Compare commits
12
Commits
83e5f7e040
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main
| Author | SHA1 | Date | |
|---|---|---|---|
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c9f617f1cc | ||
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b0964dfe72 | ||
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5d68961188 | ||
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656ce63d55 | ||
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0cd230b577 | ||
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3c0e177905 | ||
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bf62257884 | ||
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a0beb9eac7 | ||
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8db6f7b115 | ||
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f847154ba2 | ||
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698c1a1099 | ||
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f47fde76c0 |
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@@ -1,6 +1,6 @@
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|||||||
{
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{
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"asset":{
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"asset":{
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"generator":"Khronos glTF Blender I/O v4.3.47",
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"generator":"Khronos glTF Blender I/O v5.0.21",
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"version":"2.0"
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"version":"2.0"
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},
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},
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"extensionsUsed":[
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"extensionsUsed":[
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@@ -53,7 +53,7 @@
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|||||||
"translation":[
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"translation":[
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4.076245307922363,
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4.076245307922363,
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||||||
5.903861999511719,
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5.903861999511719,
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||||||
-1.0054539442062378
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2.520627498626709
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||||||
]
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]
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||||||
},
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},
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||||||
{
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{
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||||||
@@ -66,9 +66,9 @@
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|||||||
0.8937962055206299
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0.8937962055206299
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||||||
],
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],
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||||||
"translation":[
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"translation":[
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||||||
4.200888156890869,
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3.8443074226379395,
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||||||
2.8001465797424316,
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2.5564608573913574,
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||||||
3.949000835418701
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3.6128811836242676
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||||||
]
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]
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||||||
},
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},
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||||||
{
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{
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||||||
@@ -88,6 +88,12 @@
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|||||||
"type":"perspective"
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"type":"perspective"
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||||||
}
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}
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||||||
],
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],
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||||||
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"materials":[
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||||||
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{
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||||||
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"doubleSided":true,
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||||||
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"name":"Material.002"
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||||||
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}
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||||||
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],
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"meshes":[
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"meshes":[
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{
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{
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||||||
"name":"Suzanne",
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"name":"Suzanne",
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||||||
@@ -96,9 +102,11 @@
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|||||||
"attributes":{
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"attributes":{
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"POSITION":0,
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"POSITION":0,
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"NORMAL":1,
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"NORMAL":1,
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"TEXCOORD_0":2
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"TEXCOORD_0":2,
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||||||
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"TANGENT":3
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||||||
},
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},
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||||||
"indices":3
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"indices":4,
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||||||
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"material":0
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||||||
}
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}
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]
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]
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}
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}
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@@ -107,67 +115,79 @@
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{
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{
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"bufferView":0,
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"bufferView":0,
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||||||
"componentType":5126,
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"componentType":5126,
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||||||
"count":1966,
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"count":3410,
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||||||
"max":[
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"max":[
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||||||
1.3671875,
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1.325934886932373,
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0.984375,
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0.9392362236976624,
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||||||
0.8515625
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0.8223199844360352
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||||||
],
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],
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||||||
"min":[
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"min":[
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||||||
-1.3671875,
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-1.325934886932373,
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||||||
-0.984375,
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-0.9704862236976624,
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||||||
-0.8515625
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-0.7782661318778992
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],
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],
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"type":"VEC3"
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"type":"VEC3"
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},
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},
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||||||
{
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{
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"bufferView":1,
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"bufferView":1,
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"componentType":5126,
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"componentType":5126,
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"count":1966,
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"count":3410,
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"type":"VEC3"
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"type":"VEC3"
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},
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},
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{
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{
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"bufferView":2,
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"bufferView":2,
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"componentType":5126,
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"componentType":5126,
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"count":1966,
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"count":3410,
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"type":"VEC2"
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"type":"VEC2"
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},
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},
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{
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{
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"bufferView":3,
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"bufferView":3,
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"componentType":5126,
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||||||
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"count":3410,
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||||||
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"type":"VEC4"
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|
},
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||||||
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{
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||||||
|
"bufferView":4,
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"componentType":5123,
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"componentType":5123,
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||||||
"count":2904,
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"count":11808,
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"type":"SCALAR"
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"type":"SCALAR"
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||||||
}
|
}
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||||||
],
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],
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"bufferViews":[
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"bufferViews":[
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{
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{
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"buffer":0,
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"buffer":0,
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"byteLength":23592,
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"byteLength":40920,
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"byteOffset":0,
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"byteOffset":0,
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"target":34962
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"target":34962
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},
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},
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{
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{
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"buffer":0,
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"buffer":0,
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"byteLength":23592,
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"byteLength":40920,
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"byteOffset":23592,
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"byteOffset":40920,
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"target":34962
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"target":34962
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},
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},
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{
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{
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"buffer":0,
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"buffer":0,
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"byteLength":15728,
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"byteLength":27280,
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"byteOffset":47184,
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"byteOffset":81840,
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"target":34962
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"target":34962
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},
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},
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{
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{
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"buffer":0,
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"buffer":0,
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||||||
"byteLength":5808,
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"byteLength":54560,
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"byteOffset":62912,
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"byteOffset":109120,
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||||||
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"target":34962
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||||||
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},
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||||||
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{
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||||||
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"buffer":0,
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||||||
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"byteLength":23616,
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||||||
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"byteOffset":163680,
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||||||
"target":34963
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"target":34963
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||||||
}
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}
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||||||
],
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],
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||||||
"buffers":[
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"buffers":[
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||||||
{
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{
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||||||
"byteLength":68720,
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"byteLength":187296,
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||||||
"uri":"monkey.bin"
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"uri":"monkey.bin"
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}
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}
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]
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]
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@@ -4,6 +4,7 @@
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add_subdirectory(core)
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add_subdirectory(core)
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add_subdirectory(utils)
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add_subdirectory(utils)
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add_subdirectory(console)
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add_subdirectory(console)
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add_subdirectory(shaders)
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#################
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#################
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@@ -11,8 +11,8 @@
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#include "ui/ui_main.h"
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#include "ui/ui_main.h"
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#include "adapter/adapter_texture.h"
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#include "adapter/adapter_texture.h"
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#include "device/dvc_render_target.h"
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#include "device/dvc_render_target.h"
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#include "device/dvc_device.h"
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#include <scene/dvc_scene.h>
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#include "scene/dvc_scene.h"
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int32_t g_screenWidth = 2048;
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int32_t g_screenWidth = 2048;
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int32_t g_screenHeight = 1024;
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int32_t g_screenHeight = 1024;
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@@ -24,7 +24,12 @@ davinci::AntiAliasingTech g_aaTech = davinci::AntiAliasingTech::AA_None;
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int32_t g_canvasWidth = 1024;
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int32_t g_canvasWidth = 1024;
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int32_t g_canvasHeight = 512;
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int32_t g_canvasHeight = 512;
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davinci::Device g_device;
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davinci::Scene g_scene;
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davinci::Scene g_scene;
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int32_t g_mousePosX = 0;
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int32_t g_mousePosY = 0;
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davinci::fVector4 g_mouseColor = davinci::fVector4::BLACK;
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int32_t g_debugMaterialID = 0;
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//int main(int argc, char* argv[])
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//int main(int argc, char* argv[])
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@@ -159,6 +164,20 @@ SDL_AppResult SDL_AppIterate(void* appstate)
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g_adapterTexture.updateTexture(g_canvasWidth, 0, g_renderTarget.getDepthBuffer());
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g_adapterTexture.updateTexture(g_canvasWidth, 0, g_renderTarget.getDepthBuffer());
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g_adapterTexture.draw();
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g_adapterTexture.draw();
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float mousePosX, mousePosY;
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SDL_GetMouseState(&mousePosX, &mousePosY);
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g_mousePosX = (int32_t)(mousePosX) % g_canvasWidth;
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g_mousePosY = g_screenHeight - (int32_t)(mousePosY);
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if(g_mousePosX>=0 && g_mousePosX < g_canvasWidth && g_mousePosY >=0 && g_mousePosY < g_canvasHeight)
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{
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g_mouseColor = g_renderTarget.getColorBuffer().getPixel(g_mousePosX, g_mousePosY);
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}
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else
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{
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g_mouseColor = davinci::fVector4::BLACK;
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}
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//draw ui
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//draw ui
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drawMainUI();
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drawMainUI();
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@@ -1,5 +1,6 @@
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#include "ui_main.h"
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#include "ui_main.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_opengl.h>
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#include <SDL3/SDL_opengl.h>
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#include <imgui/imgui.h>
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#include <imgui/imgui.h>
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@@ -8,6 +9,7 @@
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|
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#include "scene/dvu_load_gltf.h"
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#include "scene/dvu_load_gltf.h"
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#include "pipe/dvc_render_pipe.h"
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#include "pipe/dvc_render_pipe.h"
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#include "device/dvc_device.h"
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#include "device/dvc_render_target.h"
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#include "device/dvc_render_target.h"
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#include "shader/dvc_shader_interface.h"
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#include "shader/dvc_shader_interface.h"
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#include "buffer/dvu_dump_buffer.h"
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#include "buffer/dvu_dump_buffer.h"
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@@ -15,13 +17,22 @@
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#include "scene/dvc_scene_node.h"
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#include "scene/dvc_scene_node.h"
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#include "scene/component/dvc_light_component.h"
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#include "scene/component/dvc_light_component.h"
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#include "../adapter/adapter_texture.h"
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#include "../adapter/adapter_texture.h"
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#include "standard/dvu_standard_material.h"
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#include "asset/dvc_material.h"
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SDL_Window* main_window;
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SDL_Window* main_window;
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extern davinci::Device g_device;
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extern davinci::Scene g_scene;
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extern davinci::Scene g_scene;
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extern davinci::RenderTarget g_renderTarget;
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extern davinci::RenderTarget g_renderTarget;
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extern davinci::AntiAliasingTech g_aaTech;
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extern davinci::AntiAliasingTech g_aaTech;
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extern int32_t g_mousePosX;
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extern int32_t g_mousePosY;
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extern davinci::fVector4 g_mouseColor;
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extern int32_t g_debugMaterialID;
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typedef std::map<std::string, davinci::MaterialPtr> DebugMaterialMap;
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DebugMaterialMap g_debugMaterialMap;
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|
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bool initMainUI(SDL_Window* window, SDL_GLContext gl_context, const char* glsl_version)
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bool initMainUI(SDL_Window* window, SDL_GLContext gl_context, const char* glsl_version)
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||||||
{
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{
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@@ -71,10 +82,14 @@ void OpenFileDialogFileCallback(void* userdata, const char* const* filelist, int
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|||||||
{
