使用phong材质

This commit is contained in:
2025-12-04 23:35:21 +08:00
parent 656ce63d55
commit 5d68961188
2 changed files with 3 additions and 1 deletions
@@ -29,7 +29,7 @@ public:
setVertexShader("dv_standard_shaders.dll", "standard+worldpos+normal-uv0");
setFragementShader("dv_standard_shaders.dll", "classic:phong");
registerParam<davinci::fVector4>("u_materialColor", davinci::fVector4::GREEN);
registerParam<davinci::fVector4>("u_materialColor", davinci::fVector4::GRAY);
registerParam<float32_t>("u_specularShininess", 64.f);
registerParam<float32_t>("u_specularStrength", 5.f);
}