使用phong材质

This commit is contained in:
2025-12-04 23:35:21 +08:00
parent 656ce63d55
commit 5d68961188
2 changed files with 3 additions and 1 deletions
+2
View File
@@ -117,6 +117,7 @@ void drawMainUI()
const char* materialItems[] = {
"none",
"classic:phong",
"debug:solid_color",
"debug:base_color_texture",
"debug:normal_texture",
@@ -137,6 +138,7 @@ void drawMainUI()
if (lightNode)
{
uniformBuffer.setAttribute("light0:position", lightNode->getWorldPosition());
uniformBuffer.setAttribute("light0:color", davinci::fVector3::WHITE);
}
pipe.setAntiAliasingTech(g_aaTech);