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{
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if (filelist == nullptr || *filelist == nullptr) return;
|
if (filelist == nullptr || *filelist == nullptr) return;
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g_device.clear();
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g_scene.clear();
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g_scene.clear();
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|
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const char* szFileName = *filelist;
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const char* szFileName = *filelist;
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davinci_utils::load_scene_from_gltf(szFileName, g_scene);
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if (!davinci_utils::load_scene_from_gltf(szFileName, g_device, g_scene))
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Open glf scene file error", main_window);
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}
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}
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}
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void drawMainUI()
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void drawMainUI()
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@@ -95,33 +110,76 @@ void drawMainUI()
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|||||||
}
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}
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if (ImGui::Button("Export"))
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if (ImGui::Button("Export"))
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||||||
{
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{
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||||||
davinci_utils::export_mesh_to_obj(g_scene);
|
davinci_utils::export_mesh_to_obj(g_device, g_scene);
|
||||||
}
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}
|
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const char* aaItem[] = { "None", "MSAA_2X2", "MSAA_4X4"};
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const char* aaItem[] = { "none", "MSAA_2X2", "MSAA_4X4"};
|
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ImGui::Combo("AntiAliasing", (int*)(&g_aaTech), aaItem, IM_ARRAYSIZE(aaItem));
|
ImGui::Combo("AntiAliasing", (int*)(&g_aaTech), aaItem, IM_ARRAYSIZE(aaItem));
|
||||||
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|
||||||
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const char* materialItems[] = {
|
||||||
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"none",
|
||||||
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"classic:phong",
|
||||||
|
"debug:solid_color",
|
||||||
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"debug:base_color_texture",
|
||||||
|
"debug:normal_texture",
|
||||||
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"debug:texture_coordinates_0",
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||||||
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"debug:geometry_normal"
|
||||||
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};
|
||||||
|
ImGui::Combo("DebugMaterial", (int*)(&g_debugMaterialID), materialItems, IM_ARRAYSIZE(materialItems));
|
||||||
|
|
||||||
if (ImGui::Button("Render"))
|
if (ImGui::Button("Render"))
|
||||||
{
|
{
|
||||||
davinci::RenderPipe pipe;
|
davinci::RenderPipe pipe(g_device);
|
||||||
|
|
||||||
davinci::UniformBuffer& uniformBuffer = pipe.getUniformBuffer();
|
davinci::UniformBuffer& uniformBuffer = pipe.getUniformBuffer();
|
||||||
uniformBuffer.updateStandardAttribute(g_scene);
|
uniformBuffer.updateStandardAttribute(g_scene);
|
||||||
|
|
||||||
//find Light node
|
//find Light node
|
||||||
|
uniformBuffer.setAttribute("ambient_light:color", davinci::fVector3(0.1f, 0.1f, 0.1f));
|
||||||
|
|
||||||
davinci::SceneNodeConstPtr lightNode = g_scene.getNodeWithComponent<davinci::LightComponent>();
|
davinci::SceneNodeConstPtr lightNode = g_scene.getNodeWithComponent<davinci::LightComponent>();
|
||||||
if (lightNode)
|
if (lightNode)
|
||||||
{
|
{
|
||||||
uniformBuffer.setAttribute("light0:position", lightNode->getWorldPosition());
|
uniformBuffer.setAttribute("light0:position", lightNode->getWorldPosition());
|
||||||
|
uniformBuffer.setAttribute("light0:color", davinci::fVector3::WHITE);
|
||||||
}
|
}
|
||||||
|
|
||||||
pipe.setAntiAliasingTech(g_aaTech);
|
pipe.setAntiAliasingTech(g_aaTech);
|
||||||
|
|
||||||
|
if (g_debugMaterialID == 0) {
|
||||||
|
pipe.setDebugMaterial(nullptr);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DebugMaterialMap::iterator it = g_debugMaterialMap.find(materialItems[g_debugMaterialID]);
|
||||||
|
if(it==g_debugMaterialMap.end())
|
||||||
|
{
|
||||||
|
davinci::MaterialPtr debugMaterial = davinci_utils::create_standard_material(&g_device, materialItems[g_debugMaterialID]);
|
||||||
|
if (debugMaterial)
|
||||||
|
{
|
||||||
|
debugMaterial->setupMaterial();
|
||||||
|
|
||||||
|
g_debugMaterialMap[materialItems[g_debugMaterialID]] = debugMaterial;
|
||||||
|
pipe.setDebugMaterial(debugMaterial);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pipe.setDebugMaterial(it->second);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
g_scene.buildRenderableQueue(pipe);
|
g_scene.buildRenderableQueue(pipe);
|
||||||
|
|
||||||
g_renderTarget.clear();
|
g_renderTarget.clear();
|
||||||
pipe.process(g_renderTarget);
|
pipe.process(g_renderTarget);
|
||||||
|
|
||||||
davinci_utils::dump_render_target("d:\\rendertarget", g_renderTarget);
|
//davinci_utils::dump_render_target("d:\\rendertarget", g_renderTarget);
|
||||||
}
|
}
|
||||||
|
ImGui::Separator();
|
||||||
|
ImVec2 mousePos = ImGui::GetMousePos();
|
||||||
|
ImGui::Text("MousePosition: %d,%d", g_mousePosX, g_mousePosY);
|
||||||
|
ImGui::Text("MouseColor: %.3f,%.3f,%.3f,%.3f", g_mouseColor.x, g_mouseColor.y, g_mouseColor.z, g_mouseColor.w);
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
|
||||||
// Rendering
|
// Rendering
|
||||||
|
|||||||
@@ -69,11 +69,17 @@ source_group("source/scene/component" FILES ${DV_CORE_SCENE_COMPONENT_SOURCE_FIL
|
|||||||
#################
|
#################
|
||||||
set(DV_CORE_ASSET_INCLUDE_FILES
|
set(DV_CORE_ASSET_INCLUDE_FILES
|
||||||
include/asset/dvc_mesh.h
|
include/asset/dvc_mesh.h
|
||||||
|
include/asset/dvc_image.h
|
||||||
|
include/asset/dvc_texture.h
|
||||||
|
include/asset/dvc_material.h
|
||||||
)
|
)
|
||||||
source_group("include/asset" FILES ${DV_CORE_ASSET_INCLUDE_FILES})
|
source_group("include/asset" FILES ${DV_CORE_ASSET_INCLUDE_FILES})
|
||||||
|
|
||||||
set(DV_CORE_ASSET_SOURCE_FILES
|
set(DV_CORE_ASSET_SOURCE_FILES
|
||||||
source/asset/dvc_mesh.cpp
|
source/asset/dvc_mesh.cpp
|
||||||
|
source/asset/dvc_image.cpp
|
||||||
|
source/asset/dvc_texture.cpp
|
||||||
|
source/asset/dvc_material.cpp
|
||||||
)
|
)
|
||||||
source_group("source/asset" FILES ${DV_CORE_ASSET_SOURCE_FILES})
|
source_group("source/asset" FILES ${DV_CORE_ASSET_SOURCE_FILES})
|
||||||
|
|
||||||
@@ -81,6 +87,7 @@ source_group("source/asset" FILES ${DV_CORE_ASSET_SOURCE_FILES})
|
|||||||
# device
|
# device
|
||||||
#################
|
#################
|
||||||
set(DV_CORE_DEVICE_INCLUDE_FILES
|
set(DV_CORE_DEVICE_INCLUDE_FILES
|
||||||
|
include/device/dvc_device.h
|
||||||
include/device/dvc_buffer.h
|
include/device/dvc_buffer.h
|
||||||
include/device/dvc_buffer_view.h
|
include/device/dvc_buffer_view.h
|
||||||
include/device/dvc_buffer_accessor.h
|
include/device/dvc_buffer_accessor.h
|
||||||
@@ -92,6 +99,7 @@ set(DV_CORE_DEVICE_INCLUDE_FILES
|
|||||||
source_group("include/device" FILES ${DV_CORE_DEVICE_INCLUDE_FILES})
|
source_group("include/device" FILES ${DV_CORE_DEVICE_INCLUDE_FILES})
|
||||||
|
|
||||||
set(DV_CORE_DEVICE_SOURCE_FILES
|
set(DV_CORE_DEVICE_SOURCE_FILES
|
||||||
|
source/device/dvc_device.cpp
|
||||||
source/device/dvc_buffer.cpp
|
source/device/dvc_buffer.cpp
|
||||||
source/device/dvc_buffer_view.cpp
|
source/device/dvc_buffer_view.cpp
|
||||||
source/device/dvc_buffer_accessor.cpp
|
source/device/dvc_buffer_accessor.cpp
|
||||||
@@ -145,11 +153,13 @@ source_group("source/rasterizer" FILES ${DV_CORE_RASTERIZER_SOURCE_FILES})
|
|||||||
#################
|
#################
|
||||||
set(DV_CORE_SHADER_INCLUDE_FILES
|
set(DV_CORE_SHADER_INCLUDE_FILES
|
||||||
include/shader/dvc_shader_interface.h
|
include/shader/dvc_shader_interface.h
|
||||||
|
include/shader/dvc_shader_functions.h
|
||||||
)
|
)
|
||||||
source_group("include/shader" FILES ${DV_CORE_SHADER_INCLUDE_FILES})
|
source_group("include/shader" FILES ${DV_CORE_SHADER_INCLUDE_FILES})
|
||||||
|
|
||||||
set(DV_CORE_SHADER_SOURCE_FILES
|
set(DV_CORE_SHADER_SOURCE_FILES
|
||||||
source/shader/dvc_shader_interface.cpp
|
source/shader/dvc_shader_interface.cpp
|
||||||
|
source/shader/dvc_shader_functions.cpp
|
||||||
)
|
)
|
||||||
source_group("source/shader" FILES ${DV_CORE_SHADER_SOURCE_FILES})
|
source_group("source/shader" FILES ${DV_CORE_SHADER_SOURCE_FILES})
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,39 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "dvc_pre_declare.h"
|
||||||
|
#include "math/dvc_vector2.h"
|
||||||
|
#include "math/dvc_vector4.h"
|
||||||
|
|
||||||
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
|
class DV_CORE_API Image
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int32_t getID(void) const { return m_id; }
|
||||||
|
int32_t getWidth(void) const { return m_width; }
|
||||||
|
int32_t getHeight(void) const { return m_height; }
|
||||||
|
PixelFormat getPixelFormat(void) const { return m_pixelFormat; }
|
||||||
|
DeviceBufferConstPtr getPixelBuffer(void) const { return m_pixelBuffer; }
|
||||||
|
|
||||||
|
fVector4 getPixel(int32_t u, int32_t v) const;
|
||||||
|
|
||||||
|
void clear();
|
||||||
|
|
||||||
|
bool initWithPixelData(Device& device, int32_t width, int32_t height,
|
||||||
|
PixelFormat pixelFormat, const uint8_t* data, size_t dataSize);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
int32_t m_id;
|
||||||
|
int32_t m_width;
|
||||||
|
int32_t m_height;
|
||||||
|
PixelFormat m_pixelFormat;
|
||||||
|
size_t m_pixelByteSize;
|
||||||
|
DeviceBufferPtr m_pixelBuffer;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Image(int32_t id);
|
||||||
|
~Image();
|
||||||
|
};
|
||||||
|
|
||||||
|
DV_CORE_END_NAMESPACE
|
||||||
@@ -0,0 +1,121 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "dvc_pre_declare.h"
|
||||||
|
#include "math/dvc_vector2.h"
|
||||||
|
#include "math/dvc_vector3.h"
|
||||||
|
#include "math/dvc_vector4.h"
|
||||||
|
#include "math/dvc_matrix3.h"
|
||||||
|
#include "math/dvc_matrix4.h"
|
||||||
|
#include "dvc_texture.h"
|
||||||
|
|
||||||
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
|
class DV_CORE_API Material
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
typedef std::variant<int32_t, float32_t, fVector2, fVector3, fVector4, fMatrix3, fMatrix4, TextureInfo> Value;
|
||||||
|
|
||||||
|
struct Param
|
||||||
|
{
|
||||||
|
enum ParamType
|
||||||
|
{
|
||||||
|
PF_Int32,
|
||||||
|
PT_Float,
|
||||||
|
PT_Float2,
|
||||||
|
PT_Float3,
|
||||||
|
PT_Float4,
|
||||||
|
PT_Matrix3,
|
||||||
|
PT_Matrix4,
|
||||||
|
PT_Texture,
|
||||||
|
};
|
||||||
|
std::string name;
|
||||||
|
ParamType type;
|
||||||
|
Value value;
|
||||||
|
|
||||||
|
Param() = delete;
|
||||||
|
Param(int32_t v) : type(PF_Int32), value(v) { }
|
||||||
|
Param(float32_t v) : type(PT_Float), value(v) { }
|
||||||
|
Param(const fVector2& v) : type(PT_Float2), value(v) {}
|
||||||
|
Param(const fVector3& v) : type(PT_Float3), value(v) {}
|
||||||
|
Param(const fVector4& v) : type(PT_Float4), value(v) {}
|
||||||
|
Param(const fMatrix3& v) : type(PT_Matrix3), value(v) {}
|
||||||
|
Param(const fMatrix4& v) : type(PT_Matrix4), value(v) {}
|
||||||
|
Param(const TextureInfo& v) : type(PT_Texture), value(v) {}
|
||||||
|
};
|
||||||
|
typedef std::map<std::string, Param> ParamMap;
|
||||||
|
|
||||||
|
public:
|
||||||
|
template<typename T>
|
||||||
|
bool setParam(const char* name, const T& value)
|
||||||
|
{
|
||||||
|
ParamMap::iterator it = m_params.find(name);
|
||||||
|
if(it==m_params.end() || (!std::holds_alternative<T>(it->second.value)))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
it->second.value = value;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
bool getParam(const char* name, T& value) const
|
||||||
|
{
|
||||||
|
ParamMap::const_iterator it = m_params.find(name);
|
||||||
|
if(it==m_params.end() || (!std::holds_alternative<T>(it->second.value)))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
value = std::get<T>(it->second.value);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
int32_t getID(void) const { return m_id; }
|
||||||
|
|
||||||
|
VertexShaderInterface* getVertexShader() const {
|
||||||
|
return m_vertexShader;
|
||||||
|
}
|
||||||
|
|
||||||
|
FragementShaderInterface* getFragementShader() const {
|
||||||
|
return m_fragementShader;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual bool setupMaterial();
|
||||||
|
virtual bool pickupParam(const davinci::MaterialConstPtr otherMaterial) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void setVertexShader(const char* szShaderFile, const char* vertexShaderName);
|
||||||
|
void setFragementShader(const char* szShaderFile, const char* fragementShaderName);
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
bool registerParam(const char* name, const T& defaultValue) {
|
||||||
|
if (m_params.find(name) != m_params.end()) return false;
|
||||||
|
m_params.insert(std::make_pair(name, Param(defaultValue)));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
int32_t m_id;
|
||||||
|
std::string m_name;
|
||||||
|
|
||||||
|
VertexShaderInterface* m_vertexShader = nullptr;
|
||||||
|
FragementShaderInterface* m_fragementShader = nullptr;
|
||||||
|
|
||||||
|
std::string m_vertexshaderFile;
|
||||||
|
std::string m_vertexShaderName;
|
||||||
|
|
||||||
|
std::string m_fragementShaderFile;
|
||||||
|
std::string m_fragementShaderName;
|
||||||
|
|
||||||
|
ParamMap m_params;
|
||||||
|
public:
|
||||||
|
Material(int32_t id, const char* name);
|
||||||
|
~Material();
|
||||||
|
};
|
||||||
|
|
||||||
|
DV_CORE_END_NAMESPACE
|
||||||
@@ -14,12 +14,15 @@ public:
|
|||||||
PrimitiveType type;
|
PrimitiveType type;
|
||||||
PrimitiveAttributes attributes;
|
PrimitiveAttributes attributes;
|
||||||
DeviceBufferAccessorConstPtr indices;
|
DeviceBufferAccessorConstPtr indices;
|
||||||
|
MaterialPtr material;
|
||||||
};
|
};
|
||||||
typedef std::shared_ptr<Primitive> PrimitivePtr;
|
typedef std::shared_ptr<Primitive> PrimitivePtr;
|
||||||
typedef std::shared_ptr<const Primitive> PrimitiveConstPtr;
|
typedef std::shared_ptr<const Primitive> PrimitiveConstPtr;
|
||||||
typedef std::vector<PrimitivePtr> PrimitiveArray;
|
typedef std::vector<PrimitivePtr> PrimitiveArray;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
int32_t getID(void) const { return m_id; }
|
||||||
|
|
||||||
const std::string& getName(void) const {
|
const std::string& getName(void) const {
|
||||||
return m_name;
|
return m_name;
|
||||||
}
|
}
|
||||||
@@ -31,11 +34,12 @@ public:
|
|||||||
PrimitiveConstPtr getPrimitive(int32_t index) const;
|
PrimitiveConstPtr getPrimitive(int32_t index) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
int32_t m_id;
|
||||||
std::string m_name;
|
std::string m_name;
|
||||||
PrimitiveArray m_primitiveArray;
|
PrimitiveArray m_primitiveArray;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Mesh(const std::string& name);
|
Mesh(int32_t id, const std::string& name);
|
||||||
~Mesh();
|
~Mesh();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,37 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "dvc_pre_declare.h"
|
||||||
|
#include "math/dvc_vector2.h"
|
||||||
|
#include "math/dvc_vector4.h"
|
||||||
|
#include "math/dvc_matrix3.h"
|
||||||
|
|
||||||
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
|
class DV_CORE_API Texture
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int32_t getID(void) const { return m_id; }
|
||||||
|
ImagePtr getImage(void) const { return m_image; }
|
||||||
|
|
||||||
|
void setImage(const ImagePtr& image) { m_image = image; }
|
||||||
|
|
||||||
|
fVector4 sample(const fVector2& uv) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
int32_t m_id;
|
||||||
|
ImagePtr m_image;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Texture(int32_t id);
|
||||||
|
~Texture();
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TextureInfo
|
||||||
|
{
|
||||||
|
TextureConstPtr texture;
|
||||||
|
int32_t texCoord = 0;
|
||||||
|
fMatrix3 uvTransform;
|
||||||
|
};
|
||||||
|
|
||||||
|
DV_CORE_END_NAMESPACE
|
||||||
@@ -10,6 +10,7 @@ public:
|
|||||||
void init(size_t _length);
|
void init(size_t _length);
|
||||||
void clear(void);
|
void clear(void);
|
||||||
|
|
||||||
|
int32_t getID(void) const { return m_id; }
|
||||||
size_t length(void) const { return m_length; }
|
size_t length(void) const { return m_length; }
|
||||||
|
|
||||||
const uint8_t* ptr(size_t offseet) const {
|
const uint8_t* ptr(size_t offseet) const {
|
||||||
@@ -20,12 +21,12 @@ public:
|
|||||||
return m_ptr + offseet;
|
return m_ptr + offseet;
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
|
int32_t m_id;
|
||||||
uint8_t* m_ptr;
|
uint8_t* m_ptr;
|
||||||
size_t m_length;
|
size_t m_length;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
DeviceBuffer();
|
DeviceBuffer(int32_t id, size_t _length);
|
||||||
DeviceBuffer(size_t _length);
|
|
||||||
~DeviceBuffer();
|
~DeviceBuffer();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ DV_CORE_BEGIN_NAMESPACE
|
|||||||
class DV_CORE_API DeviceBufferAccessor
|
class DV_CORE_API DeviceBufferAccessor
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
int32_t getID(void) const { return m_id; }
|
||||||
|
|
||||||
const DeviceBufferViewConstPtr getBufferView(void) const {
|
const DeviceBufferViewConstPtr getBufferView(void) const {
|
||||||
return m_bufferView;
|
return m_bufferView;
|
||||||
}
|
}
|
||||||
@@ -39,6 +41,7 @@ public:
|
|||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
int32_t m_id;
|
||||||
DeviceBufferViewConstPtr m_bufferView;
|
DeviceBufferViewConstPtr m_bufferView;
|
||||||
size_t m_offset;
|
size_t m_offset;
|
||||||
size_t m_count;
|
size_t m_count;
|
||||||
@@ -48,7 +51,7 @@ private:
|
|||||||
size_t m_elementSize;
|
size_t m_elementSize;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
DeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset, size_t count, ComponentType componentType, DataType dataType);
|
DeviceBufferAccessor(int32_t id, DeviceBufferViewConstPtr bufferView, size_t offset, size_t count, ComponentType componentType, DataType dataType);
|
||||||
~DeviceBufferAccessor();
|
~DeviceBufferAccessor();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ DV_CORE_BEGIN_NAMESPACE
|
|||||||
class DV_CORE_API DeviceBufferView
|
class DV_CORE_API DeviceBufferView
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
int32_t getID(void) const { return m_id; }
|
||||||
|
|
||||||
const DeviceBufferConstPtr getBuffer(void) const {
|
const DeviceBufferConstPtr getBuffer(void) const {
|
||||||
return m_buffer;
|
return m_buffer;
|
||||||
}
|
}
|
||||||
@@ -25,13 +27,14 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
int32_t m_id;
|
||||||
DeviceBufferConstPtr m_buffer;
|
DeviceBufferConstPtr m_buffer;
|
||||||
size_t m_offset;
|
size_t m_offset;
|
||||||
size_t m_length;
|
size_t m_length;
|
||||||
size_t m_stride;
|
size_t m_stride;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
DeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
|
DeviceBufferView(int32_t id, DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
|
||||||
~DeviceBufferView();
|
~DeviceBufferView();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,75 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "dvc_pre_declare.h"
|
||||||
|
|
||||||
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
|
class DV_CORE_API Device
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void clear();
|
||||||
|
|
||||||
|
public:
|
||||||
|
DeviceBufferPtr newDeviceBuffer(size_t length);
|
||||||
|
DeviceBufferConstPtr getDeviceBuffer(int32_t id) const;
|
||||||
|
|
||||||
|
DeviceBufferViewPtr newDeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
|
||||||
|
DeviceBufferViewPtr getDeviceBufferView(int32_t id) const;
|
||||||
|
|
||||||
|
DeviceBufferAccessorPtr newDeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset,
|
||||||
|
size_t count, ComponentType componentType, DataType dataType);
|
||||||
|
DeviceBufferAccessorPtr getDeviceBufferAccessor(int32_t id) const;
|
||||||
|
|
||||||
|
MeshPtr newMeshAsset(const std::string& name);
|
||||||
|
MeshPtr getMesh(int32_t id) const;
|
||||||
|
|
||||||
|
ImagePtr newImageAsset();
|
||||||
|
ImagePtr getImage(int32_t id) const;
|
||||||
|
|
||||||
|
TexturePtr newTextureAsset();
|
||||||
|
TexturePtr getTexture(int32_t id) const;
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
MaterialPtr newMaterialAsset(const char* name) {
|
||||||
|
MaterialPtr materialPtr = std::make_shared<T>(nextID(), name);
|
||||||
|
m_materialAssetMap.insert(std::make_pair(materialPtr->getID(), materialPtr));
|
||||||
|
return materialPtr;
|
||||||
|
}
|
||||||
|
|
||||||
|
MaterialPtr getMaterial(int32_t id) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
int32_t nextID() {
|
||||||
|
if (++m_currentID < 0) m_currentID = 0;
|
||||||
|
return m_currentID;
|
||||||
|
}
|
||||||
|
private:
|
||||||
|
int32_t m_currentID = 0;
|
||||||
|
|
||||||
|
//device buffer
|
||||||
|
std::map<int32_t, DeviceBufferPtr> m_deviceBufferMap;
|
||||||
|
|
||||||
|
//device buffer view
|
||||||
|
std::map<int32_t, DeviceBufferViewPtr> m_bufferViewMap;
|
||||||
|
|
||||||
|
//device buffer accessor
|
||||||
|
std::map<int32_t, DeviceBufferAccessorPtr> m_bufferAccessorMap;
|
||||||
|
|
||||||
|
//mesh asset resources
|
||||||
|
std::map<int32_t, MeshPtr> m_meshAssetMap;
|
||||||
|
|
||||||
|
//image asset resources
|
||||||
|
std::map<int32_t, ImagePtr> m_imageAssetMap;
|
||||||
|
|
||||||
|
//texture asset resources
|
||||||
|
std::map<int32_t, TexturePtr> m_textureAssetMap;
|
||||||
|
|
||||||
|
//material asset resources
|
||||||
|
std::map<int32_t, MaterialPtr> m_materialAssetMap;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Device();
|
||||||
|
~Device();
|
||||||
|
};
|
||||||
|
DV_CORE_END_NAMESPACE
|
||||||
@@ -22,9 +22,9 @@ public:
|
|||||||
bool addElement(const std::string& name, VertexElementType elementType,
|
bool addElement(const std::string& name, VertexElementType elementType,
|
||||||
ComponentType componentType, DataType dataType);
|
ComponentType componentType, DataType dataType);
|
||||||
|
|
||||||
const Element* getElement(size_t index) const;
|
const Element* getElementByIndex(size_t index) const;
|
||||||
const Element* getElement(VertexElementType elementType) const;
|
const Element* getElementByType(VertexElementType elementType) const;
|
||||||
const Element* getElement(const std::string& name) const;
|
const Element* getElementByName(const std::string& name) const;
|
||||||
|
|
||||||
//total byte size of each vertex
|
//total byte size of each vertex
|
||||||
size_t vertexByteSize(void) const { return m_vertexSize; }
|
size_t vertexByteSize(void) const { return m_vertexSize; }
|
||||||
|
|||||||
@@ -46,7 +46,8 @@ enum VertexElementType
|
|||||||
{
|
{
|
||||||
VET_UNKNOWN,
|
VET_UNKNOWN,
|
||||||
|
|
||||||
VET_POSITION,
|
VET_POSITION_MODEL, VET_POSITION_WORLD, VET_POSITION_VIEW, VET_POSITION_NDC,
|
||||||
|
|
||||||
VET_NORMAL,
|
VET_NORMAL,
|
||||||
VET_TANGENT,
|
VET_TANGENT,
|
||||||
VET_BINORMAL,
|
VET_BINORMAL,
|
||||||
@@ -89,17 +90,19 @@ enum PrimitiveType
|
|||||||
|
|
||||||
enum PixelFormat
|
enum PixelFormat
|
||||||
{
|
{
|
||||||
//96-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue
|
PF_UNKNOWN,
|
||||||
PF_FLOAT32_RGB,
|
|
||||||
|
|
||||||
/// 128-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue, 32 bits (float) for alpha
|
PF_UINT8_ALPHA,
|
||||||
PF_FLOAT32_RGBA,
|
PF_UINT8_RGB,
|
||||||
|
|
||||||
// 32-bit pixel format, 32 bits (float) for red
|
|
||||||
PF_FLOAT32_R,
|
|
||||||
|
|
||||||
/// 132-bit pixel format, 8 bits (float) for red, 8 bits (float) for green, 8 bits (float) for blue, 8 bits (float) for alpha
|
|
||||||
PF_UINT8_RGBA,
|
PF_UINT8_RGBA,
|
||||||
|
|
||||||
|
PF_UINT16_ALPHA,
|
||||||
|
PF_UINT16_RGB,
|
||||||
|
PF_UINT16_RGBA,
|
||||||
|
|
||||||
|
PF_FLOAT32_ALPHA,
|
||||||
|
PF_FLOAT32_RGB,
|
||||||
|
PF_FLOAT32_RGBA,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum AntiAliasingTech
|
enum AntiAliasingTech
|
||||||
|
|||||||
@@ -36,8 +36,22 @@ class Mesh;
|
|||||||
typedef std::shared_ptr<Mesh> MeshPtr;
|
typedef std::shared_ptr<Mesh> MeshPtr;
|
||||||
typedef std::shared_ptr<const Mesh> MeshConstPtr;
|
typedef std::shared_ptr<const Mesh> MeshConstPtr;
|
||||||
|
|
||||||
|
class Image;
|
||||||
|
typedef std::shared_ptr<Image> ImagePtr;
|
||||||
|
typedef std::shared_ptr<const Image> ImageConstPtr;
|
||||||
|
|
||||||
|
class Texture;
|
||||||
|
typedef std::shared_ptr<Texture> TexturePtr;
|
||||||
|
typedef std::shared_ptr<const Texture> TextureConstPtr;
|
||||||
|
|
||||||
|
class Material;
|
||||||
|
typedef std::shared_ptr<Material> MaterialPtr;
|
||||||
|
typedef std::shared_ptr<const Material> MaterialConstPtr;
|
||||||
|
|
||||||
class Scene;
|
class Scene;
|
||||||
|
|
||||||
|
class Device;
|
||||||
|
|
||||||
class SceneNode;
|
class SceneNode;
|
||||||
typedef std::shared_ptr<SceneNode> SceneNodePtr;
|
typedef std::shared_ptr<SceneNode> SceneNodePtr;
|
||||||
typedef std::shared_ptr<const SceneNode> SceneNodeConstPtr;
|
typedef std::shared_ptr<const SceneNode> SceneNodeConstPtr;
|
||||||
@@ -68,6 +82,7 @@ typedef std::shared_ptr<const Renderable> RenderableConstPtr;
|
|||||||
typedef std::vector<RenderableConstPtr> RenderableArray;
|
typedef std::vector<RenderableConstPtr> RenderableArray;
|
||||||
|
|
||||||
class VertexShaderInterface;
|
class VertexShaderInterface;
|
||||||
|
class FragementShaderInterface;
|
||||||
|
|
||||||
class UniformBuffer;
|
class UniformBuffer;
|
||||||
|
|
||||||
|
|||||||
@@ -8,8 +8,9 @@ DV_CORE_BEGIN_NAMESPACE
|
|||||||
class MathUtil
|
class MathUtil
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static size_t ComponentSize(ComponentType ct);
|
static DV_CORE_API size_t ComponentSize(ComponentType ct);
|
||||||
static size_t DataTypeSize(DataType dt);
|
static DV_CORE_API size_t DataTypeSize(DataType dt);
|
||||||
|
static DV_CORE_API size_t PixelSize(PixelFormat pixelFormat);
|
||||||
|
|
||||||
//count the number of bits set in v
