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dnf-utils/ace_sdk/client/include/ace_sdk_client_light_feature.h
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2025-12-06 17:59:24 +08:00

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1.2 KiB
C

#ifndef __ACE_SDK_CLIENT_LIGHT_FEATURE_H__
#define __ACE_SDK_CLIENT_LIGHT_FEATURE_H__
#include <stdint.h>
#include "ace_sdk_common.h"
#include "ace_sdk_account.h"
#include "ace_sdk_client_impl.h"
/** The light feature packet buffer */
typedef struct __AceSdkClientLightFeaturePacket {
/** packer buffer */
uint8_t buffer[1024];
/** packet len */
uint32_t len;
} AceSdkClientLightFeaturePacket;
/* The light feature info. All fields are transfered from the game server.
* See AceSdkLightFeatureResponse in ace_sdk_server_light_feature.h */
typedef struct __AceSdkClientLightFeature {
const char* name;
const uint8_t* data;
uint32_t data_len;
uint32_t crc;
} AceSdkClientLightFeature;
/**
* Should be called every time the client tries to send a packet to the game server.
* @param out_packet packet that should be bind to a game protocol to send to the game server.
*/
AceSdkResult ace_sdk_client_get_light_feature_packet(AceSdkClientLightFeaturePacket* out_packet);
/**
* Should be called when game received the light feature from the game server.
* @param data date received from the game server
*/
AceSdkResult ace_sdk_client_on_light_feature_received(const AceSdkClientLightFeature* data);
#endif