增加ACE安全测试工程
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#pragma once
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#include "resource.h"
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#include "GameClient.h"
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class CMainDialog : public CDialogImpl<CMainDialog>
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{
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public:
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enum { IDD = IDD_DIALOG_MAIN };
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BEGIN_MSG_MAP(CMainDialog)
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MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
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COMMAND_ID_HANDLER(IDOK, OnOK)
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COMMAND_ID_HANDLER(IDCANCEL, OnCancel)
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MESSAGE_HANDLER(WM_TIMER, OnTimer)
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COMMAND_ID_HANDLER(IDC_BUTTON_CONNECT_GAME_SERVER, OnConnectToGameServer)
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COMMAND_ID_HANDLER(IDC_BUTTON_DISCONNECT_GAME_SERVER, OnDisconnectToGameServer)
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COMMAND_ID_HANDLER(IDC_BUTTON_UGC_SEND, OnSendUGCContent)
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COMMAND_ID_HANDLER(IDC_BUTTON_REPORT_SEND, OnSendReport)
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COMMAND_ID_HANDLER(IDC_BUTTON_NETBAR_CLIENTLOAD, OnNetbarClientLoad)
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COMMAND_ID_HANDLER(IDC_BUTTON_CHECK_MAINPLAY_PROCESS, OnCheckMainPlayProcess)
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END_MSG_MAP()
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virtual BOOL PreTranslateMessage(MSG* pMsg)
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{
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return ::IsDialogMessage(m_hWnd, pMsg);
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}
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private:
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LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
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LRESULT OnOK(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
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LRESULT OnCancel(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
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LRESULT OnTimer(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
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LRESULT OnConnectToGameServer(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
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LRESULT OnDisconnectToGameServer(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
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LRESULT OnSendUGCContent(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
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LRESULT OnSendReport(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
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LRESULT OnNetbarClientLoad(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
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LRESULT OnCheckMainPlayProcess(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
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void CloseDialog(int nVal);
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protected:
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GameClient m_gameClient;
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};
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