|
//count the number of bits set in v
|
||||||
static DV_CORE_API uint32_t popcount(uint8_t v);
|
static DV_CORE_API uint32_t popcount(uint8_t v);
|
||||||
|
|||||||
@@ -94,6 +94,45 @@ public:
|
|||||||
template<typename U>
|
template<typename U>
|
||||||
friend TMatrix3<U> operator * (U fScalar, const TMatrix3<U>& rkMatrix);
|
friend TMatrix3<U> operator * (U fScalar, const TMatrix3<U>& rkMatrix);
|
||||||
|
|
||||||
|
public:
|
||||||
|
static inline TMatrix3 makeTrans(T x, T y) {
|
||||||
|
return TMatrix3(
|
||||||
|
1, 0, x,
|
||||||
|
0, 1, y,
|
||||||
|
0, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline TMatrix3 makeTrans(const TVector2<T>& pos) {
|
||||||
|
return TMatrix3(
|
||||||
|
1, 0, pos.x,
|
||||||
|
0, 1, pos.y,
|
||||||
|
0, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline TMatrix3 makeScale(T x, T y) {
|
||||||
|
return TMatrix3(
|
||||||
|
x, 0, 0,
|
||||||
|
0, y, 0,
|
||||||
|
0, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline TMatrix3 makeScale(const TVector2<T>& scale) {
|
||||||
|
return TMatrix3(
|
||||||
|
scale.x, 0, 0,
|
||||||
|
0, scale.y, 0,
|
||||||
|
0, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
//2D rotate, left multiplication
|
||||||
|
static inline TMatrix3 makeRotate(T angle) {
|
||||||
|
T s = sin(angle);
|
||||||
|
T c = cos(angle);
|
||||||
|
return TMatrix3(
|
||||||
|
c, -s, 0,
|
||||||
|
s, c, 0,
|
||||||
|
0, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Utilities
|
// Utilities
|
||||||
|
|
||||||
|
|||||||
@@ -51,6 +51,12 @@ public:
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline TVector2& operator = (const T* pScalar) {
|
||||||
|
x = pScalar[0];
|
||||||
|
y = pScalar[1];
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
inline bool operator == (const TVector2& rkVector) const {
|
inline bool operator == (const TVector2& rkVector) const {
|
||||||
return (x == rkVector.x && y == rkVector.y);
|
return (x == rkVector.x && y == rkVector.y);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -62,6 +62,13 @@ public:
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline TVector3& operator = (const T* pScalar) {
|
||||||
|
x = pScalar[0];
|
||||||
|
y = pScalar[1];
|
||||||
|
z = pScalar[2];
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
inline bool operator == (const TVector3& rkVector) const {
|
inline bool operator == (const TVector3& rkVector) const {
|
||||||
return (x == rkVector.x && y == rkVector.y && z == rkVector.z);
|
return (x == rkVector.x && y == rkVector.y && z == rkVector.z);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -73,6 +73,14 @@ public:
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline TVector4& operator = (const T* pScalar) {
|
||||||
|
x = pScalar[0];
|
||||||
|
y = pScalar[1];
|
||||||
|
z = pScalar[2];
|
||||||
|
w = pScalar[4];
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
inline bool operator == (const TVector4& rkVector) const {
|
inline bool operator == (const TVector4& rkVector) const {
|
||||||
return (x == rkVector.x && y == rkVector.y && z == rkVector.z && w == rkVector.w);
|
return (x == rkVector.x && y == rkVector.y && z == rkVector.z && w == rkVector.w);
|
||||||
}
|
}
|
||||||
@@ -227,6 +235,11 @@ public:
|
|||||||
public:
|
public:
|
||||||
// special points
|
// special points
|
||||||
static DV_CORE_API const TVector4 ZERO;
|
static DV_CORE_API const TVector4 ZERO;
|
||||||
|
static DV_CORE_API const TVector4 ONE;
|
||||||
|
static DV_CORE_API const TVector4 UNIT_X;
|
||||||
|
static DV_CORE_API const TVector4 UNIT_Y;
|
||||||
|
static DV_CORE_API const TVector4 UNIT_Z;
|
||||||
|
static DV_CORE_API const TVector4 UNIT_W;
|
||||||
static DV_CORE_API const TVector4 WHITE;
|
static DV_CORE_API const TVector4 WHITE;
|
||||||
static DV_CORE_API const TVector4 BLACK;
|
static DV_CORE_API const TVector4 BLACK;
|
||||||
static DV_CORE_API const TVector4 RED;
|
static DV_CORE_API const TVector4 RED;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "dvc_config.h"
|
#include "dvc_config.h"
|
||||||
|
#include "device/dvc_device.h"
|
||||||
#include "scene/dvc_scene.h"
|
#include "scene/dvc_scene.h"
|
||||||
#include "device/dvc_uniform_buffer.h"
|
#include "device/dvc_uniform_buffer.h"
|
||||||
#include "device/dvc_render_target.h"
|
#include "device/dvc_render_target.h"
|
||||||
@@ -10,26 +11,47 @@ DV_CORE_BEGIN_NAMESPACE
|
|||||||
class DV_CORE_API RenderPipe
|
class DV_CORE_API RenderPipe
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
Device& getDevice() {
|
||||||
|
return m_device;
|
||||||
|
}
|
||||||
|
const Device& getDevice() const {
|
||||||
|
return m_device;
|
||||||
|
}
|
||||||
|
|
||||||
UniformBuffer& getUniformBuffer() {
|
UniformBuffer& getUniformBuffer() {
|
||||||
return m_uniformBuffer;
|
return m_uniformBuffer;
|
||||||
}
|
}
|
||||||
|
const UniformBuffer& getUniformBuffer() const {
|
||||||
|
return m_uniformBuffer;
|
||||||
|
}
|
||||||
|
|
||||||
AntiAliasingTech getAntiAliasingTech() const {
|
AntiAliasingTech getAntiAliasingTech() const {
|
||||||
return m_aaTech;
|
return m_aaTech;
|
||||||
}
|
}
|
||||||
void setAntiAliasingTech(AntiAliasingTech aaTech) {
|
void setAntiAliasingTech(AntiAliasingTech aaTech) {
|
||||||
m_aaTech = aaTech;
|
m_aaTech = aaTech;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
MaterialPtr getDebugMaterial() const {
|
||||||
|
return m_debugMaterial;
|
||||||
|
}
|
||||||
|
void setDebugMaterial(MaterialPtr material) {
|
||||||
|
m_debugMaterial = material;
|
||||||
|
}
|
||||||
|
|
||||||
void pushRenderable(RenderableConstPtr renderable);
|
void pushRenderable(RenderableConstPtr renderable);
|
||||||
|
|
||||||
void process(RenderTarget& renderTarget);
|
void process(RenderTarget& renderTarget);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
AntiAliasingTech m_aaTech;
|
Device& m_device;
|
||||||
|
AntiAliasingTech m_aaTech = AntiAliasingTech::AA_None;
|
||||||
UniformBuffer m_uniformBuffer;
|
UniformBuffer m_uniformBuffer;
|
||||||
RenderableArray m_renderableQueue;
|
RenderableArray m_renderableQueue;
|
||||||
|
MaterialPtr m_debugMaterial;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
RenderPipe();
|
RenderPipe(Device& device);
|
||||||
~RenderPipe();
|
~RenderPipe();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ public:
|
|||||||
PrimitiveType primitiveType;
|
PrimitiveType primitiveType;
|
||||||
PrimitiveAttributes vertexData;
|
PrimitiveAttributes vertexData;
|
||||||
DeviceBufferAccessorConstPtr indices;
|
DeviceBufferAccessorConstPtr indices;
|
||||||
VertexShaderInterface* vs;
|
MaterialConstPtr material;
|
||||||
};
|
};
|
||||||
typedef std::vector<Node> NodeArray;
|
typedef std::vector<Node> NodeArray;
|
||||||
|
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ class VertexShaderStep
|
|||||||
public:
|
public:
|
||||||
struct Node
|
struct Node
|
||||||
{
|
{
|
||||||
|
MaterialConstPtr material;
|
||||||
DeviceBufferPtr vertexBuf;
|
DeviceBufferPtr vertexBuf;
|
||||||
VertexDesc vertexDesc;
|
VertexDesc vertexDesc;
|
||||||
size_t vertexCounts;
|
size_t vertexCounts;
|
||||||
@@ -21,7 +22,7 @@ public:
|
|||||||
typedef std::vector<Node> NodeArray;
|
typedef std::vector<Node> NodeArray;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void process(UniformBuffer& uniformBuffer, const InputAssemberStep::NodeArray& assembedNodeArray);
|
void process(RenderPipe& pipe, const InputAssemberStep::NodeArray& assembedNodeArray);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
NodeArray m_nodes;
|
NodeArray m_nodes;
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ public:
|
|||||||
typedef std::vector<Fragement> FragementArray;
|
typedef std::vector<Fragement> FragementArray;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight);
|
void process(RenderPipe& pipe, const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
StartOffsetArray m_startOffsetArray;
|
StartOffsetArray m_startOffsetArray;
|
||||||
|
|||||||
@@ -11,32 +11,6 @@ public:
|
|||||||
void init(void);
|
void init(void);
|
||||||
void clear(void);
|
void clear(void);
|
||||||
|
|
||||||
public:
|
|
||||||
DeviceBufferPtr newDeviceBuffer(void);
|
|
||||||
int32_t getDeviceBufferCounts(void) const {
|
|
||||||
return (int32_t)m_deviceBufferArray.size();
|
|
||||||
}
|
|
||||||
DeviceBufferConstPtr getDeviceBuffer(int32_t index) const;
|
|
||||||
|
|
||||||
DeviceBufferViewPtr newDeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
|
|
||||||
int32_t getDeviceBufferViewCounts(void) const {
|
|
||||||
return (int32_t)m_bufferViewArray.size();
|
|
||||||
}
|
|
||||||
DeviceBufferViewPtr getDeviceBufferView(int32_t index) const;
|
|
||||||
|
|
||||||
DeviceBufferAccessorPtr newDeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset,
|
|
||||||
size_t count, ComponentType componentType, DataType dataType);
|
|
||||||
int32_t getDeviceBufferAccessorCounts(void) const {
|
|
||||||
return (int32_t)m_bufferAccessorArray.size();
|
|
||||||
}
|
|
||||||
DeviceBufferAccessorPtr getDeviceBufferAccessor(int32_t index) const;
|
|
||||||
|
|
||||||
int32_t pushNewMeshAsset(MeshPtr mesh);
|
|
||||||
int32_t getMeshCounts(void) const {
|
|
||||||
return (int32_t)m_meshArray.size();
|
|
||||||
}
|
|
||||||
MeshConstPtr getMesh(int32_t index) const;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
SceneNodePtr newSceneNode(const std::string& name);
|
SceneNodePtr newSceneNode(const std::string& name);
|
||||||
SceneNodePtr getRootSceneNode() const;
|
SceneNodePtr getRootSceneNode() const;
|
||||||
@@ -80,14 +54,6 @@ public:
|
|||||||
protected:
|
protected:
|
||||||
SceneNodePtr m_rootSceneNode;
|
SceneNodePtr m_rootSceneNode;
|
||||||
|
|
||||||
//device resources
|
|
||||||
std::vector<DeviceBufferPtr> m_deviceBufferArray;
|
|
||||||
std::vector<DeviceBufferViewPtr> m_bufferViewArray;
|
|
||||||
std::vector<DeviceBufferAccessorPtr> m_bufferAccessorArray;
|
|
||||||
|
|
||||||
//asset resources
|
|
||||||
std::vector<MeshPtr> m_meshArray;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Scene();
|
Scene();
|
||||||
~Scene();
|
~Scene();
|
||||||
|
|||||||
@@ -0,0 +1,37 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "dvc_pre_declare.h"
|
||||||
|
#include "math/dvc_vector2.h"
|
||||||
|
#include "math/dvc_vector4.h"
|
||||||
|
#include "asset/dvc_material.h"
|
||||||
|
|
||||||
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
|
class shader
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
template<typename T>
|
||||||
|
static inline int32_t step(const T& edge, const T& x) {
|
||||||
|
return (x >= edge) ? 1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
static inline T max(const T& a, const T& b) {
|
||||||
|
return (a > b) ? a : b;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
static inline T pow(const T& base, const T& exponent) {
|
||||||
|
return std::pow(base, exponent);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
static inline T min(const T& a, const T& b) {
|
||||||
|
return (a < b) ? a : b;
|
||||||
|
}
|
||||||
|
|
||||||
|
static DV_CORE_API fVector4 texture2D(const RenderPipe& pipe, const TextureInfo& texturePtr, const fVector2& uv, const fVector4& defaultValue);
|
||||||
|
};
|
||||||
|
|
||||||
|
DV_CORE_END_NAMESPACE
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "dvc_config.h"
|
#include "dvc_config.h"
|
||||||
#include "dvc_pre_declare.h"
|
#include "dvc_pre_declare.h"
|
||||||
|
#include "math/dvc_vector2.h"
|
||||||
#include "math/dvc_vector3.h"
|
#include "math/dvc_vector3.h"
|
||||||
#include "math/dvc_vector4.h"
|
#include "math/dvc_vector4.h"
|
||||||
#include "device/dvc_vertex_desc.h"
|
#include "device/dvc_vertex_desc.h"
|
||||||
@@ -15,27 +16,30 @@ public:
|
|||||||
virtual const VertexDesc& getOutputVertexDesc() const = 0;
|
virtual const VertexDesc& getOutputVertexDesc() const = 0;
|
||||||
|
|
||||||
typedef std::function<DeviceBufferAccessorConstPtr(VertexElementType)> SetInputAttributeFunc;
|
typedef std::function<DeviceBufferAccessorConstPtr(VertexElementType)> SetInputAttributeFunc;
|
||||||
virtual void prepare(const UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc) = 0;
|
virtual void begin(const RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc) = 0;
|
||||||
|
|
||||||
virtual void process(size_t index, void* outputVertex, fVector3& vertexWorldPos) = 0;
|
virtual void process(size_t index, float32_t* outputVertex) = 0;
|
||||||
|
|
||||||
|
virtual void end() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class PixelShaderInterface
|
class FragementShaderInterface
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual const char* getName(void) const = 0;
|
virtual const char* getName(void) const = 0;
|
||||||
|
|
||||||
typedef std::function<size_t(const std::string&)> SetInputAttributeFunc;
|
virtual bool begin(const RenderPipe* pipe, MaterialConstPtr material, const VertexDesc& veretexDesc) = 0;
|
||||||
virtual void prepare(const UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc) = 0;
|
|
||||||
|
|
||||||
virtual void process(const VertexDesc& veretexDesc, const float32_t* pixelData, fVector4& color) = 0;
|
virtual void process(const float32_t* pixelData, fVector4& color) = 0;
|
||||||
|
|
||||||
|
virtual void end() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ShaderFileInterface
|
class ShaderFileInterface
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual VertexShaderInterface* getVertexShader(const char* szName) = 0;
|
virtual VertexShaderInterface* getVertexShader(const char* szName) = 0;
|
||||||
virtual PixelShaderInterface* getPixelShader(const char* szName) = 0;
|
virtual FragementShaderInterface* getFragementShader(const char* szName) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef ShaderFileInterface* (*ShaderFileInterfaceFunc)();
|
typedef ShaderFileInterface* (*ShaderFileInterfaceFunc)();
|
||||||
|
|||||||
@@ -0,0 +1,79 @@
|
|||||||
|
#include "asset/dvc_image.h"
|
||||||
|
#include "math/dvc_math_util.h"
|
||||||
|
#include "device/dvc_device.h"
|
||||||
|
#include "device/dvc_buffer.h"
|
||||||
|
|
||||||
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
|
Image::Image(int32_t id)
|
||||||
|
: m_id(id)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Image::~Image()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Image::clear()
|
||||||
|
{
|
||||||
|
m_width = 0;
|
||||||
|
m_height = 0;
|
||||||
|
m_pixelFormat = PF_UNKNOWN;
|
||||||
|
m_pixelByteSize = 0;
|
||||||
|
m_pixelBuffer = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
fVector4 Image::getPixel(int32_t u, int32_t v) const
|
||||||
|
{
|
||||||
|
if(u<0 || u>=m_width || v<0 || v>=m_height)
|
||||||
|
{
|
||||||
|
return fVector4::ZERO;
|
||||||
|
}
|
||||||
|
|
||||||
|
const uint8_t* p = (const uint8_t*)(m_pixelBuffer->ptr(0)) + (v * m_width + u) * m_pixelByteSize;
|
||||||
|
switch (m_pixelFormat)
|
||||||
|
{
|
||||||
|
case PF_UINT8_ALPHA:
|
||||||
|
return fVector4(0, 0, 0, p[0] / 255.0f);
|
||||||
|
case PF_UINT8_RGB:
|
||||||
|
return fVector4(p[0] / 255.0f, p[1] / 255.0f, p[2] / 255.0f, 1.0f);
|
||||||
|
case PF_UINT8_RGBA:
|
||||||
|
return fVector4(p[0] / 255.0f, p[1] / 255.0f, p[2] / 255.0f, p[3] / 255.0f);
|
||||||
|
case PF_FLOAT32_ALPHA:
|
||||||
|
return fVector4(0, 0, 0, *((const float*)p));
|
||||||
|
case PF_FLOAT32_RGB:
|
||||||
|
{
|
||||||
|
const float* fp = (const float*)p;
|
||||||
|
return fVector4(fp[0], fp[1], fp[2], 1.0f);
|
||||||
|
}
|
||||||
|
case PF_FLOAT32_RGBA:
|
||||||
|
{
|
||||||
|
const float* fp = (const float*)p;
|
||||||
|
return fVector4(fp[0], fp[1], fp[2], fp[3]);
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
return fVector4::ZERO;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Image::initWithPixelData(Device& device, int32_t width, int32_t height,
|
||||||
|
PixelFormat pixelFormat, const uint8_t* data, size_t dataSize)
|
||||||
|
{
|
||||||
|
clear();
|
||||||
|
|
||||||
|
size_t pixelByteSize = MathUtil::PixelSize(pixelFormat);
|
||||||
|
if (dataSize != pixelByteSize*width*height)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_width = width;
|
||||||
|
m_height = height;
|
||||||
|
m_pixelFormat = pixelFormat;
|
||||||
|
m_pixelByteSize = pixelByteSize;
|
||||||
|
m_pixelBuffer = device.newDeviceBuffer(dataSize);
|
||||||
|
memcpy(m_pixelBuffer->ptr(0), data, dataSize);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
DV_CORE_END_NAMESPACE
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
#include "asset/dvc_material.h"
|
||||||
|
#include "shader/dvc_shader_interface.h"
|
||||||
|
|
||||||
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
|
Material::Material(int32_t id, const char* name)
|
||||||
|
: m_id(id)
|
||||||
|
, m_name(name)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Material::~Material()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Material::setVertexShader(const char* szShaderFile, const char* vertexShaderName)
|
||||||
|
{
|
||||||
|
m_vertexshaderFile = szShaderFile;
|
||||||
|
m_vertexShaderName = vertexShaderName;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Material::setFragementShader(const char* szShaderFile, const char* fragementShaderName)
|
||||||
|
{
|
||||||
|
m_fragementShaderFile = szShaderFile;
|
||||||
|
m_fragementShaderName = fragementShaderName;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Material::setupMaterial()
|
||||||
|
{
|
||||||
|
ShaderFileInterface* shaderInterface = davinci::LoadShaderFile(m_vertexshaderFile.c_str());
|
||||||
|
if (shaderInterface == nullptr)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
m_vertexShader = shaderInterface->getVertexShader(m_vertexShaderName.c_str());
|
||||||
|
if (!m_vertexShader)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
shaderInterface = davinci::LoadShaderFile(m_fragementShaderFile.c_str());
|
||||||
|
if (shaderInterface == nullptr)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_fragementShader = shaderInterface->getFragementShader(m_fragementShaderName.c_str());
|
||||||
|
if (!m_fragementShader)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
DV_CORE_END_NAMESPACE
|
||||||
@@ -2,8 +2,9 @@
|
|||||||
|
|
||||||
DV_CORE_BEGIN_NAMESPACE
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
Mesh::Mesh(const std::string& name)
|
Mesh::Mesh(int32_t id, const std::string& name)
|
||||||
: m_name(name)
|
: m_id(id)
|
||||||
|
, m_name(name)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
#include "asset/dvc_texture.h"
|
||||||
|
#include "math/dvc_math_util.h"
|
||||||
|
#include "device/dvc_device.h"
|
||||||
|
#include "device/dvc_buffer.h"
|
||||||
|
#include "asset/dvc_image.h"
|
||||||
|
|
||||||
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
|
Texture::Texture(int32_t id)
|
||||||
|
: m_id(id)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture::~Texture()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
fVector4 Texture::sample(const fVector2& uv) const
|
||||||
|
{
|
||||||
|
fVector4 color = fVector4::ZERO;
|
||||||
|
if (!m_image) return color;
|
||||||
|
|
||||||
|
float uv_x = uv.x - std::floor(uv.x);
|
||||||
|
float uv_y = uv.y - std::floor(uv.y);
|
||||||
|
|
||||||
|
|
||||||
|
int32_t u = uv_x * m_image->getWidth();
|
||||||
|
int32_t v = uv_y * m_image->getHeight();
|
||||||
|
|
||||||
|
return m_image->getPixel(u, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
DV_CORE_END_NAMESPACE
|
||||||
@@ -2,14 +2,9 @@
|
|||||||
|
|
||||||
DV_CORE_BEGIN_NAMESPACE
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
DeviceBuffer::DeviceBuffer()
|
DeviceBuffer::DeviceBuffer(int32_t id, size_t _length)
|
||||||
: m_ptr(nullptr)
|
: m_id(id)
|
||||||
, m_length(0)
|
, m_ptr(nullptr)
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
DeviceBuffer::DeviceBuffer(size_t _length)
|
|
||||||
: m_ptr(nullptr)
|
|
||||||
, m_length(0)
|
, m_length(0)
|
||||||
{
|
{
|
||||||
init(_length);
|
init(_length);
|
||||||
|
|||||||
@@ -3,8 +3,9 @@
|
|||||||
|
|
||||||
DV_CORE_BEGIN_NAMESPACE
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
DeviceBufferAccessor::DeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset, size_t count, ComponentType componentType, DataType dataType)
|
DeviceBufferAccessor::DeviceBufferAccessor(int32_t id, DeviceBufferViewConstPtr bufferView, size_t offset, size_t count, ComponentType componentType, DataType dataType)
|
||||||
: m_bufferView(bufferView)
|
: m_id(id)
|
||||||
|
, m_bufferView(bufferView)
|
||||||
, m_offset(offset)
|
, m_offset(offset)
|
||||||
, m_count(count)
|
, m_count(count)
|
||||||
, m_componentType(componentType)
|
, m_componentType(componentType)
|
||||||
@@ -25,10 +26,11 @@ void DeviceBufferAccessor::walk(std::function<bool(const uint8_t*, size_t)> call
|
|||||||
|
|
||||||
DeviceBufferConstPtr buffer = m_bufferView->getBuffer();
|
DeviceBufferConstPtr buffer = m_bufferView->getBuffer();
|
||||||
const uint8_t* ptr = buffer->ptr(m_bufferView->getOffset()) + m_offset;
|
const uint8_t* ptr = buffer->ptr(m_bufferView->getOffset()) + m_offset;
|
||||||
|
const size_t step = m_bufferView->getStride() > 0 ? m_bufferView->getStride() : m_elementSize;
|
||||||
|
|
||||||
size_t startIndex = start;
|
size_t startIndex = start;
|
||||||
size_t endIndex = (end == ((size_t)-1)) ? m_count : end;
|
size_t endIndex = (end == ((size_t)-1)) ? m_count : end;
|
||||||
for (size_t index = startIndex; index < endIndex; index++, ptr+=m_elementSize)
|
for (size_t index = startIndex; index < endIndex; index++, ptr+=step)
|
||||||
{
|
{
|
||||||
if (callback(ptr, index))
|
if (callback(ptr, index))
|
||||||
{
|
{
|
||||||
@@ -44,12 +46,13 @@ void DeviceBufferAccessor::walk2(std::function<bool(const uint8_t*, const uint8_
|
|||||||
|
|
||||||
DeviceBufferConstPtr buffer = m_bufferView->getBuffer();
|
DeviceBufferConstPtr buffer = m_bufferView->getBuffer();
|
||||||
const uint8_t* ptr = buffer->ptr(m_bufferView->getOffset()) + m_offset;
|
const uint8_t* ptr = buffer->ptr(m_bufferView->getOffset()) + m_offset;
|
||||||
|
const size_t step = m_bufferView->getStride() > 0 ? m_bufferView->getStride() : m_elementSize;
|
||||||
|
|
||||||
size_t startIndex = start;
|
size_t startIndex = start;
|
||||||
size_t endIndex = (end == ((size_t)-1)) ? m_count : end;
|
size_t endIndex = (end == ((size_t)-1)) ? m_count : end;
|
||||||
for (size_t index = startIndex; index < endIndex; index+=2, ptr+=m_elementSize*2)
|
for (size_t index = startIndex; index < endIndex; index+=2, ptr+=step*2)
|
||||||
{
|
{
|
||||||
if (callback(ptr, ((index + 1) < endIndex) ? (ptr + m_elementSize) : nullptr, index))
|
if (callback(ptr, ((index + 1) < endIndex) ? (ptr + step) : nullptr, index))
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -63,14 +66,15 @@ void DeviceBufferAccessor::walk3(std::function<bool(const uint8_t*, const uint8_
|
|||||||
|
|
||||||
DeviceBufferConstPtr buffer = m_bufferView->getBuffer();
|
DeviceBufferConstPtr buffer = m_bufferView->getBuffer();
|
||||||
const uint8_t* ptr = buffer->ptr(m_bufferView->getOffset()) + m_offset;
|
const uint8_t* ptr = buffer->ptr(m_bufferView->getOffset()) + m_offset;
|
||||||
|
const size_t step = m_bufferView->getStride() > 0 ? m_bufferView->getStride() : m_elementSize;
|
||||||
|
|
||||||
size_t startIndex = start;
|
size_t startIndex = start;
|
||||||
size_t endIndex = (end == ((size_t)-1)) ? m_count : end;
|
size_t endIndex = (end == ((size_t)-1)) ? m_count : end;
|
||||||
for (size_t index = startIndex; index < endIndex; index += 3, ptr += m_elementSize * 3)
|
for (size_t index = startIndex; index < endIndex; index += 3, ptr += step * 3)
|
||||||
{
|
{
|
||||||
if(callback(ptr,
|
if(callback(ptr,
|
||||||
((index + 1) < endIndex) ? (ptr + m_elementSize) : nullptr,
|
((index + 1) < endIndex) ? (ptr + step) : nullptr,
|
||||||
((index + 2) < endIndex) ? (ptr + m_elementSize*2) : nullptr,
|
((index + 2) < endIndex) ? (ptr + step*2) : nullptr,
|
||||||
index))
|
index))
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
@@ -85,7 +89,9 @@ const uint8_t* DeviceBufferAccessor::getElement(size_t index) const
|
|||||||
}
|
}
|
||||||
|
|
||||||
DeviceBufferConstPtr buffer = m_bufferView->getBuffer();
|
DeviceBufferConstPtr buffer = m_bufferView->getBuffer();
|
||||||
const uint8_t* pData = buffer->ptr(m_bufferView->getOffset()) + m_offset + index * m_elementSize;
|
const uint8_t* pData = buffer->ptr(m_bufferView->getOffset())
|
||||||
|
+ m_offset
|
||||||
|
+ index * (m_bufferView->getStride()>0 ? m_bufferView->getStride(): m_elementSize);
|
||||||
|
|
||||||
return pData;
|
return pData;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,8 +2,9 @@
|
|||||||
|
|
||||||
DV_CORE_BEGIN_NAMESPACE
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
DeviceBufferView::DeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride)
|
DeviceBufferView::DeviceBufferView(int32_t id, DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride)
|
||||||
: m_buffer(buffer)
|
: m_id(id)
|
||||||
|
, m_buffer(buffer)
|
||||||
, m_offset(offset)
|
, m_offset(offset)
|
||||||
, m_length(length)
|
, m_length(length)
|
||||||
, m_stride(stride)
|
, m_stride(stride)
|
||||||
|
|||||||
@@ -0,0 +1,148 @@
|
|||||||
|
#include "device/dvc_device.h"
|
||||||
|
#include "device/dvc_buffer.h"
|
||||||
|
#include "device/dvc_buffer_view.h"
|
||||||
|
#include "device/dvc_buffer_accessor.h"
|
||||||
|
#include "asset/dvc_mesh.h"
|
||||||
|
#include "asset/dvc_image.h"
|
||||||
|
#include "asset/dvc_texture.h"
|
||||||
|
#include "asset/dvc_material.h"
|
||||||
|
|
||||||
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
|
Device::Device()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Device::~Device()
|
||||||
|
{
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Device::clear(void)
|
||||||
|
{
|
||||||
|
//clear assets
|
||||||
|
m_meshAssetMap.clear();
|
||||||
|
m_imageAssetMap.clear();
|
||||||
|
|
||||||
|
//clear device resources
|
||||||
|
m_bufferAccessorMap.clear();
|
||||||
|
m_bufferViewMap.clear();
|
||||||
|
m_deviceBufferMap.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
DeviceBufferPtr Device::newDeviceBuffer(size_t length)
|
||||||
|
{
|
||||||
|
DeviceBufferPtr deviceBuffer = std::make_shared<DeviceBuffer>(nextID(), length);
|
||||||
|
|
||||||
|
m_deviceBufferMap.insert(std::make_pair(deviceBuffer->getID(), deviceBuffer));
|
||||||
|
return deviceBuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
DeviceBufferConstPtr Device::getDeviceBuffer(int32_t id) const
|
||||||
|
{
|
||||||
|
std::map<int32_t, DeviceBufferPtr>::const_iterator it = m_deviceBufferMap.find(id);
|
||||||
|
if(it==m_deviceBufferMap.end())
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
DeviceBufferViewPtr Device::newDeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride)
|
||||||
|
{
|
||||||
|
DeviceBufferViewPtr deviceBufferView = std::make_shared<DeviceBufferView>(nextID(), buffer, offset, length, stride);
|
||||||
|
