使用phong材质
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@@ -29,7 +29,7 @@ public:
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setVertexShader("dv_standard_shaders.dll", "standard+worldpos+normal-uv0");
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setFragementShader("dv_standard_shaders.dll", "classic:phong");
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registerParam<davinci::fVector4>("u_materialColor", davinci::fVector4::GREEN);
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registerParam<davinci::fVector4>("u_materialColor", davinci::fVector4::GRAY);
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registerParam<float32_t>("u_specularShininess", 64.f);
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registerParam<float32_t>("u_specularStrength", 5.f);
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}
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