更改ACE_SDK位置
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#ifndef __ACE_SDK_ACCOUNT_H__
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#define __ACE_SDK_ACCOUNT_H__
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#include "ace_sdk_common.h"
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#pragma pack(push, 1)
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#ifndef ACE_SDK_ACCOUNT_TYPE_ENUM
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#define ACE_SDK_ACCOUNT_TYPE_ENUM
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typedef enum
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{
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ACE_SDK_ACCOUNT_TYPE_QQ = 1, // QQ Number
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ACE_SDK_ACCOUNT_TYPE_WECHAT = 2, // WeChat Openid
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ACE_SDK_ACCOUNT_TYPE_BAIDU = 3, // Baidu Account
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ACE_SDK_ACCOUNT_TYPE_QQ_OPENID = 4, // QQ Openid
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ACE_SDK_ACCOUNT_TYPE_VISITOR = 7, // Visitor
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ACE_SDK_ACCOUNT_TYPE_GOPENID = 8, // Gopenid
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ACE_SDK_ACCOUNT_TYPE_GOOGLE = 101, // Google Mail
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ACE_SDK_ACCOUNT_TYPE_WEGAME_MAIL = 102, // Wegame Mail
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ACE_SDK_ACCOUNT_TYPE_4399 = 201, // 4399
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ACE_SDK_ACCOUNT_TYPE_GARENA = 202, // Garena
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ACE_SDK_ACCOUNT_TYPE_GIANT_NETWORK = 203, // Giant Network
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ACE_SDK_ACCOUNT_TYPE_WEGAME = 301, // WeGame Rail ID
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ACE_SDK_ACCOUNT_TYPE_STEAM = 302, // Steam
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ACE_SDK_ACCOUNT_TYPE_WEGAME_COMMON_ID = 308, // WeGame Common ID
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ACE_SDK_ACCOUNT_TYPE_WOODUAN = 312, // WOODUAN
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ACE_SDK_ACCOUNT_TYPE_VK = 314, // VK
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ACE_SDK_ACCOUNT_TYPE_COMMON_ID = 601, // Common Account
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ACE_SDK_ACCOUNT_TYPE_FACEBOOK = 1001, // Facebook
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ACE_SDK_ACCOUNT_TYPE_SUPERCELL = 1002, // Supercell
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ACE_SDK_ACCOUNT_TYPE_TCOMMIC = 1005, // Tcommic
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ACE_SDK_ACCOUNT_TYPE_UPLAY = 1006, // Uplay
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ACE_SDK_ACCOUNT_TYPE_PHONE_OPENID = 1014, // Telephone Openid
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ACE_SDK_ACCOUNT_TYPE_LINE = 1019, // Line
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ACE_SDK_ACCOUNT_TYPE_APPLE = 1020, // Apple
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} AceSdkAccountType;
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#endif
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#ifndef ACE_SDK_ACCOUNT_PLAT_ENUM
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#define ACE_SDK_ACCOUNT_PLAT_ENUM
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typedef enum
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{
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ACE_SDK_PLAT_ID_IOS = 0, // IOS
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ACE_SDK_PLAT_ID_ANDROID = 1, // Android
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ACE_SDK_PLAT_ID_PC_CLIENT = 3, // PC
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ACE_SDK_PLAT_ID_LINUX = 4, // Linux
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ACE_SDK_PLAT_ID_SWITCH = 6, // Switch client
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ACE_SDK_PLAT_ID_MAC = 7, // Mac
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ACE_SDK_PLAT_ID_PS_CLIENT = 8, // PS client
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ACE_SDK_PLAT_ID_XBOX_CLIENT = 9, // XBOX client
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ACE_SDK_PLAT_ID_PC_EMULATOR_CLIENT = 11, // PC Emulator
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ACE_SDK_PLAT_ID_HARMONY_MOBILE = 12, // Harmony Mobile
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ACE_SDK_PLAT_ID_HARMONY_PC = 13, // Harmony PC
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ACE_SDK_PLAT_ID_UNKNOWN = 99,
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} AceSdkAccountPlatID;
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#endif
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#ifndef ACE_SDK_MAX_ACCOUNT_LEN
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#define ACE_SDK_MAX_ACCOUNT_LEN 65
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#endif
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/**
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* 1. Some fields below also require filling in on the client side, their consistency between client and server needs to be ensured.
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*/
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typedef struct
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{
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/**
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* Player's account is a C-style string composed only of printable ascii characters(except spaces) and '\0' terminator.
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* Player's account must be unique for the same 'game_id_'.
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*/
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char account_[ACE_SDK_MAX_ACCOUNT_LEN];
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/**
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* If it is not defined in 'AceSdkAccountType', fill it with 'AceSdkAccountType::ACE_SDK_ACCOUNT_TYPE_COMMON_ID'.
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*/
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AceSdkAccountType account_type_;
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// Plat ID of player's client.
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AceSdkAccountPlatID plat_id_;
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// Contact ACE to obtain your game ID.
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uint32_t game_id_;
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/**
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* For games with separate zones, please fill in the zone ID to uniquely identify a zone; for games without separate zones, please fill in 0.
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*/
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uint32_t world_id_;
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} AceSdkAccount;
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#pragma pack(pop)
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#endif // __ACE_SDK_ACCOUNT_H__
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