m_bufferViewMap.insert(std::make_pair(deviceBufferView->getID(), deviceBufferView));
|
||||||
|
return deviceBufferView;
|
||||||
|
}
|
||||||
|
|
||||||
|
DeviceBufferViewPtr Device::getDeviceBufferView(int32_t id) const
|
||||||
|
{
|
||||||
|
std::map<int32_t, DeviceBufferViewPtr>::const_iterator it = m_bufferViewMap.find(id);
|
||||||
|
if(it==m_bufferViewMap.end())
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
DeviceBufferAccessorPtr Device::newDeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset,
|
||||||
|
size_t count, ComponentType componentType, DataType dataType)
|
||||||
|
{
|
||||||
|
DeviceBufferAccessorPtr deviceBufferAccessor = std::make_shared<DeviceBufferAccessor>(
|
||||||
|
nextID(), bufferView, offset, count, componentType, dataType);
|
||||||
|
m_bufferAccessorMap.insert(std::make_pair(deviceBufferAccessor->getID(), deviceBufferAccessor));
|
||||||
|
return deviceBufferAccessor;
|
||||||
|
}
|
||||||
|
|
||||||
|
DeviceBufferAccessorPtr Device::getDeviceBufferAccessor(int32_t id) const
|
||||||
|
{
|
||||||
|
std::map<int32_t, DeviceBufferAccessorPtr>::const_iterator it = m_bufferAccessorMap.find(id);
|
||||||
|
if(it==m_bufferAccessorMap.end())
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
MeshPtr Device::newMeshAsset(const std::string& name)
|
||||||
|
{
|
||||||
|
MeshPtr meshPtr = std::make_shared<davinci::Mesh>(nextID(), name);
|
||||||
|
m_meshAssetMap.insert(std::make_pair(meshPtr->getID(), meshPtr));
|
||||||
|
return meshPtr;
|
||||||
|
}
|
||||||
|
|
||||||
|
MeshPtr Device::getMesh(int32_t id) const
|
||||||
|
{
|
||||||
|
std::map<int32_t, MeshPtr>::const_iterator it = m_meshAssetMap.find(id);
|
||||||
|
if(it==m_meshAssetMap.end())
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImagePtr Device::newImageAsset()
|
||||||
|
{
|
||||||
|
ImagePtr imagePtr = std::make_shared<Image>(nextID());
|
||||||
|
m_imageAssetMap.insert(std::make_pair(imagePtr->getID(), imagePtr));
|
||||||
|
return imagePtr;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImagePtr Device::getImage(int32_t id) const
|
||||||
|
{
|
||||||
|
std::map<int32_t, ImagePtr>::const_iterator it = m_imageAssetMap.find(id);
|
||||||
|
if(it==m_imageAssetMap.end())
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
TexturePtr Device::newTextureAsset()
|
||||||
|
{
|
||||||
|
TexturePtr texturePtr = std::make_shared<Texture>(nextID());
|
||||||
|
m_textureAssetMap.insert(std::make_pair(texturePtr->getID(), texturePtr));
|
||||||
|
return texturePtr;
|
||||||
|
}
|
||||||
|
|
||||||
|
TexturePtr Device::getTexture(int32_t id) const
|
||||||
|
{
|
||||||
|
std::map<int32_t, TexturePtr>::const_iterator it = m_textureAssetMap.find(id);
|
||||||
|
if(it==m_textureAssetMap.end())
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
MaterialPtr Device::getMaterial(int32_t id) const
|
||||||
|
{
|
||||||
|
std::map<int32_t, MaterialPtr>::const_iterator it = m_materialAssetMap.find(id);
|
||||||
|
if(it==m_materialAssetMap.end())
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
DV_CORE_END_NAMESPACE
|
||||||
@@ -75,7 +75,7 @@ bool VertexDesc::addElement(const std::string& name, VertexElementType elementTy
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
const VertexDesc::Element* VertexDesc::getElement(size_t index) const
|
const VertexDesc::Element* VertexDesc::getElementByIndex(size_t index) const
|
||||||
{
|
{
|
||||||
if (index >= m_elements.size())
|
if (index >= m_elements.size())
|
||||||
{
|
{
|
||||||
@@ -84,24 +84,24 @@ const VertexDesc::Element* VertexDesc::getElement(size_t index) const
|
|||||||
return &(m_elements[index]);
|
return &(m_elements[index]);
|
||||||
}
|
}
|
||||||
|
|
||||||
const VertexDesc::Element* VertexDesc::getElement(VertexElementType type) const
|
const VertexDesc::Element* VertexDesc::getElementByType(VertexElementType type) const
|
||||||
{
|
{
|
||||||
auto it = m_elementTypeMap.find(type);
|
auto it = m_elementTypeMap.find(type);
|
||||||
if (it == m_elementTypeMap.end())
|
if (it == m_elementTypeMap.end())
|
||||||
{
|
{
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
return getElement(it->second);
|
return getElementByIndex(it->second);
|
||||||
}
|
}
|
||||||
|
|
||||||
const VertexDesc::Element* VertexDesc::getElement(const std::string& name) const
|
const VertexDesc::Element* VertexDesc::getElementByName(const std::string& name) const
|
||||||
{
|
{
|
||||||
auto it = m_nameMap.find(name);
|
auto it = m_nameMap.find(name);
|
||||||
if (it == m_nameMap.end())
|
if (it == m_nameMap.end())
|
||||||
{
|
{
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
return getElement(it->second);
|
return getElementByIndex(it->second);
|
||||||
}
|
}
|
||||||
|
|
||||||
DV_CORE_END_NAMESPACE
|
DV_CORE_END_NAMESPACE
|
||||||
|
|||||||
@@ -89,6 +89,35 @@ size_t MathUtil::DataTypeSize(DataType dt)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
size_t MathUtil::PixelSize(PixelFormat pixelFormat)
|
||||||
|
{
|
||||||
|
switch (pixelFormat)
|
||||||
|
{
|
||||||
|
case PixelFormat::PF_UINT8_ALPHA:
|
||||||
|
return 1;
|
||||||
|
case PixelFormat::PF_UINT8_RGB:
|
||||||
|
return 3;
|
||||||
|
case PixelFormat::PF_UINT8_RGBA:
|
||||||
|
return 4;
|
||||||
|
case PixelFormat::PF_UINT16_ALPHA:
|
||||||
|
return 2;
|
||||||
|
case PixelFormat::PF_UINT16_RGB:
|
||||||
|
return 6;
|
||||||
|
case PixelFormat::PF_UINT16_RGBA:
|
||||||
|
return 8;
|
||||||
|
case PixelFormat::PF_FLOAT32_ALPHA:
|
||||||
|
return 4;
|
||||||
|
case PixelFormat::PF_FLOAT32_RGB:
|
||||||
|
return 12;
|
||||||
|
case PixelFormat::PF_FLOAT32_RGBA:
|
||||||
|
return 16;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
assert(false);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
float MathUtil::unitRandom(void)
|
float MathUtil::unitRandom(void)
|
||||||
{
|
{
|
||||||
return float(rand()) / RAND_MAX;
|
return float(rand()) / RAND_MAX;
|
||||||
|
|||||||
@@ -4,6 +4,11 @@ DV_CORE_BEGIN_NAMESPACE
|
|||||||
|
|
||||||
|
|
||||||
const fVector4 fVector4::ZERO(0, 0, 0, 0);
|
const fVector4 fVector4::ZERO(0, 0, 0, 0);
|
||||||
|
const fVector4 fVector4::ONE(1, 1, 1, 1);
|
||||||
|
const fVector4 fVector4::UNIT_X(1, 0, 0, 0);
|
||||||
|
const fVector4 fVector4::UNIT_Y(0, 1, 0, 0);
|
||||||
|
const fVector4 fVector4::UNIT_Z(0, 0, 1, 0);
|
||||||
|
const fVector4 fVector4::UNIT_W(0, 0, 0, 1);
|
||||||
const fVector4 fVector4::WHITE(1, 1, 1, 1);
|
const fVector4 fVector4::WHITE(1, 1, 1, 1);
|
||||||
const fVector4 fVector4::BLACK(0, 0, 0, 1);
|
const fVector4 fVector4::BLACK(0, 0, 0, 1);
|
||||||
const fVector4 fVector4::RED(1, 0, 0, 1);
|
const fVector4 fVector4::RED(1, 0, 0, 1);
|
||||||
|
|||||||
@@ -8,7 +8,9 @@
|
|||||||
|
|
||||||
DV_CORE_BEGIN_NAMESPACE
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
RenderPipe::RenderPipe()
|
RenderPipe::RenderPipe(Device& device)
|
||||||
|
: m_device(device)
|
||||||
|
, m_aaTech(AntiAliasingTech::AA_None)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -31,11 +33,11 @@ void RenderPipe::process(RenderTarget& renderTarget)
|
|||||||
|
|
||||||
//Vertex shader
|
//Vertex shader
|
||||||
VertexShaderStep VS;
|
VertexShaderStep VS;
|
||||||
VS.process(m_uniformBuffer, IA.m_nodes);
|
VS.process(*this, IA.m_nodes);
|
||||||
|
|
||||||
//Pixel shader
|
//Pixel shader
|
||||||
RasterizerStep rasterizerStep;
|
RasterizerStep rasterizerStep;
|
||||||
rasterizerStep.process(VS.m_nodes, m_aaTech, renderTarget.getWidth(), renderTarget.getHeight());
|
rasterizerStep.process(*this, VS.m_nodes, m_aaTech, renderTarget.getWidth(), renderTarget.getHeight());
|
||||||
|
|
||||||
//Output Merge
|
//Output Merge
|
||||||
OutputMergerStep OM;
|
OutputMergerStep OM;
|
||||||
|
|||||||
@@ -2,13 +2,14 @@
|
|||||||
#include "shader/dvc_shader_interface.h"
|
#include "shader/dvc_shader_interface.h"
|
||||||
#include "device/dvc_buffer_accessor.h"
|
#include "device/dvc_buffer_accessor.h"
|
||||||
#include "math/dvc_math_util.h"
|
#include "math/dvc_math_util.h"
|
||||||
|
#include "asset/dvc_material.h"
|
||||||
|
|
||||||
DV_CORE_BEGIN_NAMESPACE
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
void VertexShaderStep::process(UniformBuffer& uniformBuffer, const InputAssemberStep::NodeArray& assembedNodeArray)
|
void VertexShaderStep::process(RenderPipe& pipe, const InputAssemberStep::NodeArray& assembedNodeArray)
|
||||||
{
|
{
|
||||||
ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll");
|
Device& device = pipe.getDevice();
|
||||||
VertexShaderInterface* standardVS = shaderInterface->getVertexShader("xxxx");
|
UniformBuffer& uniformBuffer = pipe.getUniformBuffer();
|
||||||
|
|
||||||
const fVector3* eyePos = (const fVector3*)(uniformBuffer.getAttribute("camera:eye_pos"));
|
const fVector3* eyePos = (const fVector3*)(uniformBuffer.getAttribute("camera:eye_pos"));
|
||||||
const fMatrix4* cameraView = (const fMatrix4*)(uniformBuffer.getAttribute("camera:view_mat"));
|
const fMatrix4* cameraView = (const fMatrix4*)(uniformBuffer.getAttribute("camera:view_mat"));
|
||||||
@@ -24,7 +25,11 @@ void VertexShaderStep::process(UniformBuffer& uniformBuffer, const InputAssember
|
|||||||
//update self uniform value
|
//update self uniform value
|
||||||
uniformBuffer.setAttribute("self:world_transform", inputNode.transform);
|
uniformBuffer.setAttribute("self:world_transform", inputNode.transform);
|
||||||
|
|
||||||
standardVS->prepare(&uniformBuffer,
|
fMatrix4 worldInverseTrans = inputNode.transform.inverse().transpose();
|
||||||
|
uniformBuffer.setAttribute("self:world_transform_inverse_trans", worldInverseTrans);
|
||||||
|
|
||||||
|
VertexShaderInterface* vs = pipe.getDebugMaterial() ? pipe.getDebugMaterial()->getVertexShader(): inputNode.material->getVertexShader();
|
||||||
|
vs->begin(&pipe,
|
||||||
[inputNode](VertexElementType type) -> DeviceBufferAccessorConstPtr
|
[inputNode](VertexElementType type) -> DeviceBufferAccessorConstPtr
|
||||||
{
|
{
|
||||||
InputAssemberStep::PrimitiveAttributes::const_iterator it = inputNode.vertexData.find(type);
|
InputAssemberStep::PrimitiveAttributes::const_iterator it = inputNode.vertexData.find(type);
|
||||||
@@ -37,46 +42,39 @@ void VertexShaderStep::process(UniformBuffer& uniformBuffer, const InputAssember
|
|||||||
);
|
);
|
||||||
|
|
||||||
size_t vertexCounts = inputNode.indices->getCount();
|
size_t vertexCounts = inputNode.indices->getCount();
|
||||||
|
size_t outputVertexByteSize = vs->getOutputVertexDesc().vertexByteSize();
|
||||||
|
|
||||||
Node outputNode;
|
Node outputNode;
|
||||||
|
outputNode.material = inputNode.material;
|
||||||
outputNode.vertexCounts = vertexCounts;
|
outputNode.vertexCounts = vertexCounts;
|
||||||
outputNode.vertexDesc = standardVS->getOutputVertexDesc();
|
outputNode.vertexDesc = vs->getOutputVertexDesc();
|
||||||
outputNode.vertexBuf = std::make_shared<DeviceBuffer>(outputNode.vertexDesc.vertexByteSize() * vertexCounts);
|
outputNode.vertexBuf = device.newDeviceBuffer(outputVertexByteSize * vertexCounts);
|
||||||
outputNode.depth.resize(vertexCounts);
|
outputNode.depth.resize(vertexCounts);
|
||||||
outputNode.invZ.resize(vertexCounts);
|
outputNode.invZ.resize(vertexCounts);
|
||||||
|
|
||||||
for (size_t i = 0; i < vertexCounts; i++)
|
for (size_t i = 0; i < vertexCounts; i++)
|
||||||
{
|
{
|
||||||
size_t index = 0;
|
uint16_t index = *((const uint16_t*)(inputNode.indices->getElement(i)));
|
||||||
if (inputNode.indices->getComponentType() == CT_Uint16)
|
|
||||||
{
|
|
||||||
index = (size_t)(*(uint16_t*)(inputNode.indices->getElement(i)));
|
|
||||||
}
|
|
||||||
else if(inputNode.indices->getComponentType() == CT_Uint32)
|
|
||||||
{
|
|
||||||
index = (size_t)(*(uint32_t*)(inputNode.indices->getElement(i)));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//error
|
|
||||||
}
|
|
||||||
|
|
||||||
fVector3 vertexWorldPos;
|
uint8_t* outputVertexMemory = (uint8_t*)(outputNode.vertexBuf->ptr(i * outputVertexByteSize));
|
||||||
void* outputVertexMemory = outputNode.vertexBuf->ptr(i* outputNode.vertexDesc.vertexByteSize());
|
vs->process(index, (float32_t*)outputVertexMemory);
|
||||||
standardVS->process(index, outputVertexMemory, vertexWorldPos);
|
|
||||||
|
|
||||||
//TODO: clip
|
//TODO: clip
|
||||||
|
|
||||||
|
|
||||||
//TODO: div-zero
|
//TODO: div-zero
|
||||||
fVector3 cameraSpacePos = (*cameraView) * vertexWorldPos;
|
|
||||||
outputNode.depth[i] = (std::fabsf(cameraSpacePos.z) - cameraNear) / (cameraFar - cameraNear);
|
|
||||||
|
|
||||||
float32_t cameraSpaceZ = cameraSpacePos.z;
|
size_t ndcPosOffset = outputNode.vertexDesc.getElementByType(VET_POSITION_NDC)->offset;
|
||||||
outputNode.invZ[i] = 1.f/std::fabsf(cameraSpacePos.z);
|
const fVector3* vertexNDCPos = (const fVector3*)(outputVertexMemory+ndcPosOffset);
|
||||||
|
|
||||||
|
outputNode.depth[i] = (std::fabsf(vertexNDCPos->z) - cameraNear) / (cameraFar - cameraNear);
|
||||||
|
float32_t cameraSpaceZ = vertexNDCPos->z;
|
||||||
|
outputNode.invZ[i] = 1.f/std::fabsf(vertexNDCPos->z);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_nodes.push_back(outputNode);
|
m_nodes.push_back(outputNode);
|
||||||
|
|
||||||
|
vs->end();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,13 +3,15 @@
|
|||||||
#include "device/dvc_buffer.h"
|
#include "device/dvc_buffer.h"
|
||||||
#include "rasterizer/dvc_rasterizer_triangle.h"
|
#include "rasterizer/dvc_rasterizer_triangle.h"
|
||||||
#include "math/dvc_math_util.h"
|
#include "math/dvc_math_util.h"
|
||||||
|
#include "asset/dvc_material.h"
|
||||||
|
#include "asset/dvc_texture.h"
|
||||||
|
|
||||||
DV_CORE_BEGIN_NAMESPACE
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
void RasterizerStep::process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight)
|
void RasterizerStep::process(RenderPipe& pipe, const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight)
|
||||||
{
|
{
|
||||||
ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll");
|
Device& device = pipe.getDevice();
|
||||||
PixelShaderInterface* pixelShader = shaderInterface->getPixelShader("xxx");
|
UniformBuffer& uniformBuffer = pipe.getUniformBuffer();
|
||||||
|
|
||||||
fMatrix4 view_trans =
|
fMatrix4 view_trans =
|
||||||
fMatrix4::makeTrans(canvasWidth / 2.f, canvasHeight / 2.f, 0.f) *
|
fMatrix4::makeTrans(canvasWidth / 2.f, canvasHeight / 2.f, 0.f) *
|
||||||
@@ -17,13 +19,26 @@ void RasterizerStep::process(const VertexShaderStep::NodeArray& vsNodeArray, Ant
|
|||||||
|
|
||||||
m_startOffsetArray.resize(canvasWidth* canvasHeight, -1);
|
m_startOffsetArray.resize(canvasWidth* canvasHeight, -1);
|
||||||
|
|
||||||
|
MaterialPtr debugMaterial = pipe.getDebugMaterial();
|
||||||
|
|
||||||
VertexShaderStep::NodeArray::const_iterator it, end = vsNodeArray.end();
|
VertexShaderStep::NodeArray::const_iterator it, end = vsNodeArray.end();
|
||||||
for (it = vsNodeArray.begin(); it != end; ++it)
|
for (it = vsNodeArray.begin(); it != end; ++it)
|
||||||
{
|
{
|
||||||
const VertexShaderStep::Node& node = *it;
|
const VertexShaderStep::Node& node = *it;
|
||||||
|
|
||||||
|
if (debugMaterial)
|
||||||
|
{
|
||||||
|
debugMaterial->pickupParam(node.material);
|
||||||
|
}
|
||||||
|
FragementShaderInterface* fragementShader = debugMaterial ? debugMaterial->getFragementShader() : node.material->getFragementShader();
|
||||||
|
if (!(fragementShader->begin(&pipe, debugMaterial ? debugMaterial : node.material, node.vertexDesc)))
|
||||||
|
{
|
||||||
|
//TODO: shader fallback
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
size_t vertexSize = node.vertexDesc.vertexByteSize();
|
size_t vertexSize = node.vertexDesc.vertexByteSize();
|
||||||
size_t POS_offset = node.vertexDesc.getElement(VET_POSITION)->offset;
|
size_t POS_offset = node.vertexDesc.getElementByType(VET_POSITION_NDC)->offset;
|
||||||
|
|
||||||
for (size_t i = 0; i < node.vertexCounts; i += 3)
|
for (size_t i = 0; i < node.vertexCounts; i += 3)
|
||||||
{
|
{
|
||||||
@@ -40,7 +55,7 @@ void RasterizerStep::process(const VertexShaderStep::NodeArray& vsNodeArray, Ant
|
|||||||
|
|
||||||
Rasterizer::drawTriangleLarrabee(aaTech,
|
Rasterizer::drawTriangleLarrabee(aaTech,
|
||||||
canvasWidth, canvasHeight, pos0.xy(), pos1.xy(), pos2.xy(),
|
canvasWidth, canvasHeight, pos0.xy(), pos1.xy(), pos2.xy(),
|
||||||
[this, canvasWidth, pixelShader, vertex0, vertex1, vertex2, invZ, vertexDepth, &node]
|
[this, canvasWidth, fragementShader, vertex0, vertex1, vertex2, invZ, vertexDepth, &node]
|
||||||
(const std::pair<int32_t, int32_t>& dot, const fVector3& percent, uint32_t mask)
|
(const std::pair<int32_t, int32_t>& dot, const fVector3& percent, uint32_t mask)
|
||||||
{
|
{
|
||||||
fVector3 percentCorrected(percent);
|
fVector3 percentCorrected(percent);
|
||||||
@@ -59,7 +74,7 @@ void RasterizerStep::process(const VertexShaderStep::NodeArray& vsNodeArray, Ant
|
|||||||
}
|
}
|
||||||
|
|
||||||
fVector4 color;
|
fVector4 color;
|
||||||
pixelShader->process(node.vertexDesc, &(pixelData[0]), color);
|
fragementShader->process(pixelData.data(), color);
|
||||||
|
|
||||||
float32_t depth = MathUtil::lerp3(vertexDepth[0], vertexDepth[1], vertexDepth[2], percentCorrected);
|
float32_t depth = MathUtil::lerp3(vertexDepth[0], vertexDepth[1], vertexDepth[2], percentCorrected);
|
||||||
|
|
||||||
@@ -75,7 +90,7 @@ void RasterizerStep::process(const VertexShaderStep::NodeArray& vsNodeArray, Ant
|
|||||||
newFragment.mask = mask;
|
newFragment.mask = mask;
|
||||||
newFragment.next = currentOffset;
|
newFragment.next = currentOffset;
|
||||||
this->m_fragementArray.push_back(newFragment);
|
this->m_fragementArray.push_back(newFragment);
|
||||||
}
|
},true
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ bool RenderableEntity::buildAssemberNode(InputAssemberStep::Node& node) const
|
|||||||
node.transform = m_worldTransform;
|
node.transform = m_worldTransform;
|
||||||
node.vertexData = m_primitive->attributes;
|
node.vertexData = m_primitive->attributes;
|
||||||
node.indices = m_primitive->indices;
|
node.indices = m_primitive->indices;
|
||||||
|
node.material = m_primitive->material;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
#include "scene/dvc_scene.h"
|
#include "scene/dvc_scene.h"
|
||||||
#include "scene/dvc_scene_node.h"
|
#include "scene/dvc_scene_node.h"
|
||||||
#include "device/dvc_buffer.h"
|
|
||||||
#include "device/dvc_buffer_view.h"
|
|
||||||
#include "device/dvc_buffer_accessor.h"
|
|
||||||
#include "scene/component/dvc_camera_component.h"
|
#include "scene/component/dvc_camera_component.h"
|
||||||
|
|
||||||
DV_CORE_BEGIN_NAMESPACE
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
@@ -33,79 +30,6 @@ void Scene::clear(void)
|
|||||||
m_rootSceneNode->clear();
|
m_rootSceneNode->clear();
|
||||||
}
|
}
|
||||||
m_rootSceneNode = nullptr;
|
m_rootSceneNode = nullptr;
|
||||||
|
|
||||||
//clear assets
|
|
||||||
m_meshArray.clear();
|
|
||||||
|
|
||||||
//clear device resources
|
|
||||||
m_bufferAccessorArray.clear();
|
|
||||||
m_bufferViewArray.clear();
|
|
||||||
m_deviceBufferArray.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
DeviceBufferPtr Scene::newDeviceBuffer()
|
|
||||||
{
|
|
||||||
DeviceBufferPtr deviceBuffer = std::make_shared<DeviceBuffer>();
|
|
||||||
m_deviceBufferArray.push_back(deviceBuffer);
|
|
||||||
return deviceBuffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
DeviceBufferConstPtr Scene::getDeviceBuffer(int32_t index) const
|
|
||||||
{
|
|
||||||
if (index < 0 || index >= m_deviceBufferArray.size())
|
|
||||||
{
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
return m_deviceBufferArray[index];
|
|
||||||
}
|
|
||||||
|
|
||||||
DeviceBufferViewPtr Scene::newDeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride)
|
|
||||||
{
|
|
||||||
DeviceBufferViewPtr deviceBufferView = std::make_shared<DeviceBufferView>(buffer, offset, length, stride);
|
|
||||||
m_bufferViewArray.push_back(deviceBufferView);
|
|
||||||
return deviceBufferView;
|
|
||||||
}
|
|
||||||
|
|
||||||
DeviceBufferViewPtr Scene::getDeviceBufferView(int32_t index) const
|
|
||||||
{
|
|
||||||
if (index < 0 || index >= m_bufferViewArray.size())
|
|
||||||
{
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
return m_bufferViewArray[index];
|
|
||||||
}
|
|
||||||
|
|
||||||
DeviceBufferAccessorPtr Scene::newDeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset,
|
|
||||||
size_t count, ComponentType componentType, DataType dataType)
|
|
||||||
{
|
|
||||||
DeviceBufferAccessorPtr deviceBufferAccessor = std::make_shared<DeviceBufferAccessor>(
|
|
||||||
bufferView, offset, count, componentType, dataType);
|
|
||||||
m_bufferAccessorArray.push_back(deviceBufferAccessor);
|
|
||||||
return deviceBufferAccessor;
|
|
||||||
}
|
|
||||||
|
|
||||||
DeviceBufferAccessorPtr Scene::getDeviceBufferAccessor(int32_t index) const
|
|
||||||
{
|
|
||||||
if (index < 0 || index >= m_bufferAccessorArray.size())
|
|
||||||
{
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
return m_bufferAccessorArray[index];
|
|
||||||
}
|
|
||||||
|
|
||||||
int32_t Scene::pushNewMeshAsset(MeshPtr mesh)
|
|
||||||
{
|
|
||||||
m_meshArray.push_back(mesh);
|
|
||||||
return (int32_t)(m_meshArray.size());
|
|
||||||
}
|
|
||||||
|
|
||||||
MeshConstPtr Scene::getMesh(int32_t index) const
|
|
||||||
{
|
|
||||||
if (index < 0 || index >= m_meshArray.size())
|
|
||||||
{
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
return m_meshArray[index];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SceneNodePtr Scene::newSceneNode(const std::string& name)
|
SceneNodePtr Scene::newSceneNode(const std::string& name)
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#include "shader/dvc_shader_functions.h"
|
||||||
|
#include "pipe/dvc_render_pipe.h"
|
||||||
|
#include "asset/dvc_texture.h"
|
||||||
|
|
||||||
|
DV_CORE_BEGIN_NAMESPACE
|
||||||
|
|
||||||
|
fVector4 shader::texture2D(const RenderPipe& pipe, const TextureInfo& textureInfo, const fVector2& uv, const fVector4& defaultValue)
|
||||||
|
{
|
||||||
|
if (!(textureInfo.texture)) return defaultValue;
|
||||||
|
fVector3 uvTransform = textureInfo.uvTransform * fVector3(uv, 1);
|
||||||
|
return textureInfo.texture->sample(uvTransform.xy());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
DV_CORE_END_NAMESPACE
|
||||||
@@ -37,6 +37,7 @@
|
|||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <variant>
|
||||||
|
|
||||||
#ifdef DV_SYS_WINDOWS
|
#ifdef DV_SYS_WINDOWS
|
||||||
#define snprintf _snprintf
|
#define snprintf _snprintf
|
||||||
|
|||||||
@@ -0,0 +1,4 @@
|
|||||||
|
#################
|
||||||
|
# sub dictionary
|
||||||
|
#################
|
||||||
|
add_subdirectory(standard)
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
add_library(dv_standard_shaders SHARED
|
||||||
|
dll_main.cpp
|
||||||
|
vs_standard.h
|
||||||
|
vs_standard.cpp
|
||||||
|
fs_debug_solid_color.h
|
||||||
|
fs_debug_solid_color.cpp
|
||||||
|
fs_debug_show_texture.h
|
||||||
|
fs_debug_show_texture.cpp
|
||||||
|
fs_debug_texture_coordinates.h
|
||||||
|
fs_debug_texture_coordinates.cpp
|
||||||
|
fs_debug_geometry_normal.h
|
||||||
|
fs_debug_geometry_normal.cpp
|
||||||
|
fs_classic_phong.h
|
||||||
|
fs_classic_phong.cpp
|
||||||
|
fs_pbr_gltf.h
|
||||||
|
fs_pbr_gltf.cpp
|
||||||
|
)
|
||||||
|
|
||||||
|
add_definitions(-DDV_SHADER_EXPORTS)
|
||||||
|
|
||||||
|
target_include_directories(dv_standard_shaders
|
||||||
|
PRIVATE
|
||||||
|
${DV_AUTO_INCLUDE_PATH}
|
||||||
|
${DV_CORE_INCLUDE_PATH}
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(dv_standard_shaders
|
||||||
|
dv_core
|
||||||
|
)
|
||||||
|
|
||||||
|
#################
|
||||||
|
# copy runtime dll(for debug)
|
||||||
|
#################
|
||||||
|
add_custom_command(
|
||||||
|
TARGET dv_standard_shaders POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:dv_standard_shaders> ${CMAKE_BINARY_DIR}/source/console/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>/)
|
||||||
@@ -0,0 +1,88 @@
|
|||||||
|
#include "dv_config.h"
|
||||||
|
#include "shader/dvc_shader_interface.h"
|
||||||
|
|
||||||
|
#include "vs_standard.h"
|
||||||
|
#include "fs_debug_solid_color.h"
|
||||||
|
#include "fs_debug_show_texture.h"
|
||||||
|
#include "fs_debug_texture_coordinates.h"
|
||||||
|
#include "fs_debug_geometry_normal.h"
|
||||||
|
#include "fs_classic_phong.h"
|
||||||
|
#include "fs_pbr_gltf.h"
|
||||||
|
|
||||||
|
class StandardShaderInterface : public davinci::ShaderFileInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual davinci::VertexShaderInterface* getVertexShader(const char* szName) override
|
||||||
|
{
|
||||||
|
auto it = m_vertexShaderMap.find(szName);
|
||||||
|
if (it != m_vertexShaderMap.end()) return it->second;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual davinci::FragementShaderInterface* getFragementShader(const char* szName) override
|
||||||
|
{
|
||||||
|
auto it = m_fragementShaderMap.find(szName);
|
||||||
|
if (it != m_fragementShaderMap.end()) return it->second;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
StandardShaderInterface()
|
||||||
|
{
|
||||||
|
registerVertexShader(new StandardVertexShader(false , false , false));
|
||||||
|
registerVertexShader(new StandardVertexShader(false , false , true));
|
||||||
|
registerVertexShader(new StandardVertexShader(false , true , false));
|
||||||
|
registerVertexShader(new StandardVertexShader(false , true , true));
|
||||||
|
registerVertexShader(new StandardVertexShader(true , false , false));
|
||||||
|
registerVertexShader(new StandardVertexShader(true , false , true));
|
||||||
|
registerVertexShader(new StandardVertexShader(true , true , false));
|
||||||
|
registerVertexShader(new StandardVertexShader(true , true , true));
|
||||||
|
|
||||||
|
registerFragementShader(new DebugFragementShader_SolidColor());
|
||||||
|
registerFragementShader(new DebugFragementShader_ShowTexture());
|
||||||
|
registerFragementShader(new DebugFragementShader_TextureCoordinates());
|
||||||
|
registerFragementShader(new DebugFragementShader_GeometryNormal());
|
||||||
|
registerFragementShader(new ClassicFragementShader_Phong());
|
||||||
|
registerFragementShader(new PbrFragementShader_GLTF());
|
||||||
|
}
|
||||||
|
|
||||||
|
~StandardShaderInterface()
|
||||||
|
{
|
||||||
|
for (auto it = m_vertexShaderMap.begin(); it != m_vertexShaderMap.end(); ++it)
|
||||||
|
{
|
||||||
|
delete it->second;
|
||||||
|
}
|
||||||
|
m_vertexShaderMap.clear();
|
||||||
|
|
||||||
|
for (auto it = m_fragementShaderMap.begin(); it != m_fragementShaderMap.end(); ++it)
|
||||||
|
{
|
||||||
|
delete it->second;
|
||||||
|
}
|
||||||
|
m_fragementShaderMap.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
void registerVertexShader(davinci::VertexShaderInterface* vertexShader)
|
||||||
|
{
|
||||||
|
m_vertexShaderMap.insert(std::make_pair(vertexShader->getName(), vertexShader));
|
||||||
|
}
|
||||||
|
