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@@ -10,19 +10,22 @@ SPH([Smoothed Particle Hydrodynamics](http://en.wikipedia.org/wiki/Smoothed_Part
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SPH算法是典型的拉格朗日视角,它的基本原理就是通过粒子模拟流体的运动规律,然后再转换成网格进行流体渲染。
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<table class="invisibletable" align="center">
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<div align="center">
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<table class="invisibletable" style="width:560px;">
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<tbody>
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<tr valign="center">
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<td width="30%" ><img src="/images/2014/08/sph_2.jpg" ></td>
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<td ><img src="/images/2014/08/sph_2.jpg" ></td>
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<td > -> </td>
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<td width="30%" ><img src="/images/2014/08/sph_3.jpg" ></td>
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<td ><img src="/images/2014/08/sph_3.jpg" ></td>
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<td > -></td>
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<td width="30%"><img src="/images/2014/08/sph_4.jpg" ></td>
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<td ><img src="/images/2014/08/sph_4.jpg" ></td>
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</tr>
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</tbody>
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</table>
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</div>
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----
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在正式开始之前,需要把SPH算法涉及到的相关数学概念介绍一下,这些概念基本上都是大学数学中的内容,所以不用紧张,翻翻书就能想起来。
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#### **标量场和矢量场**
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