Files

27 lines
541 B
C++

#include "fs_pbr_gltf.h"
#include "pipe/dvc_render_pipe.h"
using namespace davinci;
const char* PbrFragementShader_GLTF::getName(void) const
{
return "pbr:gltf";
}
bool PbrFragementShader_GLTF::begin(const RenderPipe* pipe, MaterialConstPtr material, const VertexDesc& veretexDesc)
{
m_pipe = pipe;
const UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer();
return true;
}
void PbrFragementShader_GLTF::process(const float32_t* pixelData, fVector4& color)
{
color = fVector4::BLUE;
}
void PbrFragementShader_GLTF::end()
{
}