void registerFragementShader(davinci::FragementShaderInterface* fragementShader)
|
||||||
|
{
|
||||||
|
m_fragementShaderMap.insert(std::make_pair(fragementShader->getName(), fragementShader));
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::map<std::string, davinci::VertexShaderInterface*> m_vertexShaderMap;
|
||||||
|
std::map<std::string, davinci::FragementShaderInterface*> m_fragementShaderMap;
|
||||||
|
};
|
||||||
|
|
||||||
|
extern "C"
|
||||||
|
{
|
||||||
|
|
||||||
|
__declspec(dllexport) davinci::ShaderFileInterface* ShaderFileInterface()
|
||||||
|
{
|
||||||
|
static StandardShaderInterface theInterface;
|
||||||
|
return &theInterface;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,106 @@
|
|||||||
|
#include "fs_classic_phong.h"
|
||||||
|
#include "asset/dvc_material.h"
|
||||||
|
#include "pipe/dvc_render_pipe.h"
|
||||||
|
#include "shader/dvc_shader_functions.h"
|
||||||
|
|
||||||
|
using namespace davinci;
|
||||||
|
|
||||||
|
const char* ClassicFragementShader_Phong::getName(void) const
|
||||||
|
{
|
||||||
|
return "classic:phong";
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ClassicFragementShader_Phong::begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material, const davinci::VertexDesc& veretexDesc)
|
||||||
|
{
|
||||||
|
m_pipe = pipe;
|
||||||
|
const davinci::UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer();
|
||||||
|
|
||||||
|
if(!(material->getParam("u_materialColor", m_materialColor)))
|
||||||
|
{
|
||||||
|
m_materialColor = davinci::fVector4::WHITE;
|
||||||
|
}
|
||||||
|
if(!(material->getParam("u_specularShininess", m_specularShininess)))
|
||||||
|
{
|
||||||
|
m_specularShininess = 64.0f;
|
||||||
|
}
|
||||||
|
if (!(material->getParam("u_specularStrength", m_specularStrength)))
|
||||||
|
{
|
||||||
|
m_specularStrength = 5.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (const davinci::fVector3* attribute = (davinci::fVector3*)(uniformBuffer.getAttribute("ambient_light:color")))
|
||||||
|
{
|
||||||
|
m_ambientLightColor = *attribute;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_ambientLightColor = davinci::fVector3(0.2f, 0.2f, 0.2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (const davinci::fVector3* attribute = (davinci::fVector3*)(uniformBuffer.getAttribute("light0:position")))
|
||||||
|
{
|
||||||
|
m_light0Position = *attribute;
|
||||||
|
}
|
||||||
|
else return false;
|
||||||
|
|
||||||
|
if (const davinci::fVector3* attribute = (davinci::fVector3*)(uniformBuffer.getAttribute("light0:color")))
|
||||||
|
{
|
||||||
|
m_light0Color = *attribute;
|
||||||
|
}
|
||||||
|
else return false;
|
||||||
|
|
||||||
|
if (const davinci::fVector3* attribute = (davinci::fVector3*)(uniformBuffer.getAttribute("camera:eye_pos")))
|
||||||
|
{
|
||||||
|
m_cameraPosition = *attribute;
|
||||||
|
}
|
||||||
|
else return false;
|
||||||
|
|
||||||
|
if (const VertexDesc::Element* element = veretexDesc.getElementByType(davinci::VET_POSITION_WORLD))
|
||||||
|
{
|
||||||
|
m_vWorldPosOffset = element->offset / sizeof(float32_t);
|
||||||
|
}
|
||||||
|
else return false;
|
||||||
|
|
||||||
|
if (const VertexDesc::Element* element = veretexDesc.getElementByType(davinci::VET_NORMAL))
|
||||||
|
{
|
||||||
|
m_vNormalOffset = element->offset / sizeof(float32_t);
|
||||||
|
}
|
||||||
|
else return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicFragementShader_Phong::process(const float32_t* pixelData, davinci::fVector4& color)
|
||||||
|
{
|
||||||
|
fVector3 v_worldpos = *((const fVector3*)(pixelData + m_vWorldPosOffset));
|
||||||
|
fVector3 v_normal = *((const fVector3*)(pixelData + m_vNormalOffset));
|
||||||
|
|
||||||
|
fVector3 toLight = m_light0Position - v_worldpos;
|
||||||
|
toLight.normalise();
|
||||||
|
|
||||||
|
fVector3 toCamera = m_cameraPosition - v_worldpos;
|
||||||
|
toCamera.normalise();
|
||||||
|
|
||||||
|
float32_t ndotl = toLight.dotProduct(v_normal);
|
||||||
|
fVector3 vR = 2 * ndotl*v_normal - toLight;
|
||||||
|
float32_t rdotv = vR.dotProduct(toCamera);
|
||||||
|
|
||||||
|
fVector3 colAmbient = m_ambientLightColor * m_materialColor.xyz();
|
||||||
|
|
||||||
|
fVector3 colDiffuse = shader::max(0.0f, ndotl) * m_light0Color * m_materialColor.xyz();
|
||||||
|
|
||||||
|
float32_t specular = shader::step(0.f, ndotl) * m_specularStrength * shader::pow(shader::max(0.0f, rdotv), m_specularShininess);
|
||||||
|
fVector3 colSpecular = specular * m_light0Color;
|
||||||
|
|
||||||
|
fVector3 final = fVector3::BLACK;
|
||||||
|
final += colAmbient;
|
||||||
|
final += colDiffuse;
|
||||||
|
final += colSpecular;
|
||||||
|
|
||||||
|
color = fVector4(final.saturate(), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicFragementShader_Phong::end()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "shader/dvc_shader_interface.h"
|
||||||
|
|
||||||
|
class ClassicFragementShader_Phong : public davinci::FragementShaderInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual const char* getName(void) const;
|
||||||
|
|
||||||
|
virtual bool begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material, const davinci::VertexDesc& veretexDesc) override;
|
||||||
|
virtual void process(const float32_t* pixelData, davinci::fVector4& color) override;
|
||||||
|
virtual void end() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
const davinci::RenderPipe* m_pipe = nullptr;
|
||||||
|
davinci::fVector4 m_materialColor = davinci::fVector4::WHITE;
|
||||||
|
float32_t m_specularShininess = 64.0f;
|
||||||
|
float32_t m_specularStrength = 5.0f;
|
||||||
|
|
||||||
|
davinci::fVector3 m_ambientLightColor = davinci::fVector3(0.2f, 0.2f, 0.2f);
|
||||||
|
davinci::fVector3 m_light0Position;
|
||||||
|
davinci::fVector3 m_light0Color;
|
||||||
|
davinci::fVector3 m_cameraPosition;
|
||||||
|
|
||||||
|
size_t m_vWorldPosOffset;
|
||||||
|
size_t m_vNormalOffset;
|
||||||
|
};
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
#include "fs_debug_geometry_normal.h"
|
||||||
|
#include "device/dvc_device.h"
|
||||||
|
#include "device/dvc_uniform_buffer.h"
|
||||||
|
#include "asset/dvc_texture.h"
|
||||||
|
#include "shader/dvc_shader_functions.h"
|
||||||
|
#include "pipe/dvc_render_pipe.h"
|
||||||
|
|
||||||
|
using namespace davinci;
|
||||||
|
|
||||||
|
const char* DebugFragementShader_GeometryNormal::getName(void) const
|
||||||
|
{
|
||||||
|
return "debug:geometry_normal";
|
||||||
|
}
|
||||||
|
|
||||||
|
bool DebugFragementShader_GeometryNormal::begin(const RenderPipe* pipe, MaterialConstPtr material, const VertexDesc& veretexDesc)
|
||||||
|
{
|
||||||
|
m_pipe = pipe;
|
||||||
|
|
||||||
|
if (const VertexDesc::Element* element = veretexDesc.getElementByType(VET_NORMAL))
|
||||||
|
{
|
||||||
|
m_vNormalOffset = element->offset / sizeof(float32_t);
|
||||||
|
}
|
||||||
|
else return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DebugFragementShader_GeometryNormal::process(const float32_t* pixelData, fVector4& color)
|
||||||
|
{
|
||||||
|
const UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer();
|
||||||
|
|
||||||
|
fVector3 v_normal = *((const fVector3*)(pixelData + m_vNormalOffset));
|
||||||
|
|
||||||
|
fVector3 normalColor = v_normal;
|
||||||
|
normalColor.normalise();
|
||||||
|
|
||||||
|
normalColor = normalColor * 0.5f + 0.5f;
|
||||||
|
color = fVector4(normalColor, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DebugFragementShader_GeometryNormal::end()
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "shader/dvc_shader_interface.h"
|
||||||
|
|
||||||
|
class DebugFragementShader_GeometryNormal : public davinci::FragementShaderInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual const char* getName(void) const;
|
||||||
|
|
||||||
|
virtual bool begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material, const davinci::VertexDesc& veretexDesc) override;
|
||||||
|
virtual void process(const float32_t* pixelData, davinci::fVector4& color) override;
|
||||||
|
virtual void end() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
const davinci::RenderPipe* m_pipe = nullptr;
|
||||||
|
size_t m_vNormalOffset;
|
||||||
|
};
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
#include "fs_debug_show_texture.h"
|
||||||
|
#include "device/dvc_device.h"
|
||||||
|
#include "device/dvc_uniform_buffer.h"
|
||||||
|
#include "asset/dvc_texture.h"
|
||||||
|
#include "shader/dvc_shader_functions.h"
|
||||||
|
#include "pipe/dvc_render_pipe.h"
|
||||||
|
|
||||||
|
using namespace davinci;
|
||||||
|
|
||||||
|
const char* DebugFragementShader_ShowTexture::getName(void) const
|
||||||
|
{
|
||||||
|
return "debug:show_texture";
|
||||||
|
}
|
||||||
|
|
||||||
|
bool DebugFragementShader_ShowTexture::begin(const RenderPipe* pipe, MaterialConstPtr material, const VertexDesc& veretexDesc)
|
||||||
|
{
|
||||||
|
m_pipe = pipe;
|
||||||
|
|
||||||
|
if (!(material->getParam("u_textureInfo", m_textureInfo)))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (const VertexDesc::Element* element = veretexDesc.getElementByType(static_cast<VertexElementType>(VET_TEXCOORD_0+m_textureInfo.texCoord)))
|
||||||
|
{
|
||||||
|
m_vTextureCoordinateOffset = element->offset / sizeof(float32_t);
|
||||||
|
}
|
||||||
|
else return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DebugFragementShader_ShowTexture::process(const float32_t* pixelData, fVector4& color)
|
||||||
|
{
|
||||||
|
const fVector2* v_TextureCoordinate = (const fVector2*)(pixelData + m_vTextureCoordinateOffset);
|
||||||
|
|
||||||
|
fVector4 textureColor = shader::texture2D(*m_pipe, m_textureInfo, (*v_TextureCoordinate), fVector4::WHITE);
|
||||||
|
|
||||||
|
color = textureColor;
|
||||||
|
}
|
||||||
|
void DebugFragementShader_ShowTexture::end()
|
||||||
|
{
|
||||||
|
m_textureInfo.texture.reset();
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "shader/dvc_shader_interface.h"
|
||||||
|
#include "asset/dvc_material.h"
|
||||||
|
|
||||||
|
class DebugFragementShader_ShowTexture : public davinci::FragementShaderInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual const char* getName(void) const;
|
||||||
|
|
||||||
|
virtual bool begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material, const davinci::VertexDesc& veretexDesc) override;
|
||||||
|
virtual void process(const float32_t* pixelData, davinci::fVector4& color) override;
|
||||||
|
virtual void end() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
const davinci::RenderPipe* m_pipe = nullptr;
|
||||||
|
|
||||||
|
davinci::TextureInfo m_textureInfo;
|
||||||
|
size_t m_vTextureCoordinateOffset;
|
||||||
|
};
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
#include "fs_debug_solid_color.h"
|
||||||
|
#include "asset/dvc_material.h"
|
||||||
|
|
||||||
|
using namespace davinci;
|
||||||
|
|
||||||
|
const char* DebugFragementShader_SolidColor::getName(void) const
|
||||||
|
{
|
||||||
|
return "debug:solid_color";
|
||||||
|
}
|
||||||
|
|
||||||
|
bool DebugFragementShader_SolidColor::begin(const RenderPipe* pipe, MaterialConstPtr material, const VertexDesc& veretexDesc)
|
||||||
|
{
|
||||||
|
if (!(material->getParam("u_solidColor", m_solidColor)))
|
||||||
|
{
|
||||||
|
m_solidColor = davinci::fVector4::WHITE;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DebugFragementShader_SolidColor::process(const float32_t* pixelData, fVector4& color)
|
||||||
|
{
|
||||||
|
color = m_solidColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DebugFragementShader_SolidColor::end()
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "shader/dvc_shader_interface.h"
|
||||||
|
|
||||||
|
class DebugFragementShader_SolidColor : public davinci::FragementShaderInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual const char* getName(void) const;
|
||||||
|
|
||||||
|
virtual bool begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material, const davinci::VertexDesc& veretexDesc) override;
|
||||||
|
virtual void process(const float32_t* pixelData, davinci::fVector4& color) override;
|
||||||
|
virtual void end() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
davinci::fVector4 m_solidColor = davinci::fVector4::WHITE;
|
||||||
|
};
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
#include "fs_debug_texture_coordinates.h"
|
||||||
|
#include "device/dvc_device.h"
|
||||||
|
#include "device/dvc_uniform_buffer.h"
|
||||||
|
#include "asset/dvc_texture.h"
|
||||||
|
#include "shader/dvc_shader_functions.h"
|
||||||
|
#include "pipe/dvc_render_pipe.h"
|
||||||
|
|
||||||
|
using namespace davinci;
|
||||||
|
|
||||||
|
const char* DebugFragementShader_TextureCoordinates::getName(void) const
|
||||||
|
{
|
||||||
|
return "debug:texture_coordinates";
|
||||||
|
}
|
||||||
|
|
||||||
|
bool DebugFragementShader_TextureCoordinates::begin(const RenderPipe* pipe, MaterialConstPtr material, const VertexDesc& veretexDesc)
|
||||||
|
{
|
||||||
|
m_pipe = pipe;
|
||||||
|
|
||||||
|
if (!(material->getParam("u_texCoord", m_texCoord)))
|
||||||
|
{
|
||||||
|
m_texCoord = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (const VertexDesc::Element* element = veretexDesc.getElementByType(static_cast<VertexElementType>(VET_TEXCOORD_0+m_texCoord)))
|
||||||
|
{
|
||||||
|
m_vTextureCoordinateOffset = element->offset / sizeof(float32_t);
|
||||||
|
}
|
||||||
|
else return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DebugFragementShader_TextureCoordinates::process(const float32_t* pixelData, fVector4& color)
|
||||||
|
{
|
||||||
|
const fVector2* v_uv = (const fVector2*)(pixelData + m_vTextureCoordinateOffset);
|
||||||
|
|
||||||
|
fVector2 uv = *v_uv;
|
||||||
|
float uv_x = uv.x - std::floor(uv.x);
|
||||||
|
float uv_y = uv.y - std::floor(uv.y);
|
||||||
|
|
||||||
|
color = fVector4(uv_x, uv_y, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DebugFragementShader_TextureCoordinates::end()
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "shader/dvc_shader_interface.h"
|
||||||
|
|
||||||
|
class DebugFragementShader_TextureCoordinates : public davinci::FragementShaderInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual const char* getName(void) const;
|
||||||
|
|
||||||
|
virtual bool begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material, const davinci::VertexDesc& veretexDesc) override;
|
||||||
|
virtual void process(const float32_t* pixelData, davinci::fVector4& color) override;
|
||||||
|
virtual void end() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
const davinci::RenderPipe* m_pipe = nullptr;
|
||||||
|
|
||||||
|
int32_t m_texCoord=0;
|
||||||
|
size_t m_vTextureCoordinateOffset;
|
||||||
|
};
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
#include "fs_pbr_gltf.h"
|
||||||
|
#include "pipe/dvc_render_pipe.h"
|
||||||
|
|
||||||
|
using namespace davinci;
|
||||||
|
|
||||||
|
const char* PbrFragementShader_GLTF::getName(void) const
|
||||||
|
{
|
||||||
|
return "pbr:gltf";
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PbrFragementShader_GLTF::begin(const RenderPipe* pipe, MaterialConstPtr material, const VertexDesc& veretexDesc)
|
||||||
|
{
|
||||||
|
m_pipe = pipe;
|
||||||
|
const UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PbrFragementShader_GLTF::process(const float32_t* pixelData, fVector4& color)
|
||||||
|
{
|
||||||
|
color = fVector4::BLUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PbrFragementShader_GLTF::end()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "shader/dvc_shader_interface.h"
|
||||||
|
|
||||||
|
class PbrFragementShader_GLTF : public davinci::FragementShaderInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual const char* getName(void) const;
|
||||||
|
|
||||||
|
virtual bool begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material, const davinci::VertexDesc& veretexDesc) override;
|
||||||
|
virtual void process(const float32_t* pixelData, davinci::fVector4& color) override;
|
||||||
|
virtual void end() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
const davinci::RenderPipe* m_pipe = nullptr;
|
||||||
|
davinci::MaterialConstPtr m_material;
|
||||||
|
|
||||||
|
};
|
||||||
@@ -0,0 +1,123 @@
|
|||||||
|
#include "vs_standard.h"
|
||||||
|
#include "device/dvc_buffer_accessor.h"
|
||||||
|
#include "math/dvc_vector2.h"
|
||||||
|
#include "math/dvc_vector3.h"
|
||||||
|
#include "math/dvc_matrix4.h"
|
||||||
|
#include "pipe/dvc_render_pipe.h"
|
||||||
|
#include "device/dvc_uniform_buffer.h"
|
||||||
|
|
||||||
|
StandardVertexShader::StandardVertexShader(bool withWorldPos, bool withNormal, bool withTexCoord0)
|
||||||
|
: m_withWorldPos(withWorldPos)
|
||||||
|
, m_withNormal(withNormal)
|
||||||
|
, m_withTexCoord0(withTexCoord0)
|
||||||
|
{
|
||||||
|
m_name = "standard";
|
||||||
|
|
||||||
|
m_inputAccessors[davinci::VET_POSITION_MODEL] = nullptr;
|
||||||
|
m_outputVertexDesc.addElement("v_ndc_pos", davinci::VET_POSITION_NDC, davinci::CT_Float32, davinci::DT_Vec3);
|
||||||
|
|
||||||
|
if (withWorldPos)
|
||||||
|
{
|
||||||
|
m_outputVertexDesc.addElement("v_world_pos", davinci::VET_POSITION_WORLD, davinci::CT_Float32, davinci::DT_Vec3);
|
||||||
|
}
|
||||||
|
m_name += withWorldPos ? "+worldpos" : "-worldpos";
|
||||||
|
|
||||||
|
if (withNormal)
|
||||||
|
{
|
||||||
|
m_inputAccessors[davinci::VET_NORMAL] = nullptr;
|
||||||
|
m_outputVertexDesc.addElement("v_normal", davinci::VET_NORMAL, davinci::CT_Float32, davinci::DT_Vec3);
|
||||||
|
}
|
||||||
|
m_name += withNormal ? "+normal" : "-normal";
|
||||||
|
|
||||||
|
if (withTexCoord0)
|
||||||
|
{
|
||||||
|
m_inputAccessors[davinci::VET_TEXCOORD_0] = nullptr;
|
||||||
|
m_outputVertexDesc.addElement("v_uv", davinci::VET_TEXCOORD_0, davinci::CT_Float32, davinci::DT_Vec2);
|
||||||
|
}
|
||||||
|
m_name += withTexCoord0 ? "+uv0" : "-uv0";
|
||||||
|
}
|
||||||
|
|
||||||
|
StandardVertexShader::~StandardVertexShader()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void StandardVertexShader::begin(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc)
|
||||||
|
{
|
||||||
|
m_pipe = pipe;
|
||||||
|
|
||||||
|
for (auto& pair : m_inputAccessors)
|
||||||
|
{
|
||||||
|
pair.second = setInputAttributeFunc(pair.first);
|
||||||
|
}
|
||||||
|
|
||||||
|
assert(getInputAccessor(davinci::VET_POSITION_MODEL));
|
||||||
|
assert((!m_withNormal) || getInputAccessor(davinci::VET_NORMAL));
|
||||||
|
assert((!m_withTexCoord0) || getInputAccessor(davinci::VET_TEXCOORD_0));
|
||||||
|
}
|
||||||
|
|
||||||
|
void StandardVertexShader::process(size_t index, float32_t* outputVertex)
|
||||||
|
{
|
||||||
|
static const float DEFAULT_POSITION[] = {0.f, 0.f, 0.f};
|
||||||
|
static const float32_t DEFAULT_NORMAL[] = { 0.f, 0.f, 0.f };
|
||||||
|
static const float32_t DEFAULT_TEXCOORD0[] = { 0.f, 0.f};
|
||||||
|
|
||||||
|
const davinci::UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer();
|
||||||
|
|
||||||
|
davinci::DeviceBufferAccessorConstPtr inputPosition = getInputAccessor(davinci::VET_POSITION_MODEL);
|
||||||
|
davinci::DeviceBufferAccessorConstPtr inputNormal = m_withNormal ? getInputAccessor(davinci::VET_NORMAL) : nullptr;
|
||||||
|
davinci::DeviceBufferAccessorConstPtr inputTexcoord0 = m_withTexCoord0 ? getInputAccessor(davinci::VET_TEXCOORD_0) : nullptr;
|
||||||
|
|
||||||
|
davinci::fVector3 a_position(inputPosition ? (const float32_t*)(inputPosition->getElement(index)) : DEFAULT_POSITION);
|
||||||
|
davinci::fVector3 a_normal(inputNormal ? (const float32_t*)(inputNormal->getElement(index)) : DEFAULT_NORMAL);
|
||||||
|
davinci::fVector2 a_uv(inputTexcoord0 ? (const float32_t*)(inputTexcoord0->getElement(index)) : DEFAULT_TEXCOORD0);
|
||||||
|
|
||||||
|
davinci::fMatrix4 mat_world = davinci::fMatrix4::IDENTITY;
|
||||||
|
if (davinci::fMatrix4* p_mat_world = (davinci::fMatrix4*)(uniformBuffer.getAttribute("self:world_transform")))
|
||||||
|
{
|
||||||
|
mat_world = *p_mat_world;
|
||||||
|
}
|
||||||
|
|
||||||
|
davinci::fMatrix4 mat_camera_view_proj = davinci::fMatrix4::IDENTITY;
|
||||||
|
if (davinci::fMatrix4* p_mat_camera_view_proj = (davinci::fMatrix4*)(uniformBuffer.getAttribute("camera:view_proj_mat")))
|
||||||
|
{
|
||||||
|
mat_camera_view_proj = *p_mat_camera_view_proj;
|
||||||
|
}
|
||||||
|
|
||||||
|
davinci::fVector3 vertexWorldPos = mat_world * a_position;
|
||||||
|
|
||||||
|
//output NDC position
|
||||||
|
{
|
||||||
|
davinci::fVector3 vertexNDCPos = mat_camera_view_proj * vertexWorldPos;
|
||||||
|
memcpy((char*)outputVertex + m_outputVertexDesc.getElementByType(davinci::VET_POSITION_NDC)->offset, &vertexNDCPos, sizeof(davinci::fVector3));
|
||||||
|
}
|
||||||
|
|
||||||
|
//output world position
|
||||||
|
if (m_withWorldPos)
|
||||||
|
{
|
||||||
|
memcpy((char*)outputVertex + m_outputVertexDesc.getElementByType(davinci::VET_POSITION_WORLD)->offset, &vertexWorldPos, sizeof(davinci::fVector3));
|
||||||
|
}
|
||||||
|
|
||||||
|
//output normal
|
||||||
|
if (m_withNormal)
|
||||||
|
{
|
||||||
|
davinci::fMatrix4 matNormal = davinci::fMatrix4::IDENTITY;
|
||||||
|
if (davinci::fMatrix4* p_mat_normal = (davinci::fMatrix4*)(uniformBuffer.getAttribute("self:world_transform_inverse_trans")))
|
||||||
|
{
|
||||||
|
matNormal = *p_mat_normal;
|
||||||
|
}
|
||||||
|
davinci::fVector3 v_normal = (matNormal * davinci::fVector4(a_normal, 0)).xyz().normalise();
|
||||||
|
memcpy((char*)outputVertex + m_outputVertexDesc.getElementByType(davinci::VET_NORMAL)->offset, &v_normal, sizeof(davinci::fVector3));
|
||||||
|
}
|
||||||
|
|
||||||
|
//output uv0
|
||||||
|
if (m_withTexCoord0)
|
||||||
|
{
|
||||||
|
memcpy((char*)outputVertex + m_outputVertexDesc.getElementByType(davinci::VET_TEXCOORD_0)->offset, &a_uv, sizeof(float32_t) * 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void StandardVertexShader::end()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "shader/dvc_shader_interface.h"
|
||||||
|
|
||||||
|
|
||||||
|
class StandardVertexShader : public davinci::VertexShaderInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual const char* getName(void) const {
|
||||||
|
return m_name.c_str();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual const davinci::VertexDesc& getOutputVertexDesc() const {
|
||||||
|
return m_outputVertexDesc;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual size_t getOutputVertexByteSize(void) const {
|
||||||
|
return m_outputVertexDesc.vertexByteSize();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void begin(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc);
|
||||||
|
virtual void process(size_t index, float32_t* outputVertex);
|
||||||
|
virtual void end();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
davinci::DeviceBufferAccessorConstPtr getInputAccessor(davinci::VertexElementType elementType) const {
|
||||||
|
auto it = m_inputAccessors.find(elementType);
|
||||||
|
if (it != m_inputAccessors.end()) {
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
const davinci::RenderPipe* m_pipe = nullptr;
|
||||||
|
std::string m_name;
|
||||||
|
|
||||||
|
bool m_withWorldPos = false;
|
||||||
|
bool m_withNormal = false;
|
||||||
|
bool m_withTexCoord0 = false;
|
||||||
|
|
||||||
|
typedef std::map<davinci::VertexElementType, davinci::DeviceBufferAccessorConstPtr> InputAccessorMap;
|
||||||
|
InputAccessorMap m_inputAccessors;
|
||||||
|
|
||||||
|
davinci::VertexDesc m_outputVertexDesc;
|
||||||
|
|
||||||
|
public:
|
||||||
|
StandardVertexShader(bool withWorldPos, bool withNormal, bool withTexCoord0);
|
||||||
|
virtual ~StandardVertexShader();
|
||||||
|
};
|
||||||
@@ -43,6 +43,19 @@ set(DV_UTILS_CAMERA_SOURCE_FILES
|
|||||||
)
|
)
|
||||||
source_group("source/camera" FILES ${DV_UTILS_CAMERA_SOURCE_FILES})
|
source_group("source/camera" FILES ${DV_UTILS_CAMERA_SOURCE_FILES})
|
||||||
|
|
||||||
|
#################
|
||||||
|
# standard asserts
|
||||||
|
#################
|
||||||
|
set(DV_UTILS_STANDARD_INCLUDE_FILES
|
||||||
|
include/standard/dvu_standard_material.h
|
||||||
|
)
|
||||||
|
source_group("include/standard" FILES ${DV_UTILS_STANDARD_INCLUDE_FILES})
|
||||||
|
|
||||||
|
set(DV_UTILS_STANDARD_SOURCE_FILES
|
||||||
|
source/standard/dvu_standard_material.cpp
|
||||||
|
)
|
||||||
|
source_group("source/standard" FILES ${DV_UTILS_STANDARD_SOURCE_FILES})
|
||||||
|
|
||||||
include_directories(
|
include_directories(
|
||||||
${DV_AUTO_INCLUDE_PATH}
|
${DV_AUTO_INCLUDE_PATH}
|
||||||
${DV_CORE_INCLUDE_PATH}
|
${DV_CORE_INCLUDE_PATH}
|
||||||
@@ -58,6 +71,8 @@ add_library(dv_utils SHARED
|
|||||||
${DV_UTILS_BUFFER_SOURCE_FILES}
|
${DV_UTILS_BUFFER_SOURCE_FILES}
|
||||||
${DV_UTILS_CAMERA_INCLUDE_FILES}
|
${DV_UTILS_CAMERA_INCLUDE_FILES}
|
||||||
${DV_UTILS_CAMERA_SOURCE_FILES}
|
${DV_UTILS_CAMERA_SOURCE_FILES}
|
||||||
|
${DV_UTILS_STANDARD_INCLUDE_FILES}
|
||||||
|
${DV_UTILS_STANDARD_SOURCE_FILES}
|
||||||
)
|
)
|
||||||
|
|
||||||
target_link_libraries(dv_utils
|
target_link_libraries(dv_utils
|
||||||
|
|||||||
@@ -1,12 +1,13 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "dvu_config.h"
|
#include "dvu_config.h"
|
||||||
|
#include "device/dvc_device.h"
|
||||||
#include "scene/dvc_scene.h"
|
#include "scene/dvc_scene.h"
|
||||||
|
|
||||||
DV_UTILS_BEGIN_NAMESPACE
|
DV_UTILS_BEGIN_NAMESPACE
|
||||||
|
|
||||||
bool DV_UTILS_API load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene);
|
bool DV_UTILS_API load_scene_from_gltf(const char* szSceneFiles, davinci::Device& device, davinci::Scene& scene);
|
||||||
|
|
||||||
bool DV_UTILS_API export_mesh_to_obj(const davinci::Scene& scene);
|
bool DV_UTILS_API export_mesh_to_obj(const davinci::Device& device, const davinci::Scene& scene);
|
||||||
|
|
||||||
DV_UTILS_END_NAMESPACE
|
DV_UTILS_END_NAMESPACE
|
||||||
|
|||||||
@@ -0,0 +1,11 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "dvu_config.h"
|
||||||
|
#include "dvc_config.h"
|
||||||
|
#include "dvc_pre_declare.h"
|
||||||
|
|
||||||
|
DV_UTILS_BEGIN_NAMESPACE
|
||||||
|
|
||||||
|
davinci::MaterialPtr DV_UTILS_API create_standard_material(davinci::Device* device, const char* name);
|
||||||
|
|
||||||
|
DV_UTILS_END_NAMESPACE
|
||||||
@@ -17,8 +17,10 @@ bool dump_pixel_buffer(const char* filename, int32_t width, int32_t height,
|
|||||||
case davinci::PF_UINT8_RGBA:
|
case davinci::PF_UINT8_RGBA:
|
||||||
color_type = PNG_COLOR_TYPE_RGB_ALPHA; break;
|
color_type = PNG_COLOR_TYPE_RGB_ALPHA; break;
|
||||||
case davinci::PF_FLOAT32_RGB:
|
case davinci::PF_FLOAT32_RGB:
|
||||||
|
case davinci::PF_UINT8_RGB:
|
||||||
color_type = PNG_COLOR_TYPE_RGB; break;
|
color_type = PNG_COLOR_TYPE_RGB; break;
|
||||||
case davinci::PF_FLOAT32_R:
|
case davinci::PF_FLOAT32_ALPHA:
|
||||||
|
case davinci::PF_UINT8_ALPHA:
|
||||||
color_type = PNG_COLOR_TYPE_GRAY; break;
|
color_type = PNG_COLOR_TYPE_GRAY; break;
|
||||||
default:
|
default:
|
||||||
//not support yet!
|
//not support yet!
