79 lines
2.1 KiB
JavaScript
79 lines
2.1 KiB
JavaScript
class QuadBezierLine {
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constructor(_p0, _p1, _p2, _step, _uniformSpeed) {
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this.step=_step;
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this.points=[];
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this.uniformSpeed=_uniformSpeed;
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this.updatePoints(_p0, _p1, _p2);
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}
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//Speed(t_) = Sqrt[A*t*t+B*t+C]
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speed(t) {
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return Math.sqrt(this.A * t * t + this.B * t + this.C);
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}
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//Length(t) = Integrate[Speed[t], t]
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//Length(t_)=((2*Sqrt[A]*(2*A*t*Sqrt[C+t*(B+A*t)]+B*(Sqrt[C + t*(B + A*t)]-Sqrt[C])) +
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// (B^2-4*A*C)(Log[B+2*Sqrt[A]*Sqrt[C]]-Log[B+2*A*t+2*Sqrt[A]*Sqrt[C+t*(B+A*t)]]))/
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// (8* A^(3/2)));
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length(t) {
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let temp1 = Math.sqrt(this.C + t * (this.B + this.A * t));
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let temp2 = (2 * this.A * t * temp1 + this.B * (temp1 - Math.sqrt(this.C)));
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let temp3 = Math.log(this.B + 2 * Math.sqrt(this.A) * Math.sqrt(this.C));
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let temp4 = Math.log(this.B + 2 * this.A * t + 2 * Math.sqrt(this.A) * temp1);
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let temp5 = 2 * Math.sqrt(this.A) * temp2;
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let temp6 = (this.B * this.B - 4 * this.A * this.C) * (temp3 - temp4);
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return (temp5 + temp6) / (8 * Math.pow(this.A, 1.5));
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}
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//X(n+1) = Xn - F(Xn)/F'(Xn)
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invertLength(t, len) {
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let t1 = t, t2;
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do {
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t2 = t1 - (this.length(t1) - len) / this.speed(t1);
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if (Math.abs(t1 - t2) < 0.000001)
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break;
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t1 = t2;
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} while (true);
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return t2;
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}
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updatePoints(_p0, _p1, _p2) {
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this.p0=_p0;
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this.p1=_p1;
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this.p2=_p2;
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let ax = this.p0.x - 2 * this.p1.x + this.p2.x;
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let ay = this.p0.y - 2 * this.p1.y + this.p2.y;
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let bx = 2 * this.p1.x - 2 * this.p0.x;
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let by = 2 * this.p1.y - 2 * this.p0.y;
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this.A = 4 * (ax * ax + ay *ay);
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this.B = 4 * (ax * bx + ay *by);
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this.C = bx * bx + by * by;
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this.points.length = 0;
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let totalLength = this.length(1);
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for (let index = 1; index < this.step; index++) {
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let t = index / this.step;
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if(this.uniformSpeed) {
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//根据 L 函数的反函数,求得 l 对应的 t 值
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t = this.invertLength(t, totalLength*t);
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}
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let x = (1-t)*(1-t)*this.p0.x+2*(1-t)*t*this.p1.x+t*t*this.p2.x;
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let y = (1-t)*(1-t)*this.p0.y+2*(1-t)*t*this.p1.y+t*t*this.p2.y;
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this.points.push({x:x, y:y});
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}
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}
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draw() {
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this.points.forEach(pt => {
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fill('green');
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ellipse(pt.x, pt.y, 5, 5);
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});
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}
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}
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