR_UNAUTHORIZED = 6,
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/// The server rejected the username or password for authentication.
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WS_ERR_PAYLOAD_TOO_BIG = 10,
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/// Payload too big for supplied buffer.
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WS_ERR_INCOMPLETE_FRAME = 11
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/// Incomplete frame received.
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};
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WebSocket(HTTPServerRequest& request, HTTPServerResponse& response);
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/// Creates a server-side WebSocket from within a
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/// HTTPRequestHandler.
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///
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/// First verifies that the request is a valid WebSocket upgrade
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/// request. If so, completes the handshake by sending
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/// a proper 101 response.
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///
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/// Throws an exception if the request is not a proper WebSocket
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/// upgrade request.
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WebSocket(HTTPClientSession& cs, HTTPRequest& request, HTTPResponse& response);
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/// Creates a client-side WebSocket, using the given
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/// HTTPClientSession and HTTPRequest for the initial handshake
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/// (HTTP Upgrade request).
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///
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/// Additional HTTP headers for the initial handshake request
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/// (such as Origin or Sec-WebSocket-Protocol) can be given
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/// in the request object.
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///
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/// The result of the handshake can be obtained from the response
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/// object.
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WebSocket(HTTPClientSession& cs, HTTPRequest& request, HTTPResponse& response, HTTPCredentials& credentials);
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/// Creates a client-side WebSocket, using the given
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/// HTTPClientSession and HTTPRequest for the initial handshake
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/// (HTTP Upgrade request).
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///
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/// The given credentials are used for authentication
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/// if requested by the server.
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///
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/// Additional HTTP headers for the initial handshake request
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/// (such as Origin or Sec-WebSocket-Protocol) can be given
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/// in the request object.
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///
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/// The result of the handshake can be obtained from the response
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/// object.
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WebSocket(const Socket& socket);
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/// Creates a WebSocket from another Socket, which must be a WebSocket,
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/// otherwise a Poco::InvalidArgumentException will be thrown.
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virtual ~WebSocket();
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/// Destroys the StreamSocket.
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WebSocket& operator = (const Socket& socket);
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/// Assignment operator.
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///
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/// The other socket must be a WebSocket, otherwise a Poco::InvalidArgumentException
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/// will be thrown.
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void shutdown();
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/// Sends a Close control frame to the server end of
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/// the connection to initiate an orderly shutdown
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/// of the connection.
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void shutdown(Poco::UInt16 statusCode, const std::string& statusMessage = "");
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/// Sends a Close control frame to the server end of
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/// the connection to initiate an orderly shutdown
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/// of the connection.
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int sendFrame(const void* buffer, int length, int flags = FRAME_TEXT);
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/// Sends the contents of the given buffer through
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/// the socket as a single frame.
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///
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/// Values from the FrameFlags, FrameOpcodes and SendFlags enumerations
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/// can be specified in flags.
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///
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/// Returns the number of bytes sent, which may be
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/// less than the number of bytes specified.
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///
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/// Certain socket implementations may also return a negative
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/// value denoting a certain condition.
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int receiveFrame(void* buffer, int length, int& flags);
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/// Receives a frame from the socket and stores it
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/// in buffer. Up to length bytes are received. If
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/// the frame's payload is larger, a WebSocketException
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/// is thrown and the WebSocket connection must be
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/// terminated.
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///
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/// The frame's payload size must not exceed the
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/// maximum payload size set with setMaxPayloadSize().
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/// If it does, a WebSocketException (WS_ERR_PAYLOAD_TOO_BIG)
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/// is thrown and the WebSocket connection must be
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/// terminated.
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///
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/// A WebSocketException will also be thrown if a malformed
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/// or incomplete frame is received.
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///
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/// Returns the number of bytes received.
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/// A return value of 0 means that the peer has
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/// shut down or closed the connection.
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///
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/// Throws a TimeoutException if a receive timeout has
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/// been set and nothing is received within that interval.
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/// Throws a NetException (or a subclass) in case of other errors.
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///
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/// The frame flags and opcode (FrameFlags and FrameOpcodes)
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/// is stored in flags.
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int receiveFrame(Poco::Buffer<char>& buffer, int& flags);
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/// Receives a frame from the socket and stores it
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/// after any previous content in buffer.
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/// The buffer will be grown as necessary.
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///
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/// The frame's payload size must not exceed the
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/// maximum payload size set with setMaxPayloadSize().
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/// If it does, a WebSocketException (WS_ERR_PAYLOAD_TOO_BIG)
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/// is thrown and the WebSocket connection must be
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/// terminated.
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///
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/// A WebSocketException will also be thrown if a malformed
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/// or incomplete frame is received.
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///
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/// If this method is used, a reasonable maximum payload size should
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/// be set with setMaxPayloadSize() to prevent a potential
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/// DoS attack (memory exhaustion) by sending a WebSocket frame
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/// header with a huge payload size.
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///
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/// Returns the number of bytes received.
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/// A return value of 0 means that the peer has
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/// shut down or closed the connection.
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///
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/// Throws a TimeoutException if a receive timeout has
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/// been set and nothing is received within that interval.
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/// Throws a NetException (or a subclass) in case of other errors.
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///
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/// The frame flags and opcode (FrameFlags and FrameOpcodes)
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/// is stored in flags.
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Mode mode() const;
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/// Returns WS_SERVER if the WebSocket is a server-side
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/// WebSocket, or WS_CLIENT otherwise.
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void setMaxPayloadSize(int maxPayloadSize);
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/// Sets the maximum payload size for receiveFrame().
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///
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/// The default is std::numeric_limits<int>::max().
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int getMaxPayloadSize() const;
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/// Returns the maximum payload size for receiveFrame().
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///
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/// The default is std::numeric_limits<int>::max().
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static const std::string WEBSOCKET_VERSION;
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/// The WebSocket protocol version supported (13).
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protected:
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static WebSocketImpl* accept(HTTPServerRequest& request, HTTPServerResponse& response);
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static WebSocketImpl* connect(HTTPClientSession& cs, HTTPRequest& request, HTTPResponse& response, HTTPCredentials& credentials);
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static WebSocketImpl* completeHandshake(HTTPClientSession& cs, HTTPResponse& response, const std::string& key);
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static std::string computeAccept(const std::string& key);
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static std::string createKey();
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private:
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WebSocket();
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static const std::string WEBSOCKET_GUID;
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static HTTPCredentials _defaultCreds;
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};
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} } // namespace Poco::Net
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#endif // Net_WebSocket_INCLUDED
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