|
||||||
@@ -54,9 +56,14 @@ bool dump_pixel_buffer(const char* filename, int32_t width, int32_t height,
|
|||||||
png_write_info(png_ptr, info_ptr);
|
png_write_info(png_ptr, info_ptr);
|
||||||
|
|
||||||
//integer pixelformat
|
//integer pixelformat
|
||||||
if (davinci::PF_UINT8_RGBA == pixelFormat) {
|
if (davinci::PF_UINT8_RGBA == pixelFormat ||
|
||||||
for (int32_t y = 0; y < height; y++) {
|
davinci::PF_UINT8_RGB == pixelFormat ||
|
||||||
const uint32_t* p = (const uint32_t*)pixelData + (height - 1 - y) * width;
|
davinci::PF_UINT8_ALPHA == pixelFormat)
|
||||||
|
{
|
||||||
|
size_t pixelSize = davinci::MathUtil::PixelSize(pixelFormat);
|
||||||
|
for (int32_t y = 0; y < height; y++)
|
||||||
|
{
|
||||||
|
const uint8_t* p = (const uint8_t*)pixelData + (height - 1 - y) * width * pixelSize;
|
||||||
png_write_rows(png_ptr, (png_bytepp)&p, 1);
|
png_write_rows(png_ptr, (png_bytepp)&p, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -165,7 +172,7 @@ bool dump_render_target(const char* baseFilename, const davinci::RenderTarget& r
|
|||||||
_snprintf(szFileName, 256, "%s_depth.png", baseFilename);
|
_snprintf(szFileName, 256, "%s_depth.png", baseFilename);
|
||||||
dump_pixel_buffer(szFileName,
|
dump_pixel_buffer(szFileName,
|
||||||
renderTarget.getWidth(), renderTarget.getHeight(),
|
renderTarget.getWidth(), renderTarget.getHeight(),
|
||||||
&(depth_data[0]), davinci::PF_FLOAT32_R
|
&(depth_data[0]), davinci::PF_FLOAT32_ALPHA
|
||||||
);
|
);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -8,11 +8,20 @@
|
|||||||
#include "scene/component/dvc_mesh_component.h"
|
#include "scene/component/dvc_mesh_component.h"
|
||||||
#include "scene/component/dvc_camera_component.h"
|
#include "scene/component/dvc_camera_component.h"
|
||||||
#include "scene/component/dvc_light_component.h"
|
#include "scene/component/dvc_light_component.h"
|
||||||
|
#include "device/dvc_device.h"
|
||||||
#include "device/dvc_buffer_accessor.h"
|
#include "device/dvc_buffer_accessor.h"
|
||||||
#include "asset/dvc_mesh.h"
|
#include "asset/dvc_mesh.h"
|
||||||
|
#include "asset/dvc_image.h"
|
||||||
|
#include "asset/dvc_texture.h"
|
||||||
|
#include "asset/dvc_material.h"
|
||||||
|
|
||||||
#include "math/dvc_vector3.h"
|
#include "math/dvc_vector3.h"
|
||||||
#include "math/dvc_vector4.h"
|
#include "math/dvc_vector4.h"
|
||||||
|
|
||||||
|
#include "buffer/dvu_dump_buffer.h"
|
||||||
|
|
||||||
|
#include "standard/dvu_standard_material.h"
|
||||||
|
|
||||||
#include <tiny_gltf.h>
|
#include <tiny_gltf.h>
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
@@ -94,6 +103,25 @@ davinci::PrimitiveType _getPrimitiveTypeFromGltf(int gltfModelType)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
davinci::PixelFormat _getPixelFormatFromGltf(int32_t gltfComponent, int32_t gltfPixelType)
|
||||||
|
{
|
||||||
|
if (gltfPixelType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE)
|
||||||
|
{
|
||||||
|
if (gltfComponent == 1) return davinci::PF_UINT8_ALPHA;
|
||||||
|
else if (gltfComponent == 3) return davinci::PF_UINT8_RGB;
|
||||||
|
else if (gltfComponent == 4) return davinci::PF_UINT8_RGBA;
|
||||||
|
else return davinci::PF_UNKNOWN;
|
||||||
|
}
|
||||||
|
else if (gltfPixelType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT)
|
||||||
|
{
|
||||||
|
if (gltfComponent == 1) return davinci::PF_UINT16_ALPHA;
|
||||||
|
else if (gltfComponent == 3) return davinci::PF_UINT16_RGB;
|
||||||
|
else if (gltfComponent == 4) return davinci::PF_UINT16_RGBA;
|
||||||
|
else return davinci::PF_UNKNOWN;
|
||||||
|
}
|
||||||
|
else return davinci::PF_UNKNOWN;
|
||||||
|
}
|
||||||
|
|
||||||
//from "POSITION/NORMAL/..." to VET_***
|
//from "POSITION/NORMAL/..." to VET_***
|
||||||
davinci::VertexElementType _getElementTypeFromGltf(const std::string& gltfElementType)
|
davinci::VertexElementType _getElementTypeFromGltf(const std::string& gltfElementType)
|
||||||
{
|
{
|
||||||
@@ -110,7 +138,7 @@ davinci::VertexElementType _getElementTypeFromGltf(const std::string& gltfElemen
|
|||||||
|
|
||||||
if (gltfElementType == "POSITION")
|
if (gltfElementType == "POSITION")
|
||||||
{
|
{
|
||||||
return davinci::VET_POSITION;
|
return davinci::VET_POSITION_MODEL;
|
||||||
}
|
}
|
||||||
else if(gltfElementType == "NORMAL")
|
else if(gltfElementType == "NORMAL")
|
||||||
{
|
{
|
||||||
@@ -132,47 +160,301 @@ davinci::VertexElementType _getElementTypeFromGltf(const std::string& gltfElemen
|
|||||||
return davinci::VET_UNKNOWN;
|
return davinci::VET_UNKNOWN;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool _loadDeviceBuffer(const tinygltf::Model& gltfModel, davinci::Scene& scene)
|
davinci::DeviceBufferAccessorPtr _createFloat32BufferAccessorFromNormalizedIntegerType(
|
||||||
|
davinci::Device& device, davinci::Scene& scene,
|
||||||
|
davinci::DeviceBufferAccessorPtr inpuptBufferAccesser)
|
||||||
|
{
|
||||||
|
size_t elementCounts = inpuptBufferAccesser->getCount();
|
||||||
|
davinci::ComponentType inputComponentType = inpuptBufferAccesser->getComponentType();
|
||||||
|
if (inputComponentType != davinci::ComponentType::CT_Uint8 &&
|
||||||
|
inputComponentType != davinci::ComponentType::CT_Uint16 &&
|
||||||
|
inputComponentType != davinci::ComponentType::CT_Uint32)
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
davinci::DataType dataType = inpuptBufferAccesser->getDataType();
|
||||||
|
size_t bufferSize = elementCounts * davinci::MathUtil::ComponentSize(davinci::ComponentType::CT_Float32) * davinci::MathUtil::DataTypeSize(dataType);
|
||||||
|
davinci::DeviceBufferPtr newBuffer = device.newDeviceBuffer(bufferSize);
|
||||||
|
|
||||||
|
if (dataType == davinci::DataType::DT_Scalar)
|
||||||
|
{
|
||||||
|
inpuptBufferAccesser->walk([newBuffer, inputComponentType](const uint8_t* ptr, size_t index)
|
||||||
|
{
|
||||||
|
float32_t* target = (float32_t*)(newBuffer->ptr(index * sizeof(float32_t)));
|
||||||
|
if (inputComponentType == davinci::ComponentType::CT_Uint8)
|
||||||
|
{
|
||||||
|
target[0] = ((const uint8_t*)ptr)[0] / (float32_t)0xFF;
|
||||||
|
}
|
||||||
|
else if (inputComponentType == davinci::ComponentType::CT_Uint16)
|
||||||
|
{
|
||||||
|
target[0] = ((const uint16_t*)ptr)[0] / (float32_t)0xFFFF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
target[0] = ((const uint32_t*)ptr)[0] / (float32_t)0xFFFFFFFF;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else if (dataType == davinci::DataType::DT_Vec2)
|
||||||
|
{
|
||||||
|
inpuptBufferAccesser->walk(
|
||||||
|
[newBuffer, inputComponentType](const uint8_t* ptr, size_t index)
|
||||||
|
{
|
||||||
|
float32_t* target = (float32_t*)(newBuffer->ptr(index * sizeof(float32_t) * 2));
|
||||||
|
if (inputComponentType == davinci::ComponentType::CT_Uint8)
|
||||||
|
{
|
||||||
|
target[0] = ((const uint8_t*)ptr)[0] / (float32_t)0xFF;
|
||||||
|
target[1] = ((const uint8_t*)ptr)[1] / (float32_t)0xFF;
|
||||||
|
}
|
||||||
|
else if (inputComponentType == davinci::ComponentType::CT_Uint16)
|
||||||
|
{
|
||||||
|
target[0] = ((const uint16_t*)ptr)[0] / (float32_t)0xFFFF;
|
||||||
|
target[1] = ((const uint16_t*)ptr)[1] / (float32_t)0xFFFF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
target[0] = ((const uint32_t*)ptr)[0] / (float32_t)0xFFFFFFFF;
|
||||||
|
target[1] = ((const uint32_t*)ptr)[1] / (float32_t)0xFFFFFFFF;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else if (dataType == davinci::DataType::DT_Vec3)
|
||||||
|
{
|
||||||
|
inpuptBufferAccesser->walk(
|
||||||
|
[newBuffer, inputComponentType](const uint8_t* ptr, size_t index)
|
||||||
|
{
|
||||||
|
float32_t* target = (float32_t*)(newBuffer->ptr(index * sizeof(float32_t) * 3));
|
||||||
|
if (inputComponentType == davinci::ComponentType::CT_Uint8)
|
||||||
|
{
|
||||||
|
target[0] = ((const uint8_t*)ptr)[0] / (float32_t)0xFF;
|
||||||
|
target[1] = ((const uint8_t*)ptr)[1] / (float32_t)0xFF;
|
||||||
|
target[2] = ((const uint8_t*)ptr)[2] / (float32_t)0xFF;
|
||||||
|
}
|
||||||
|
else if (inputComponentType == davinci::ComponentType::CT_Uint16)
|
||||||
|
{
|
||||||
|
target[0] = ((const uint16_t*)ptr)[0] / (float32_t)0xFFFF;
|
||||||
|
target[1] = ((const uint16_t*)ptr)[1] / (float32_t)0xFFFF;
|
||||||
|
target[2] = ((const uint16_t*)ptr)[2] / (float32_t)0xFFFF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
target[0] = ((const uint32_t*)ptr)[0] / (float32_t)0xFFFFFFFF;
|
||||||
|
target[1] = ((const uint32_t*)ptr)[1] / (float32_t)0xFFFFFFFF;
|
||||||
|
target[2] = ((const uint32_t*)ptr)[2] / (float32_t)0xFFFFFFFF;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else if (dataType == davinci::DataType::DT_Vec4)
|
||||||
|
{
|
||||||
|
inpuptBufferAccesser->walk(
|
||||||
|
[newBuffer, inputComponentType](const uint8_t* ptr, size_t index)
|
||||||
|
{
|
||||||
|
float32_t* target = (float32_t*)(newBuffer->ptr(index * sizeof(float32_t) * 4));
|
||||||
|
if (inputComponentType == davinci::ComponentType::CT_Uint8)
|
||||||
|
{
|
||||||
|
target[0] = ((const uint8_t*)ptr)[0] / (float32_t)0xFF;
|
||||||
|
target[1] = ((const uint8_t*)ptr)[1] / (float32_t)0xFF;
|
||||||
|
target[2] = ((const uint8_t*)ptr)[2] / (float32_t)0xFF;
|
||||||
|
target[3] = ((const uint8_t*)ptr)[3] / (float32_t)0xFF;
|
||||||
|
}
|
||||||
|
else if (inputComponentType == davinci::ComponentType::CT_Uint16)
|
||||||
|
{
|
||||||
|
target[0] = ((const uint16_t*)ptr)[0] / (float32_t)0xFFFF;
|
||||||
|
target[1] = ((const uint16_t*)ptr)[1] / (float32_t)0xFFFF;
|
||||||
|
target[2] = ((const uint16_t*)ptr)[2] / (float32_t)0xFFFF;
|
||||||
|
target[3] = ((const uint16_t*)ptr)[3] / (float32_t)0xFFFF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
target[0] = ((const uint32_t*)ptr)[0] / (float32_t)0xFFFFFFFF;
|
||||||
|
target[1] = ((const uint32_t*)ptr)[1] / (float32_t)0xFFFFFFFF;
|
||||||
|
target[2] = ((const uint32_t*)ptr)[2] / (float32_t)0xFFFFFFFF;
|
||||||
|
target[3] = ((const uint32_t*)ptr)[3] / (float32_t)0xFFFFFFFF;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
davinci::DeviceBufferViewPtr newBufferViewer = device.newDeviceBufferView(newBuffer, 0, bufferSize, 0);
|
||||||
|
return device.newDeviceBufferAccessor(newBufferViewer, 0, elementCounts, davinci::ComponentType::CT_Float32, dataType);
|
||||||
|
}
|
||||||
|
|
||||||
|
davinci::DeviceBufferAccessorPtr _createSupportedPrimitiveAttributeBufferAccessor(
|
||||||
|
davinci::Device& device, davinci::Scene& scene,
|
||||||
|
davinci::VertexElementType vetType, davinci::DeviceBufferAccessorPtr inpuptBufferAccesser)
|
||||||
|
{
|
||||||
|
if (!inpuptBufferAccesser) return nullptr;
|
||||||
|
davinci::ComponentType componentType = inpuptBufferAccesser->getComponentType();
|
||||||
|
davinci::DataType dataType = inpuptBufferAccesser->getDataType();
|
||||||
|
|
||||||
|
switch (vetType)
|
||||||
|
{
|
||||||
|
case davinci::VET_POSITION_MODEL:
|
||||||
|
case davinci::VET_NORMAL:
|
||||||
|
case davinci::VET_BINORMAL:
|
||||||
|
if (componentType == davinci::ComponentType::CT_Float32 && dataType == davinci::DataType::DT_Vec3)
|
||||||
|
{
|
||||||
|
return inpuptBufferAccesser;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case davinci::VET_TANGENT:
|
||||||
|
if (componentType == davinci::ComponentType::CT_Float32 && dataType == davinci::DataType::DT_Vec4)
|
||||||
|
{
|
||||||
|
return inpuptBufferAccesser;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case davinci::VET_TEXCOORD_0:
|
||||||
|
case davinci::VET_TEXCOORD_1:
|
||||||
|
case davinci::VET_TEXCOORD_2:
|
||||||
|
case davinci::VET_TEXCOORD_3:
|
||||||
|
case davinci::VET_TEXCOORD_4:
|
||||||
|
case davinci::VET_TEXCOORD_5:
|
||||||
|
case davinci::VET_TEXCOORD_6:
|
||||||
|
case davinci::VET_TEXCOORD_7:
|
||||||
|
if (dataType == davinci::DataType::DT_Vec2)
|
||||||
|
{
|
||||||
|
if (componentType == davinci::ComponentType::CT_Float32)
|
||||||
|
{
|
||||||
|
return inpuptBufferAccesser;
|
||||||
|
}
|
||||||
|
else if (componentType == davinci::ComponentType::CT_Uint8 || componentType == davinci::ComponentType::CT_Uint16)
|
||||||
|
{
|
||||||
|
return _createFloat32BufferAccessorFromNormalizedIntegerType(device, scene, inpuptBufferAccesser);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case davinci::VET_COLOR_0:
|
||||||
|
case davinci::VET_COLOR_1:
|
||||||
|
case davinci::VET_COLOR_2:
|
||||||
|
case davinci::VET_COLOR_3:
|
||||||
|
case davinci::VET_COLOR_4:
|
||||||
|
case davinci::VET_COLOR_5:
|
||||||
|
case davinci::VET_COLOR_6:
|
||||||
|
case davinci::VET_COLOR_7:
|
||||||
|
if (dataType == davinci::DataType::DT_Vec3 || dataType == davinci::DataType::DT_Vec4)
|
||||||
|
{
|
||||||
|
if (componentType == davinci::ComponentType::CT_Float32)
|
||||||
|
{
|
||||||
|
return inpuptBufferAccesser;
|
||||||
|
}
|
||||||
|
else if (componentType == davinci::ComponentType::CT_Uint8 || componentType == davinci::ComponentType::CT_Uint16)
|
||||||
|
{
|
||||||
|
return _createFloat32BufferAccessorFromNormalizedIntegerType(device, scene, inpuptBufferAccesser);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case davinci::VET_JOINTS_0:
|
||||||
|
case davinci::VET_JOINTS_1:
|
||||||
|
case davinci::VET_JOINTS_2:
|
||||||
|
case davinci::VET_JOINTS_3:
|
||||||
|
case davinci::VET_JOINTS_4:
|
||||||
|
case davinci::VET_JOINTS_5:
|
||||||
|
case davinci::VET_JOINTS_6:
|
||||||
|
case davinci::VET_JOINTS_7:
|
||||||
|
if (dataType == davinci::DataType::DT_Vec4)
|
||||||
|
{
|
||||||
|
if (componentType == davinci::ComponentType::CT_Uint8 || componentType == davinci::ComponentType::CT_Uint16)
|
||||||
|
{
|
||||||
|
return inpuptBufferAccesser;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case davinci::VET_WEIGHTS_0:
|
||||||
|
case davinci::VET_WEIGHTS_1:
|
||||||
|
case davinci::VET_WEIGHTS_2:
|
||||||
|
case davinci::VET_WEIGHTS_3:
|
||||||
|
case davinci::VET_WEIGHTS_4:
|
||||||
|
case davinci::VET_WEIGHTS_5:
|
||||||
|
case davinci::VET_WEIGHTS_6:
|
||||||
|
case davinci::VET_WEIGHTS_7:
|
||||||
|
if (dataType == davinci::DataType::DT_Vec4)
|
||||||
|
{
|
||||||
|
if (componentType == davinci::ComponentType::CT_Float32)
|
||||||
|
{
|
||||||
|
return inpuptBufferAccesser;
|
||||||
|
}
|
||||||
|
else if (componentType == davinci::ComponentType::CT_Uint8 || componentType == davinci::ComponentType::CT_Uint16)
|
||||||
|
{
|
||||||
|
return _createFloat32BufferAccessorFromNormalizedIntegerType(device, scene, inpuptBufferAccesser);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool _isSupportedIndicesType(const davinci::DeviceBufferAccessorConstPtr accesserBuffer)
|
||||||
|
{
|
||||||
|
if (!accesserBuffer) return false;
|
||||||
|
davinci::ComponentType componentType = accesserBuffer->getComponentType();
|
||||||
|
davinci::DataType dataType = accesserBuffer->getDataType();
|
||||||
|
|
||||||
|
return componentType == davinci::ComponentType::CT_Uint16 && dataType == davinci::DataType::DT_Scalar;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool _loadDeviceBuffer(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
|
||||||
{
|
{
|
||||||
for (size_t i = 0; i < gltfModel.buffers.size(); i++)
|
for (size_t i = 0; i < gltfModel.buffers.size(); i++)
|
||||||
{
|
{
|
||||||
const tinygltf::Buffer& gltfBuffer = gltfModel.buffers[i];
|
tinygltf::Buffer& gltfBuffer = gltfModel.buffers[i];
|
||||||
|
|
||||||
davinci::DeviceBufferPtr deviceBufferPtr = scene.newDeviceBuffer();
|
davinci::DeviceBufferPtr deviceBufferPtr = device.newDeviceBuffer(gltfBuffer.data.size());
|
||||||
deviceBufferPtr->init(gltfBuffer.data.size());
|
|
||||||
|
|
||||||
//fill data
|
//fill data
|
||||||
memcpy(deviceBufferPtr->ptr(0), gltfBuffer.data.data(), gltfBuffer.data.size());
|
memcpy(deviceBufferPtr->ptr(0), gltfBuffer.data.data(), gltfBuffer.data.size());
|
||||||
|
|
||||||
|
//set davinci id
|
||||||
|
gltfBuffer.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)deviceBufferPtr->getID())));
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool _loadBufferView(const tinygltf::Model& gltfModel, davinci::Scene& scene)
|
bool _loadBufferView(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
|
||||||
{
|
{
|
||||||
for (size_t i = 0; i < gltfModel.bufferViews.size(); i++)
|
for (size_t i = 0; i < gltfModel.bufferViews.size(); i++)
|
||||||
{
|
{
|
||||||
const tinygltf::BufferView& gltfBufferView = gltfModel.bufferViews[i];
|
tinygltf::BufferView& gltfBufferView = gltfModel.bufferViews[i];
|
||||||
int32_t bufferIndex = gltfBufferView.buffer;
|
tinygltf::Buffer& gltfBuffer = gltfModel.buffers[gltfBufferView.buffer];
|
||||||
davinci::DeviceBufferConstPtr deviceBufferPtr = scene.getDeviceBuffer(bufferIndex);
|
int32_t bufferID = gltfBuffer.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||||
|
|
||||||
|
davinci::DeviceBufferConstPtr deviceBufferPtr = device.getDeviceBuffer(bufferID);
|
||||||
if (deviceBufferPtr == nullptr)
|
if (deviceBufferPtr == nullptr)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
davinci::DeviceBufferViewPtr bufferViewPtr = scene.newDeviceBufferView(
|
davinci::DeviceBufferViewPtr bufferViewPtr = device.newDeviceBufferView(
|
||||||
deviceBufferPtr, gltfBufferView.byteOffset, gltfBufferView.byteLength, gltfBufferView.byteStride);
|
deviceBufferPtr, gltfBufferView.byteOffset, gltfBufferView.byteLength, gltfBufferView.byteStride);
|
||||||
|
gltfBufferView.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)bufferViewPtr->getID())));
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool _loadBufferAccessor(const tinygltf::Model& gltfModel, davinci::Scene& scene)
|
bool _loadBufferAccessor(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
|
||||||
{
|
{
|
||||||
for (size_t i = 0; i < gltfModel.accessors.size(); i++)
|
for (size_t i = 0; i < gltfModel.accessors.size(); i++)
|
||||||
{
|
{
|
||||||
const tinygltf::Accessor& gltfAccessor = gltfModel.accessors[i];
|
tinygltf::Accessor& gltfAccessor = gltfModel.accessors[i];
|
||||||
|
tinygltf::BufferView& gltfBufferView = gltfModel.bufferViews[gltfAccessor.bufferView];
|
||||||
|
int32_t bufferViewID = gltfBufferView.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||||
|
|
||||||
int32_t bufferViewIndex = gltfAccessor.bufferView;
|
davinci::DeviceBufferViewPtr deviceBufferView = device.getDeviceBufferView(bufferViewID);
|
||||||
davinci::DeviceBufferViewPtr deviceBufferView = scene.getDeviceBufferView(bufferViewIndex);
|
|
||||||
if (deviceBufferView==nullptr)
|
if (deviceBufferView==nullptr)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
@@ -190,20 +472,22 @@ bool _loadBufferAccessor(const tinygltf::Model& gltfModel, davinci::Scene& scene
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
davinci::DeviceBufferAccessorPtr bufferAccessor = scene.newDeviceBufferAccessor(
|
davinci::DeviceBufferAccessorPtr bufferAccessor = device.newDeviceBufferAccessor(
|
||||||
deviceBufferView, gltfAccessor.byteOffset, gltfAccessor.count, componentType, dataType);
|
deviceBufferView, gltfAccessor.byteOffset, gltfAccessor.count, componentType, dataType);
|
||||||
|
gltfAccessor.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)bufferAccessor->getID())));
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool _loadMesh(const tinygltf::Model& gltfModel, davinci::Scene& scene)
|
bool _loadMesh(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
|
||||||
{
|
{
|
||||||
for (size_t i=0; i<gltfModel.meshes.size(); i++)
|
for (size_t i=0; i<gltfModel.meshes.size(); i++)
|
||||||
{
|
{
|
||||||
const tinygltf::Mesh& gltfMesh = gltfModel.meshes[i];
|
tinygltf::Mesh& gltfMesh = gltfModel.meshes[i];
|
||||||
|
|
||||||
davinci::MeshPtr mesh = std::make_shared<davinci::Mesh>(gltfMesh.name);
|
davinci::MeshPtr mesh = device.newMeshAsset(gltfMesh.name);
|
||||||
|
gltfMesh.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)mesh->getID())));
|
||||||
|
|
||||||
for (size_t j=0; j<gltfMesh.primitives.size(); j++)
|
for (size_t j=0; j<gltfMesh.primitives.size(); j++)
|
||||||
{
|
{
|
||||||
@@ -212,31 +496,226 @@ bool _loadMesh(const tinygltf::Model& gltfModel, davinci::Scene& scene)
|
|||||||
davinci::Mesh::PrimitivePtr primitive = mesh->newPrimitive();
|
davinci::Mesh::PrimitivePtr primitive = mesh->newPrimitive();
|
||||||
primitive->type = _getPrimitiveTypeFromGltf(gltfPrimitive.mode);
|
primitive->type = _getPrimitiveTypeFromGltf(gltfPrimitive.mode);
|
||||||
|
|
||||||
|
//apply attributes
|
||||||
std::map<std::string, int>::const_iterator it(gltfPrimitive.attributes.begin());
|
std::map<std::string, int>::const_iterator it(gltfPrimitive.attributes.begin());
|
||||||
std::map<std::string, int>::const_iterator itEnd(gltfPrimitive.attributes.end());
|
std::map<std::string, int>::const_iterator itEnd(gltfPrimitive.attributes.end());
|
||||||
for (; it != itEnd; it++)
|
for (; it != itEnd; it++)
|
||||||
{
|
{
|
||||||
davinci::VertexElementType vetype = _getElementTypeFromGltf(it->first);
|
davinci::VertexElementType vetype = _getElementTypeFromGltf(it->first);
|
||||||
|
int32_t gltfAccessIndex = it->second;
|
||||||
|
if (gltfAccessIndex < 0 || gltfAccessIndex >= gltfModel.accessors.size())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
tinygltf::Accessor& gltfAccessor = gltfModel.accessors[gltfAccessIndex];
|
||||||
|
int32_t accessorID = gltfAccessor.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||||
|
|
||||||
int32_t gltfAccessor = it->second;
|
davinci::DeviceBufferAccessorPtr deviceBufferAccessor = device.getDeviceBufferAccessor(accessorID);
|
||||||
davinci::DeviceBufferAccessorPtr deviceBufferAccessor = scene.getDeviceBufferAccessor(gltfAccessor);
|
|
||||||
if (deviceBufferAccessor ==nullptr)
|
if (deviceBufferAccessor ==nullptr)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//convert to supported primitive buffer(float32)
|
||||||
|
deviceBufferAccessor = _createSupportedPrimitiveAttributeBufferAccessor(device, scene, vetype, deviceBufferAccessor);
|
||||||
|
if (deviceBufferAccessor == nullptr)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
primitive->attributes.insert(std::make_pair(vetype, deviceBufferAccessor));
|
primitive->attributes.insert(std::make_pair(vetype, deviceBufferAccessor));
|
||||||
}
|
}
|
||||||
|
|
||||||
davinci::DeviceBufferAccessorPtr indicesBufferAccessor = scene.getDeviceBufferAccessor(gltfPrimitive.indices);
|
//apply indices
|
||||||
|
if (gltfPrimitive.indices < 0 || gltfPrimitive.indices >= gltfModel.accessors.size())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
tinygltf::Accessor& gltfIndicesAccessor = gltfModel.accessors[gltfPrimitive.indices];
|
||||||
|
int32_t accessorID = gltfIndicesAccessor.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||||
|
davinci::DeviceBufferAccessorPtr indicesBufferAccessor = device.getDeviceBufferAccessor(accessorID);
|
||||||
if (indicesBufferAccessor == nullptr)
|
if (indicesBufferAccessor == nullptr)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
bool isSupportedType = _isSupportedIndicesType(indicesBufferAccessor);
|
||||||
|
if (!isSupportedType)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
primitive->indices = indicesBufferAccessor;
|
primitive->indices = indicesBufferAccessor;
|
||||||
|
|
||||||
|
//apply material
|
||||||
|
if (gltfPrimitive.material >= 0 && gltfPrimitive.material < gltfModel.materials.size())
|
||||||
|
{
|
||||||
|
tinygltf::Material& gltfMaterial = gltfModel.materials[gltfPrimitive.material];
|
||||||
|
int32_t materialID = gltfMaterial.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||||
|
davinci::MaterialPtr materialPtr = device.getMaterial(materialID);
|
||||||
|
if (materialPtr == nullptr)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
primitive->material = materialPtr;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
davinci::MaterialPtr materialPtr = create_standard_material(&device, "classic:phong");
|
||||||
|
materialPtr->setParam("u_materialColor", davinci::fVector4::WHITE);
|
||||||
|
materialPtr->setParam("u_specularShininess", 32.f);
|
||||||
|
materialPtr->setupMaterial();
|
||||||
|
|
||||||
|
primitive->material = materialPtr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool _loadTexture(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
|
||||||
|
{
|
||||||
|
for (size_t i = 0; i < gltfModel.images.size(); i++)
|
||||||
|
{
|
||||||
|
tinygltf::Image& gltfImage = gltfModel.images[i];
|
||||||
|
|
||||||
|
davinci::ImagePtr imagePtr = device.newImageAsset();
|
||||||
|
imagePtr->initWithPixelData(device, gltfImage.width, gltfImage.height,
|
||||||
|
_getPixelFormatFromGltf(gltfImage.component, gltfImage.pixel_type), gltfImage.image.data(), gltfImage.image.size());
|
||||||
|
|
||||||
|
gltfImage.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)imagePtr->getID())));
|
||||||
|
}
|
||||||
|
|
||||||
|
for (size_t i = 0; i < gltfModel.textures.size(); i++)
|
||||||
|
{
|
||||||
|
tinygltf::Texture& gltfTexture = gltfModel.textures[i];
|
||||||
|
if (gltfTexture.source < 0 || gltfTexture.source >= (int)gltfModel.images.size())
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
tinygltf::Image& gltfImage = gltfModel.images[gltfTexture.source];
|
||||||
|
if (gltfImage.width <= 0 || gltfImage.height <= 0 || gltfImage.component <= 0 || gltfImage.component > 4)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.pushNewMeshAsset(mesh);
|
int32_t imageID = gltfImage.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||||
|
davinci::ImagePtr imagePtr = device.getImage(imageID);
|
||||||
|
|
||||||
|
davinci::TexturePtr texturePtr = device.newTextureAsset();
|
||||||
|
texturePtr->setImage(imagePtr);
|
||||||
|
|
||||||
|
gltfTexture.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)texturePtr->getID())));
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
davinci::TexturePtr _getTexturePtr(tinygltf::Model& gltfModel, davinci::Device& device, int gltfTextureIndex)
|
||||||
|
{
|
||||||
|
if (gltfTextureIndex < 0 || gltfTextureIndex >= gltfModel.textures.size()) return nullptr;
|
||||||
|
tinygltf::Texture& gltfTexture = gltfModel.textures[gltfTextureIndex];
|
||||||
|
|
||||||
|
int32_t textureID = gltfTexture.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||||
|
return device.getTexture(textureID);
|
||||||
|
}
|
||||||
|
|
||||||
|
davinci::fVector4 _getVector4FromDoubleArray(const std::vector<double>& doubleArray)
|
||||||
|
{
|
||||||
|
if (doubleArray.size() != 4) return davinci::fVector4::ONE;
|
||||||
|
return davinci::fVector4((float32_t)doubleArray[0], (float32_t)doubleArray[1], (float32_t)doubleArray[2], (float32_t)doubleArray[3]);
|
||||||
|
}
|
||||||
|
|
||||||
|
davinci::fMatrix3 _getTextureTransform(const tinygltf::ExtensionMap& gltfTextureInfoExternsionMap)
|
||||||
|
{
|
||||||
|
davinci::fMatrix3 textureTransform = davinci::fMatrix3::IDENTITY;
|
||||||
|
|
||||||
|
auto transformExternsions = gltfTextureInfoExternsionMap.find("KHR_texture_transform");
|
||||||
|
if (transformExternsions != gltfTextureInfoExternsionMap.end())
|
||||||
|
{
|
||||||
|
davinci::fVector2 scale = davinci::fVector2::ONE;
|
||||||
|
const tinygltf::Value& scaleArray = transformExternsions->second.Get("scale");
|
||||||
|
if (scaleArray.IsArray() && scaleArray.ArrayLen()>=2 &&
|
||||||
|
scaleArray.Get(0).IsNumber() && scaleArray.Get(1).IsNumber())
|
||||||
|
{
|
||||||
|
scale = davinci::fVector2(
|
||||||
|
(float32_t)(scaleArray.Get(0).GetNumberAsDouble()),
|
||||||
|
(float32_t)(scaleArray.Get(1).GetNumberAsDouble())
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
float32_t rotate = 0.f;
|
||||||
|
const tinygltf::Value& rotationValue = transformExternsions->second.Get("rotation");
|
||||||
|
if (rotationValue.IsNumber())
|
||||||
|
{
|
||||||
|
rotate = (float32_t)rotationValue.GetNumberAsDouble();
|
||||||
|
}
|
||||||
|
|
||||||
|
davinci::fVector2 offset = davinci::fVector2::ZERO;
|
||||||
|
const tinygltf::Value& offsetArray = transformExternsions->second.Get("offset");
|
||||||
|
if (offsetArray.IsArray() && offsetArray.ArrayLen()>=2 &&
|
||||||
|
offsetArray.Get(0).IsNumber() && offsetArray.Get(1).IsNumber())
|
||||||
|
{
|
||||||
|
offset = davinci::fVector2(
|
||||||
|
(float32_t)(offsetArray.Get(0).GetNumberAsDouble()),
|
||||||
|
(float32_t)(offsetArray.Get(1).GetNumberAsDouble())
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
textureTransform = davinci::fMatrix3::makeTrans(offset) *
|
||||||
|
davinci::fMatrix3::makeRotate(rotate) * davinci::fMatrix3::makeScale(scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
return textureTransform;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool _loadMaterial(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
|
||||||
|
{
|
||||||
|
for (size_t i = 0; i < gltfModel.materials.size(); i++)
|
||||||
|
{
|
||||||
|
tinygltf::Material& gltfMaterial = gltfModel.materials[i];
|
||||||
|
|
||||||
|
//create new material
|
||||||
|
davinci::MaterialPtr materialPtr = create_standard_material(&device, "pbr:gltf");
|
||||||
|
|
||||||
|
//apply matellic roughness info
|
||||||
|
const tinygltf::PbrMetallicRoughness& gltfPBRMetllicRoughness = gltfMaterial.pbrMetallicRoughness;
|
||||||
|
|
||||||
|
//base color texture
|
||||||
|
const tinygltf::TextureInfo& gltfBaseColorTextureInfo = gltfPBRMetllicRoughness.baseColorTexture;
|
||||||
|
davinci::TextureInfo baseColorTextureInfo = davinci::TextureInfo{
|
||||||
|
_getTexturePtr(gltfModel, device, gltfBaseColorTextureInfo.index),
|
||||||
|
gltfBaseColorTextureInfo.texCoord,
|
||||||
|
_getTextureTransform(gltfBaseColorTextureInfo.extensions)
|
||||||
|
};
|
||||||
|
materialPtr->setParam("u_baseColorTextureInfo", baseColorTextureInfo);
|
||||||
|
|
||||||
|
//matallic & roughness texture
|
||||||
|
const tinygltf::TextureInfo& gltfMetalicRoughnessTextureInfo = gltfPBRMetllicRoughness.metallicRoughnessTexture;
|
||||||
|
davinci::TextureInfo metalicRoughnessTextureInfo = davinci::TextureInfo{
|
||||||
|
_getTexturePtr(gltfModel, device, gltfMetalicRoughnessTextureInfo.index),
|
||||||
|
gltfMetalicRoughnessTextureInfo.texCoord,
|
||||||
|
_getTextureTransform(gltfMetalicRoughnessTextureInfo.extensions),
|
||||||
|
};
|
||||||
|
materialPtr->setParam("u_metalicRoughnessTextureInfo", baseColorTextureInfo);
|
||||||
|
materialPtr->setParam("u_metalicFactor", static_cast<float32_t>(gltfPBRMetllicRoughness.metallicFactor));
|
||||||
|
materialPtr->setParam("u_roughnessFactor", static_cast<float32_t>(gltfPBRMetllicRoughness.roughnessFactor));
|
||||||
|
|
||||||
|
//normal texture
|
||||||
|
const tinygltf::NormalTextureInfo& gltfNormalTextureInfo = gltfMaterial.normalTexture;
|
||||||
|
davinci::TextureInfo normalTextureInfo = davinci::TextureInfo{
|
||||||
|
_getTexturePtr(gltfModel, device, gltfNormalTextureInfo.index),
|
||||||
|
gltfNormalTextureInfo.texCoord,
|
||||||
|
_getTextureTransform(gltfNormalTextureInfo.extensions),
|
||||||
|
};
|
||||||
|
materialPtr->setParam("u_normalTextureInfo", normalTextureInfo);
|
||||||
|
materialPtr->setParam("u_normalTextureScale", static_cast<float32_t>(gltfMaterial.normalTexture.scale));
|
||||||
|
|
||||||
|
//load shader
|
||||||
|
if (!(materialPtr->setupMaterial()))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
gltfMaterial.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)materialPtr->getID())));
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -298,8 +777,7 @@ bool _loadLightExternsion(const tinygltf::Model& gltfModel, std::vector<davinci:
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool _loadSceneNodes(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene, const std::vector<davinci::LightComponent::LightDefine>& lightsArray)
|
||||||
bool _loadSceneNodes(const tinygltf::Model& gltfModel, davinci::Scene& scene, const std::vector<davinci::LightComponent::LightDefine>& lightsArray)
|
|
||||||
{
|
{
|
||||||
std::vector<std::pair<bool, davinci::SceneNodePtr>> sceneNodeArray;
|
std::vector<std::pair<bool, davinci::SceneNodePtr>> sceneNodeArray;
|
||||||
|
|
||||||
@@ -339,7 +817,10 @@ bool _loadSceneNodes(const tinygltf::Model& gltfModel, davinci::Scene& scene, co
|
|||||||
//add mesh component
|
//add mesh component
|
||||||
if (gltfNode.mesh != -1)
|
if (gltfNode.mesh != -1)
|
||||||
{
|
{
|
||||||
davinci::MeshConstPtr meshPtr = scene.getMesh(gltfNode.mesh);
|
tinygltf::Mesh& gltfMesh = gltfModel.meshes[gltfNode.mesh];
|
||||||
|
int32_t meshID = gltfMesh.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||||
|
|
||||||
|
davinci::MeshConstPtr meshPtr = device.getMesh(meshID);
|
||||||
if (meshPtr)
|
if (meshPtr)
|
||||||
{
|
{
|
||||||
davinci::MeshComponentPtr meshComponet = std::make_shared<davinci::MeshComponent>(sceneNode);
|
davinci::MeshComponentPtr meshComponet = std::make_shared<davinci::MeshComponent>(sceneNode);
|
||||||
@@ -447,7 +928,7 @@ bool _loadSceneNodes(const tinygltf::Model& gltfModel, davinci::Scene& scene, co
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
|
bool load_scene_from_gltf(const char* szSceneFiles, davinci::Device& device, davinci::Scene& scene)
|
||||||
{
|
{
|
||||||
std::filesystem::path sceneFilePath = std::filesystem::path(szSceneFiles);
|
std::filesystem::path sceneFilePath = std::filesystem::path(szSceneFiles);
|
||||||
|
|
||||||
@@ -458,7 +939,10 @@ bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
|
|||||||
}
|
}
|
||||||
|
|
||||||
tinygltf::Model gltfModel;
|
tinygltf::Model gltfModel;
|
||||||
|
|
||||||
tinygltf::TinyGLTF gltf_ctx;
|
tinygltf::TinyGLTF gltf_ctx;
|
||||||
|
gltf_ctx.SetPreserveImageChannels(true);
|
||||||
|
|
||||||
std::string err;
|
std::string err;
|
||||||
std::string warn;
|
std::string warn;
|
||||||
bool ret = false;
|
bool ret = false;
|
||||||
@@ -492,25 +976,37 @@ bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
|
|||||||
//dump to davinci scene
|
//dump to davinci scene
|
||||||
|
|
||||||
//load device buffer
|
//load device buffer
|
||||||
if (!_loadDeviceBuffer(gltfModel, scene))
|
if (!_loadDeviceBuffer(gltfModel, device, scene))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//load buffer view
|
//load buffer view
|
||||||
if (!_loadBufferView(gltfModel, scene))
|
if (!_loadBufferView(gltfModel, device, scene))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//load buffer accessor
|
//load buffer accessor
|
||||||
if (!_loadBufferAccessor(gltfModel, scene))
|
if (!_loadBufferAccessor(gltfModel, device, scene))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//load texture
|
||||||
|
if (!_loadTexture(gltfModel, device, scene))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//load material
|
||||||
|
if (!_loadMaterial(gltfModel, device, scene))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//load mesh
|
//load mesh
|
||||||
if (!_loadMesh(gltfModel, scene))
|
if (!_loadMesh(gltfModel, device, scene))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -523,7 +1019,7 @@ bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//load scene nodes
|
//load scene nodes
|
||||||
if (!_loadSceneNodes(gltfModel, scene, lightDefine))
|
if (!_loadSceneNodes(gltfModel, device, scene, lightDefine))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -539,13 +1035,13 @@ bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool export_mesh_to_obj(const davinci::Scene& scene)
|
bool export_mesh_to_obj(const davinci::Device& device, const davinci::Scene& scene)
|
||||||
{
|
{
|
||||||
|
#if 0
|
||||||
int32_t meshCounts = scene.getMeshCounts();
|
int32_t meshCounts = device.getMeshCounts();
|
||||||
for (int32_t meshIndex = 0; meshIndex < meshCounts; meshIndex++)
|
for (int32_t meshIndex = 0; meshIndex < meshCounts; meshIndex++)
|
||||||
{
|
{
|
||||||
davinci::MeshConstPtr mesh = scene.getMesh(meshIndex);
|
davinci::MeshConstPtr mesh = device.getMesh(meshIndex);
|
||||||
|
|
||||||
const std::string& meshName = mesh->getName();
|
const std::string& meshName = mesh->getName();
|
||||||
if (meshName.empty()) {
|
if (meshName.empty()) {
|
||||||
@@ -609,30 +1105,9 @@ bool export_mesh_to_obj(const davinci::Scene& scene)
|
|||||||
davinci::DeviceBufferAccessorConstPtr indexBufferAccessor = primitive->indices;
|
davinci::DeviceBufferAccessorConstPtr indexBufferAccessor = primitive->indices;
|
||||||
indexBufferAccessor->walk3([=](const uint8_t* ptr0, const uint8_t* ptr1, const uint8_t* ptr2, size_t index) {
|
indexBufferAccessor->walk3([=](const uint8_t* ptr0, const uint8_t* ptr1, const uint8_t* ptr2, size_t index) {
|
||||||
|
|
||||||
uint32_t indice0, indice1, indice2;
|
uint32_t indice0 = *((uint16_t*)ptr0) + 1;
|
||||||
if (indexBufferAccessor->getComponentType() == davinci::CT_Uint16)
|
uint32_t indice1 = *((uint16_t*)ptr1) + 1;
|
||||||
{
|
uint32_t indice2 = *((uint16_t*)ptr2) + 1;
|
||||||
indice0 = *((uint16_t*)ptr0) + 1;
|
|
||||||
indice1 = *((uint16_t*)ptr1) + 1;
|
|
||||||
indice2 = *((uint16_t*)ptr2) + 1;
|
|
||||||
}
|
|
||||||
else if (indexBufferAccessor->getComponentType() == davinci::CT_Uint32)
|
|
||||||
{
|
|
||||||
indice0 = *((uint32_t*)ptr0) + 1;
|
|
||||||
indice1 = *((uint32_t*)ptr1) + 1;
|
|
||||||
indice2 = *((uint32_t*)ptr2) + 1;
|
|
||||||
}
|
|
||||||
else if (indexBufferAccessor->getComponentType() == davinci::CT_Uint8)
|
|
||||||
{
|
|
||||||
indice0 = *((uint8_t*)ptr0) + 1;
|
|
||||||
indice1 = *((uint8_t*)ptr1) + 1;
|
|
||||||
indice2 = *((uint8_t*)ptr2) + 1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//error
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bHasTex0)
|
if (bHasTex0)
|
||||||
{
|
{
|
||||||
@@ -679,6 +1154,7 @@ bool export_mesh_to_obj(const davinci::Scene& scene)
|
|||||||
|
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,174 @@
|
|||||||
|
#include "standard/dvu_standard_material.h"
|
||||||
|
#include "device/dvc_device.h"
|
||||||
|
#include "asset/dvc_material.h"
|
||||||
|
|
||||||
|
DV_UTILS_BEGIN_NAMESPACE
|
||||||
|
|
||||||
|
class PbrGltfMaterial : public davinci::Material
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PbrGltfMaterial(int32_t id, const char* name) : davinci::Material(id, name)
|
||||||
|
{
|
||||||
|
setVertexShader("dv_standard_shaders.dll", "standard+worldpos+normal+uv0");
|
||||||
|
setFragementShader("dv_standard_shaders.dll", "pbr:gltf");
|
||||||
|
|
||||||
|
registerParam<davinci::TextureInfo>("u_baseColorTextureInfo", {});
|
||||||
|
registerParam<davinci::TextureInfo>("u_metalicRoughnessTextureInfo", {});
|
||||||
|
registerParam<float32_t>("u_metalicFactor", 1.f);
|
||||||
|
registerParam<float32_t>("u_roughnessFactor", 1.f);
|
||||||
|
registerParam<davinci::TextureInfo>("u_normalTextureInfo", {});
|
||||||
|
registerParam<float32_t>("u_normalTextureScale", 1.f);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class PhongMaterial : public davinci::Material
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PhongMaterial(int32_t id, const char* name) : davinci::Material(id, name)
|
||||||
|
{
|
||||||
|
setVertexShader("dv_standard_shaders.dll", "standard+worldpos+normal-uv0");
|
||||||
|
setFragementShader("dv_standard_shaders.dll", "classic:phong");
|
||||||
|
|
||||||
|
registerParam<davinci::fVector4>("u_materialColor", davinci::fVector4::GRAY);
|
||||||
|
registerParam<float32_t>("u_specularShininess", 64.f);
|
||||||
|
registerParam<float32_t>("u_specularStrength", 5.f);
|
||||||
|
}
|
||||||
|
virtual bool pickupParam(const davinci::MaterialConstPtr orginalMaterial) override
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class SolidColorMaterial : public davinci::Material
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SolidColorMaterial(int32_t id, const char* name) : davinci::Material(id, name)
|
||||||
|
{
|
||||||
|
setVertexShader("dv_standard_shaders.dll", "standard-worldpos-normal-uv0");
|
||||||
|
setFragementShader("dv_standard_shaders.dll", "debug:solid_color");
|
||||||
|
|
||||||
|
registerParam<davinci::fVector4>("u_solidColor", davinci::fVector4::WHITE);
|
||||||
|
}
|
||||||
|
virtual bool pickupParam(const davinci::MaterialConstPtr orginalMaterial) override
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class BaseColorTextureMaterial : public davinci::Material
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BaseColorTextureMaterial(int32_t id, const char* name) : davinci::Material(id, name)
|
||||||
|
{
|
||||||
|
setVertexShader("dv_standard_shaders.dll", "standard+worldpos-normal+uv0");
|
||||||
|
setFragementShader("dv_standard_shaders.dll", "debug:show_texture");
|
||||||
|
|
||||||
|
registerParam<davinci::TextureInfo>("u_textureInfo", {});
|
||||||
|
}
|
||||||
|
virtual bool pickupParam(const davinci::MaterialConstPtr orginalMaterial) override
|
||||||
|
{
|
||||||
|
davinci::TextureInfo baseColorTextureInfo;
|
||||||
|
if (!(orginalMaterial->getParam("u_baseColorTextureInfo", baseColorTextureInfo)))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->setParam("u_textureInfo", baseColorTextureInfo);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class NormalTextureMaterial : public davinci::Material
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
NormalTextureMaterial(int32_t id, const char* name) : davinci::Material(id, name)
|
||||||
|
{
|
||||||
|
setVertexShader("dv_standard_shaders.dll", "standard+worldpos-normal+uv0");
|
||||||
|
setFragementShader("dv_standard_shaders.dll", "debug:show_texture");
|
||||||
|
|
||||||
|
registerParam<davinci::TextureInfo>("u_textureInfo", {});
|
||||||
|
}
|
||||||
|
virtual bool pickupParam(const davinci::MaterialConstPtr orginalMaterial) override
|
||||||
|
{
|
||||||
|
davinci::TextureInfo normalTextureInfo;
|
||||||
|
if (!(orginalMaterial->getParam("u_normalTextureInfo", normalTextureInfo)))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->setParam("u_textureInfo", normalTextureInfo);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class TextureCoordinates0Material : public davinci::Material
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TextureCoordinates0Material(int32_t id, const char* name) : davinci::Material(id, name)
|
||||||
|
{
|
||||||
|
setVertexShader("dv_standard_shaders.dll", "standard+worldpos-normal+uv0");
|
||||||
|
setFragementShader("dv_standard_shaders.dll", "debug:texture_coordinates");
|
||||||
|
|
||||||
|
registerParam<int32_t>("u_texCoord", 0);
|
||||||
|
}
|
||||||
|
virtual bool pickupParam(const davinci::MaterialConstPtr orginalMaterial) override
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class GeometryNormalMaterial : public davinci::Material
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
GeometryNormalMaterial(int32_t id, const char* name) : davinci::Material(id, name)
|
||||||
|
{
|
||||||
|
setVertexShader("dv_standard_shaders.dll", "standard+worldpos+normal-uv0");
|
||||||
|
setFragementShader("dv_standard_shaders.dll", "debug:geometry_normal");
|
||||||
|
}
|
||||||
|
virtual bool pickupParam(const davinci::MaterialConstPtr orginalMaterial) override
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
davinci::MaterialPtr create_standard_material(davinci::Device* device, const char* name)
|
||||||
|
{
|
||||||
|
if(strcmp(name, "pbr:gltf")==0)
|
||||||
|
{
|
||||||
|
davinci::MaterialPtr materialPtr = device->newMaterialAsset<PbrGltfMaterial>(name);
|
||||||
|
return materialPtr;
|
||||||
|
}
|
||||||
|
else if(strcmp(name, "classic:phong")==0)
|
||||||
|
{
|
||||||
|
davinci::MaterialPtr materialPtr = device->newMaterialAsset<PhongMaterial>(name);
|
||||||
|
return materialPtr;
|
||||||
|
}
|
||||||
|
else if(strcmp(name, "debug:solid_color")==0)
|
||||||
|
{
|
||||||
|
davinci::MaterialPtr materialPtr = device->newMaterialAsset<SolidColorMaterial>(name);
|
||||||
|
return materialPtr;
|
||||||
|
}
|
||||||
|
else if (strcmp(name, "debug:base_color_texture")==0)
|
||||||
|
{
|
||||||
|
davinci::MaterialPtr materialPtr = device->newMaterialAsset<BaseColorTextureMaterial>(name);
|
||||||
|
return materialPtr;
|
||||||
|
}
|
||||||
|
else if (strcmp(name, "debug:normal_texture")==0)
|
||||||
|
{
|
||||||
|
davinci::MaterialPtr materialPtr = device->newMaterialAsset<NormalTextureMaterial>(name);
|
||||||
|
return materialPtr;
|
||||||
|
}
|
||||||
|
else if (strcmp(name, "debug:texture_coordinates_0")==0)
|
||||||
|
{
|
||||||
|
davinci::MaterialPtr materialPtr = device->newMaterialAsset<TextureCoordinates0Material>(name);
|
||||||
|
return materialPtr;
|
||||||
|
}
|
||||||
|
else if (strcmp(name, "debug:geometry_normal")==0)
|
||||||
|
{
|
||||||
|
davinci::MaterialPtr materialPtr = device->newMaterialAsset<GeometryNormalMaterial>(name);
|
||||||
|
return materialPtr;
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
DV_UTILS_END_NAMESPACE
|
||||||
@@ -2,5 +2,4 @@ set(GTest_DIR $ENV{LIBRARIES_SDK_ROOT}/gtest/lib/cmake/GTest)
|
|||||||
find_package(GTest CONFIG REQUIRED)
|
find_package(GTest CONFIG REQUIRED)
|
||||||
|
|
||||||
add_subdirectory(unit)
|
add_subdirectory(unit)
|
||||||
add_subdirectory(shader)
|
|
||||||
add_subdirectory(rasterization)
|
add_subdirectory(rasterization)
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ void Canvas::reset(int32_t width, int32_t height)
|
|||||||
{
|
{
|
||||||
m_pixels[i].fragementID = -1;
|
m_pixels[i].fragementID = -1;
|
||||||
m_pixels[i].mask = 0;
|
m_pixels[i].mask = 0;
|
||||||
m_pixels[i].color = 0;
|
m_pixels[i].color = davinci::fVector3::BLACK;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_fragementArray.clear();
|
m_fragementArray.clear();
|
||||||
|
|||||||
@@ -1,28 +0,0 @@
|
|||||||
add_library(TestShader SHARED
|
|
||||||
dll_main.cpp
|
|
||||||
test_vertex_shader.h
|
|
||||||
test_vertex_shader.cpp
|
|
||||||
test_vertex_shader.osl
|
|
||||||
test_pixel_shader.h
|
|
||||||
test_pixel_shader.cpp
|
|
||||||
test_pixel_shader.osl
|
|
||||||
)
|
|
||||||
|
|
||||||
add_definitions(-DDV_SHADER_EXPORTS)
|
|
||||||
|
|
||||||
target_include_directories(TestShader
|
|
||||||
PRIVATE
|
|
||||||
${DV_AUTO_INCLUDE_PATH}
|
|
||||||
${DV_CORE_INCLUDE_PATH}
|
|
||||||
)
|
|
||||||
|
|
||||||
target_link_libraries(TestShader
|
|
||||||
dv_core
|
|
||||||
)
|
|
||||||
|
|
||||||
#################
|
|
||||||
# copy runtime dll(for debug)
|
|
||||||
#################
|
|
||||||
add_custom_command(
|
|
||||||
TARGET TestShader POST_BUILD
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:TestShader> ${CMAKE_BINARY_DIR}/source/console/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>)
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
#include "dv_config.h"
|
|
||||||
#include "shader/dvc_shader_interface.h"
|
|
||||||
|
|
||||||
#include "test_vertex_shader.h"
|
|
||||||
#include "test_pixel_shader.h"
|
|
||||||
|
|
||||||
class TestShaderInterface : public davinci::ShaderFileInterface
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual davinci::VertexShaderInterface* getVertexShader(const char* szName)
|
|
||||||
{
|
|
||||||
static TestVertexShader testVertexShader;
|
|
||||||
return &testVertexShader;
|
|
||||||
}
|
|
||||||
virtual davinci::PixelShaderInterface* getPixelShader(const char* szName)
|
|
||||||
{
|
|
||||||
static TestPixelShader testPixelShader;
|
|
||||||
return &testPixelShader;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
extern "C"
|
|
||||||
{
|
|
||||||
|
|
||||||
__declspec(dllexport) davinci::ShaderFileInterface* ShaderFileInterface()
|
|
||||||
{
|
|
||||||
static TestShaderInterface theInterface;
|
|
||||||
return &theInterface;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,109 +0,0 @@
|
|||||||
OpenShadingLanguage 1.00
|
|
||||||
# Compiled by oslc 1.13.12.0
|
|
||||||
# options:
|
|
||||||
shader phong_shader
|
|
||||||
param point v_position 0 0 0 %read{2147483647,-1} %write{0,0} %initexpr
|
|
||||||
param vector v_normal 0 1 0 %read{3,3} %write{2147483647,-1}
|
|
||||||
param vector v_toCamera 0 0 0 %read{2,2} %write{2147483647,-1}
|
|
||||||
param vector v_toLight 0 0 0 %read{1,1} %write{2147483647,-1}
|
|
||||||
oparam color resultRGB 0 0 0 %read{2147483647,-1} %write{27,27}
|
|
||||||
local vector vL %read{4,14} %write{1,1}
|
|
||||||
local vector vV %read{8,8} %write{2,2}
|
|
||||||
local vector vN %read{4,18} %write{3,3}
|
|
||||||
local vector vR %read{2147483647,-1} %write{7,7}
|
|
||||||
local vector vH %read{18,18} %write{9,9}
|
|
||||||
local color u_ambientColor %read{13,13} %write{10,10}
|
|
||||||
local color u_matColor %read{13,23} %write{11,11}
|
|
||||||
local color u_lightColor %read{17,24} %write{12,12}
|
|
||||||
local color colAmbient %read{25,25} %write{13,13}
|
|
||||||
local float ndotl %read{16,20} %write{15,15}
|
|
||||||
local color colDiff %read{25,25} %write{17,17}
|
|
||||||
local float spec %read{21,21} %write{19,19}
|
|
||||||
local color colSpec %read{26,26} %write{24,24}
|
|
||||||
local color final %read{27,27} %write{26,26}
|
|
||||||
const vector $const1 0 0 0 %read{0,0} %write{2147483647,-1}
|
|
||||||
temp float $tmp1 %read{5,5} %write{4,4}
|
|
||||||
temp float $tmp2 %read{6,6} %write{5,5}
|
|
||||||
const float $const3 2 %read{5,5} %write{2147483647,-1}
|
|
||||||
temp vector $tmp3 %read{7,7} %write{6,6}
|
|
||||||
temp vector $tmp4 %read{9,9} %write{8,8}
|
|
||||||
temp int $tmp5 %read{2147483647,-1} %write{10,10}
|
|
||||||
const string $const4 "env:ambient_color" %read{10,10} %write{2147483647,-1}
|
|
||||||
temp int $tmp6 %read{2147483647,-1} %write{11,11}
|
|
||||||
const string $const5 "self:mat_color" %read{11,11} %write{2147483647,-1}
|
|
||||||
temp int $tmp7 %read{2147483647,-1} %write{12,12}
|
|
||||||
const string $const6 "light0:color" %read{12,12} %write{2147483647,-1}
|
|
||||||
temp float $tmp8 %read{15,15} %write{14,14}
|
|
||||||
const float $const8 0 %read{15,20} %write{2147483647,-1}
|
|
||||||
temp color $tmp9 %read{17,17} %write{16,16}
|
|
||||||
temp float $tmp10 %read{19,19} %write{18,18}
|
|
||||||
temp float $tmp11 %read{22,22} %write{20,20}
|
|
||||||
temp float $tmp12 %read{22,22} %write{21,21}
|
|
||||||
const float $const10 64 %read{21,21} %write{2147483647,-1}
|
|
||||||
temp float $tmp13 %read{23,23} %write{22,22}
|
|
||||||
temp color $tmp14 %read{24,24} %write{23,23}
|
|
||||||
temp color $tmp15 %read{26,26} %write{25,25}
|
|
||||||
const vector $const11 0.454545438 0.454545438 0.454545438 %read{27,27} %write{2147483647,-1}
|
|
||||||
code v_position
|
|
||||||
# test_pixel_shader.osl:4
|
|
||||||
# point v_position = vector(0,0,0),
|
|
||||||
assign v_position $const1 %filename{"test_pixel_shader.osl"} %line{4} %argrw{"wr"}
|
|
||||||
code ___main___
|
|
||||||
# test_pixel_shader.osl:11
|
|
||||||
# vector vL = normalize(v_toLight);
|
|
||||||
normalize vL v_toLight %filename{"test_pixel_shader.osl"} %line{11} %argrw{"wr"}
|
|
||||||
# test_pixel_shader.osl:12
|
|
||||||
# vector vV = normalize(v_toCamera);
|
|
||||||
normalize vV v_toCamera %line{12} %argrw{"wr"}
|
|
||||||
# test_pixel_shader.osl:13
|
|
||||||
# vector vN = normalize(v_normal);
|
|
||||||
normalize vN v_normal %line{13} %argrw{"wr"}
|
|
||||||
# test_pixel_shader.osl:14
|
|
||||||
# vector vR = 2 * dot(vL, vN)*vN - vL;
|
|
||||||
dot $tmp1 vL vN %line{14} %argrw{"wrr"}
|
|
||||||
mul $tmp2 $const3 $tmp1 %argrw{"wrr"}
|
|
||||||
mul $tmp3 $tmp2 vN %argrw{"wrr"}
|
|
||||||
sub vR $tmp3 vL %argrw{"wrr"}
|
|
||||||
# test_pixel_shader.osl:15
|
|
||||||
# vector vH = normalize(vL + vV);
|
|
||||||
add $tmp4 vL vV %line{15} %argrw{"wrr"}
|
|
||||||
normalize vH $tmp4 %argrw{"wr"}
|
|
||||||
# test_pixel_shader.osl:18
|
|
||||||
# getattribute("env:ambient_color", u_ambientColor);
|
|
||||||
getattribute $tmp5 $const4 u_ambientColor %line{18} %argrw{"wrw"}
|
|
||||||
# test_pixel_shader.osl:21
|
|
||||||
# getattribute("self:mat_color", u_matColor);
|
|
||||||
getattribute $tmp6 $const5 u_matColor %line{21} %argrw{"wrw"}
|
|
||||||
# test_pixel_shader.osl:24
|
|
||||||
# getattribute("light0:color", u_lightColor);
|
|
||||||
getattribute $tmp7 $const6 u_lightColor %line{24} %argrw{"wrw"}
|
|
||||||
# test_pixel_shader.osl:26
|
|
||||||
# color colAmbient = u_ambientColor*u_matColor;
|
|
||||||
mul colAmbient u_ambientColor u_matColor %line{26} %argrw{"wrr"}
|
|
||||||
# test_pixel_shader.osl:28
|
|
||||||
# float ndotl = max(dot(vN, vL), 0);
|
|
||||||
dot $tmp8 vN vL %line{28} %argrw{"wrr"}
|
|
||||||
max ndotl $tmp8 $const8 %argrw{"wrr"}
|
|
||||||
# test_pixel_shader.osl:29
|
|
||||||
# color colDiff = ndotl * u_matColor * u_lightColor;
|
|
||||||
mul $tmp9 ndotl u_matColor %line{29} %argrw{"wrr"}
|
|
||||||
mul colDiff $tmp9 u_lightColor %argrw{"wrr"}
|
|
||||||
# test_pixel_shader.osl:31
|
|
||||||
# float spec = max(dot(vN, vH), 0);
|
|
||||||
dot $tmp10 vN vH %line{31} %argrw{"wrr"}
|
|
||||||
max spec $tmp10 $const8 %argrw{"wrr"}
|
|
||||||
# test_pixel_shader.osl:32
|
|
||||||
# color colSpec = step(0, ndotl) * pow(spec, 64) * u_matColor * u_lightColor;
|
|
||||||
step $tmp11 $const8 ndotl %line{32} %argrw{"wrr"}
|
|
||||||
pow $tmp12 spec $const10 %argrw{"wrr"}
|
|
||||||
mul $tmp13 $tmp11 $tmp12 %argrw{"wrr"}
|
|
||||||
mul $tmp14 $tmp13 u_matColor %argrw{"wrr"}
|
|
||||||
mul colSpec $tmp14 u_lightColor %argrw{"wrr"}
|
|
||||||
# test_pixel_shader.osl:34
|
|
||||||
# color final = colAmbient + colDiff + colSpec;
|
|
||||||
add $tmp15 colAmbient colDiff %line{34} %argrw{"wrr"}
|
|
||||||
add final $tmp15 colSpec %argrw{"wrr"}
|
|
||||||
# test_pixel_shader.osl:37
|
|
||||||
# resultRGB = pow(final, vector(1.0/2.2));
|
|
||||||
pow resultRGB final $const11 %line{37} %argrw{"wrr"}
|
|
||||||
end
|
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
OpenShadingLanguage 1.00
|
|
||||||
# Compiled by oslc 1.13.12.0
|
|
||||||
# options:
|
|
||||||
shader standard_shader
|
|
||||||
param point a_position 0 0 0 %meta{string,attribute,"POSITION"} %read{5,5} %write{0,0} %initexpr
|
|
||||||
param vector a_normal 0 1 0 %meta{string,attribute,"NORMAL"} %read{7,7} %write{2147483647,-1}
|
|
||||||
param float[2] a_uv 0 0 %meta{string,attribute,"TEXCOORD_0"} %read{8,8} %write{2147483647,-1}
|
|
||||||
oparam point v_position 0 0 0 %read{9,11} %write{6,6}
|
|
||||||
oparam vector v_normal 0 1 0 %read{2147483647,-1} %write{7,7}
|
|
||||||
oparam float[2] v_uv 0 0 %read{2147483647,-1} %write{8,8}
|
|
||||||
oparam vector v_toCamera 0 0 0 %read{2147483647,-1} %write{10,10}
|
|
||||||
oparam vector v_toLight 0 0 0 %read{2147483647,-1} %write{12,12}
|
|
||||||
local matrix mat_world %read{5,5} %write{1,1}
|
|
||||||
local matrix mat_camera_view_proj %read{6,6} %write{2,2}
|
|
||||||
local point camera_position %read{9,9} %write{3,3}
|
|
||||||
local point light0_position %read{11,11} %write{4,4}
|
|
||||||
const vector $const1 0 0 0 %read{0,0} %write{2147483647,-1}
|
|
||||||
temp int $tmp1 %read{2147483647,-1} %write{1,1}
|
|
||||||
const string $const2 "self:world_transform" %read{1,1} %write{2147483647,-1}
|
|
||||||
temp int $tmp2 %read{2147483647,-1} %write{2,2}
|
|
||||||
const string $const3 "camera:view_proj" %read{2,2} %write{2147483647,-1}
|
|
||||||
temp int $tmp3 %read{2147483647,-1} %write{3,3}
|
|
||||||
const string $const4 "camera:position" %read{3,3} %write{2147483647,-1}
|
|
||||||
temp int $tmp4 %read{2147483647,-1} %write{4,4}
|
|
||||||
const string $const5 "light0:position" %read{4,4} %write{2147483647,-1}
|
|
||||||
temp point $tmp5 %read{6,6} %write{5,5}
|
|
||||||
temp vector $tmp6 %read{10,10} %write{9,9}
|
|
||||||
temp vector $tmp7 %read{12,12} %write{11,11}
|
|
||||||
code a_position
|
|
||||||
# test_vertex_shader.osl:6
|
|
||||||
# point a_position = vector(0, 0, 0) [[ string attribute="POSITION"]],
|
|
||||||
assign a_position $const1 %filename{"test_vertex_shader.osl"} %line{6} %argrw{"wr"}
|
|
||||||
code ___main___
|
|
||||||
# test_vertex_shader.osl:19
|
|
||||||
# getattribute("self:world_transform", mat_world);
|
|
||||||
getattribute $tmp1 $const2 mat_world %filename{"test_vertex_shader.osl"} %line{19} %argrw{"wrw"}
|
|
||||||
# test_vertex_shader.osl:25
|
|
||||||
# getattribute("camera:view_proj", mat_camera_view_proj);
|
|
||||||
getattribute $tmp2 $const3 mat_camera_view_proj %line{25} %argrw{"wrw"}
|
|
||||||
# test_vertex_shader.osl:28
|
|
||||||
# getattribute("camera:position", camera_position);
|
|
||||||
getattribute $tmp3 $const4 camera_position %line{28} %argrw{"wrw"}
|
|
||||||
# test_vertex_shader.osl:31
|
|
||||||
# getattribute("light0:position", light0_position);
|
|
||||||
getattribute $tmp4 $const5 light0_position %line{31} %argrw{"wrw"}
|
|
||||||
# test_vertex_shader.osl:34
|
|
||||||
# v_position = transform(mat_camera_view_proj, transform(mat_world, a_position));
|
|
||||||
transform $tmp5 mat_world a_position %line{34} %argrw{"wrr"}
|
|
||||||
transform v_position mat_camera_view_proj $tmp5 %argrw{"wrr"}
|
|
||||||
# test_vertex_shader.osl:35
|
|
||||||
# v_normal = a_normal;
|
|
||||||
assign v_normal a_normal %line{35} %argrw{"wr"}
|
|
||||||
# test_vertex_shader.osl:36
|
|
||||||
# v_uv = a_uv;
|
|
||||||
arraycopy v_uv a_uv %line{36} %argrw{"wr"}
|
|
||||||
# test_vertex_shader.osl:38
|
|
||||||
# v_toCamera = normalize(camera_position-v_position);
|
|
||||||
sub $tmp6 camera_position v_position %line{38} %argrw{"wrr"}
|
|
||||||
normalize v_toCamera $tmp6 %argrw{"wr"}
|
|
||||||
# test_vertex_shader.osl:39
|
|
||||||
# v_toLight = normalize(light0_position-v_position);
|
|
||||||
sub $tmp7 light0_position v_position %line{39} %argrw{"wrr"}
|
|
||||||
normalize v_toLight $tmp7 %argrw{"wr"}
|
|
||||||
end
|
|
||||||
@@ -1,76 +0,0 @@
|
|||||||
#include "test_pixel_shader.h"
|
|
||||||
|
|
||||||
const char* TestPixelShader::getName(void) const
|
|
||||||
{
|
|
||||||
return "test_pixel_shader";
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestPixelShader::prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestPixelShader::process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData, davinci::fVector4& color)
|
|
||||||
{
|
|
||||||
const davinci::VertexDesc::Element* v_position_Element = veretexDesc.getElement("v_position");
|
|
||||||
const davinci::fVector3* v_position = (const davinci::fVector3*)(pixelData + (v_position_Element->offset / sizeof(float32_t)));
|
|
||||||
|
|
||||||
const davinci::VertexDesc::Element* v_normal_Element = veretexDesc.getElement("v_normal");
|
|
||||||
const davinci::fVector3* v_normal = (const davinci::fVector3*)(pixelData + (v_normal_Element->offset / sizeof(float32_t)));
|
|
||||||
|
|
||||||
const davinci::VertexDesc::Element* v_uv_Element = veretexDesc.getElement("v_uv");
|
|
||||||
const float32_t* v_uv = (const float32_t*)(pixelData + (v_uv_Element->offset / sizeof(float32_t)));
|
|
||||||
|
|
||||||
const davinci::VertexDesc::Element* v_toCamera_Element = veretexDesc.getElement("v_toCamera");
|
|
||||||
const davinci::fVector3* v_toCamera = (const davinci::fVector3*)(pixelData + (v_toCamera_Element->offset / sizeof(float32_t)));
|
|
||||||
|
|
||||||
const davinci::VertexDesc::Element* v_toLight_Element = veretexDesc.getElement("v_toLight");
|
|
||||||
const davinci::fVector3* v_toLight = (const davinci::fVector3*)(pixelData + (v_toLight_Element->offset / sizeof(float32_t)));
|
|
||||||
|
|
||||||
const davinci::VertexDesc::Element* v_color0_Element = veretexDesc.getElement("v_color0");
|
|
||||||
const davinci::fVector3* v_color0 = (const davinci::fVector3*)(pixelData + (v_color0_Element->offset / sizeof(float32_t)));
|
|
||||||
|
|
||||||
//vector vL = normalize(v_toLight);
|
|
||||||
davinci::fVector3 vL = *v_toLight;
|
|
||||||
vL.normalise();
|
|
||||||
|
|
||||||
//vector vV = normalize(v_toCamera);
|
|
||||||
davinci::fVector3 vV = *v_toCamera;
|
|
||||||
vV.normalise();
|
|
||||||
|
|
||||||
//vector vN = normalize(v_normal);
|
|
||||||
davinci::fVector3 vN = *v_normal;
|
|
||||||
vN.normalise();
|
|
||||||
|
|
||||||
//vector vR = 2 * dot(vL, vN)*vN - vL;
|
|
||||||
davinci::fVector3 vR = 2 * vL.dotProduct(vN) * vN - vL;
|
|
||||||
|
|
||||||
//vector vH = normalize(vL + vV);
|
|
||||||
davinci::fVector3 vH = vL + vV;
|
|
||||||
vH.normalise();
|
|
||||||
|
|
||||||
davinci::fVector3 u_ambientColor = davinci::fVector3(0.1, 0.1, 0.1);
|
|
||||||
|
|
||||||
davinci::fVector3 u_matColor = davinci::fVector3(1.0, 0.5, 0.7);
|
|
||||||
|
|
||||||
davinci::fVector3 u_lightColor = davinci::fVector3(1.0, 1.0, 1.0);
|
|
||||||
|
|
||||||
//color colAmbient = u_ambientColor*u_matColor;
|
|
||||||
davinci::fVector3 colAmbient = u_ambientColor * u_matColor;
|
|
||||||
|
|
||||||
//float ndotl = max(dot(vN, vL), 0);
|
|
||||||
float32_t ndotl = std::max(vN.dotProduct(vL), 0.0f);
|
|
||||||
//color colDiff = ndotl * u_matColor * u_lightColor;
|
|
||||||
davinci::fVector3 colDiff = ndotl * u_matColor * u_lightColor;
|
|
||||||
|
|
||||||
//float spec = max(dot(vN, vH), 0);
|
|
||||||
float32_t spec = std::max(vN.dotProduct(vH), 0.0f);
|
|
||||||
//color colSpec = step(0, ndotl) * pow(spec, 64) * u_matColor * u_lightColor;
|
|
||||||
davinci::fVector3 colSpec = (ndotl < 0.f ? 0.0 : 1.0) * std::powf(spec, 64.f) * u_matColor * u_lightColor;
|
|
||||||
|
|
||||||
//color final = colAmbient + colDiff + colSpec;
|
|
||||||
davinci::fVector3 final = colAmbient + colDiff + colSpec;
|
|
||||||
//davinci::fVector3 final = *v_color0;
|
|
||||||
|
|
||||||
color = davinci::fVector4(final.saturate(), 1.0f);// davinci::fVector4::RED;
|
|
||||||
}
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "dvc_config.h"
|
|
||||||
#include "shader/dvc_shader_interface.h"
|
|
||||||
|
|
||||||
class TestPixelShader : public davinci::PixelShaderInterface
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual const char* getName(void) const;
|
|
||||||
|
|
||||||
virtual void prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc);
|
|
||||||
|
|
||||||
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
|
|
||||||
davinci::fVector4& color);
|
|
||||||
};
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
|
|
||||||
shader
|
|
||||||
phong_shader(
|
|
||||||
point v_position = vector(0,0,0),
|
|
||||||
vector v_normal = vector(0,1,0),
|
|
||||||
vector v_toCamera = vector(0,0,0),
|
|
||||||
vector v_toLight = vector(0,0,0),
|
|
||||||
output color resultRGB = 0
|
|
||||||
)
|
|
||||||
{
|
|
||||||
vector vL = normalize(v_toLight);
|
|
||||||
vector vV = normalize(v_toCamera);
|
|
||||||
vector vN = normalize(v_normal);
|
|
||||||
vector vR = 2 * dot(vL, vN)*vN - vL;
|
|
||||||
vector vH = normalize(vL + vV);
|
|
||||||
|
|
||||||
color u_ambientColor;
|
|
||||||
getattribute("env:ambient_color", u_ambientColor);
|
|
||||||
|
|
||||||
color u_matColor;
|
|
||||||
getattribute("self:mat_color", u_matColor);
|
|
||||||
|
|
||||||
color u_lightColor;
|
|
||||||
getattribute("light0:color", u_lightColor);
|
|
||||||
|
|
||||||
color colAmbient = u_ambientColor*u_matColor;
|
|
||||||
|
|
||||||
float ndotl = max(dot(vN, vL), 0);
|
|
||||||
color colDiff = ndotl * u_matColor * u_lightColor;
|
|
||||||
|
|
||||||
float spec = max(dot(vN, vH), 0);
|
|
||||||
color colSpec = step(0, ndotl) * pow(spec, 64) * u_matColor * u_lightColor;
|
|
||||||
|
|
||||||
color final = colAmbient + colDiff + colSpec;
|
|
||||||
|
|
||||||
//gamma
|
|
||||||
resultRGB = pow(final, vector(1.0/2.2));
|
|
||||||
}
|
|
||||||
@@ -1,122 +0,0 @@
|
|||||||
#include "test_vertex_shader.h"
|
|
||||||
#include "device/dvc_buffer_accessor.h"
|
|
||||||
#include "math/dvc_vector2.h"
|
|
||||||
#include "math/dvc_vector3.h"
|
|
||||||
#include "math/dvc_matrix4.h"
|
|
||||||
#include "device/dvc_uniform_buffer.h"
|
|
||||||
|
|
||||||
TestVertexShader::TestVertexShader()
|
|
||||||
{
|
|
||||||
//output point v_position = point(0, 0, 0) [[ string attribute="POSITION"]],
|
|
||||||
m_outputVertexDesc.addElement("v_position", davinci::VET_POSITION, davinci::CT_Float32, davinci::DT_Vec3);
|
|
||||||
//output vector v_normal = vector(0,1,0) [[ string attribute="NORMAL"]],
|
|
||||||
m_outputVertexDesc.addElement("v_normal", davinci::VET_NORMAL, davinci::CT_Float32, davinci::DT_Vec3);
|
|
||||||
//output float v_uv[2] = {0, 0} [[ string attribute="TEXCOORD_0"]],
|
|
||||||
m_outputVertexDesc.addElement("v_uv", davinci::VET_TEXCOORD_0, davinci::CT_Float32, davinci::DT_Vec2);
|
|
||||||
//output vector v_toCamera = vector(0, 0, 0),
|
|
||||||
m_outputVertexDesc.addElement("v_toCamera", davinci::VET_UNKNOWN, davinci::CT_Float32, davinci::DT_Vec3);
|
|
||||||
//output vector v_toLight = vector(0,0,0)
|
|
||||||
m_outputVertexDesc.addElement("v_toLight", davinci::VET_UNKNOWN, davinci::CT_Float32, davinci::DT_Vec3);
|
|
||||||
|
|
||||||
m_outputVertexDesc.addElement("v_color0", davinci::VET_UNKNOWN, davinci::CT_Float32, davinci::DT_Vec3);
|
|
||||||
}
|
|
||||||
|
|
||||||
TestVertexShader::~TestVertexShader()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
const char* TestVertexShader::getName(void) const
|
|
||||||
{
|
|
||||||
return "test_vertex_shader";
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t TestVertexShader::getOutputVertexByteSize(void) const
|
|
||||||
{
|
|
||||||
return m_outputVertexDesc.vertexByteSize();
|
|
||||||
}
|
|
||||||
|
|
||||||
const davinci::VertexDesc& TestVertexShader::getOutputVertexDesc() const
|
|
||||||
{
|
|
||||||
return m_outputVertexDesc;
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestVertexShader::prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc)
|
|
||||||
{
|
|
||||||
m_uniformBuffer = uniformBuffer;
|
|
||||||
|
|
||||||
//point a_position = vector(0, 0, 0) [[ string attribute="POSITION"]],
|
|
||||||
m_POSITION = setInputAttributeFunc(davinci::VET_POSITION);
|
|
||||||
//vector a_normal = vector(0, 1, 0) [[ string attribute="NORMAL"]],
|
|
||||||
m_NORMAL = setInputAttributeFunc(davinci::VET_NORMAL);
|
|
||||||
//float a_uv[2] = {0,0} [[ string attribute="TEXCOORD_0"]],
|
|
||||||
m_TEXCOORD_0 = setInputAttributeFunc(davinci::VET_TEXCOORD_0);
|
|
||||||
//
|
|
||||||
m_COLOR_0 = setInputAttributeFunc(davinci::VET_COLOR_0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestVertexShader::process(size_t index, void* outputVertex, davinci::fVector3& vertexWorldPos)
|
|
||||||
{
|
|
||||||
static const float DEFAULT_POSITION[] = {0.f, 0.f, 0.f};
|
|
||||||
static const float DEFAULT_NORMAL[] = { 0.f, 0.f, 0.f };
|
|
||||||
static const float DEFAULT_TEXCOORD0[] = { 0.f, 0.f};
|
|
||||||
static const uint16_t DEFAULT_COLOR0[] = { 0, 0, 0 };
|
|
||||||
|
|
||||||
davinci::fVector3 a_position(m_POSITION ? (const float*)(m_POSITION->getElement(index)) : DEFAULT_POSITION);
|
|
||||||
davinci::fVector3 a_normal(m_NORMAL ? (const float*)(m_NORMAL->getElement(index)) : DEFAULT_NORMAL);
|
|
||||||
const float32_t* a_texcoord_0(m_TEXCOORD_0 ? (const float*)(m_TEXCOORD_0->getElement(index)) : DEFAULT_TEXCOORD0);
|
|
||||||
const uint16_t* color0 = m_COLOR_0 ? (const uint16_t*)(m_COLOR_0->getElement(index)) : DEFAULT_COLOR0;
|
|
||||||
|
|
||||||
davinci::fVector3 a_color_0(
|
|
||||||
color0[0] / float(std::numeric_limits<uint16_t>::max()),
|
|
||||||
color0[1] / float(std::numeric_limits<uint16_t>::max()),
|
|
||||||
color0[2] / float(std::numeric_limits<uint16_t>::max())
|
|
||||||
);
|
|
||||||
|
|
||||||
davinci::fMatrix4 mat_world = davinci::fMatrix4::IDENTITY;
|
|
||||||
if (davinci::fMatrix4* p_mat_world = (davinci::fMatrix4*)(m_uniformBuffer->getAttribute("self:world_transform")))
|
|
||||||
{
|
|
||||||
mat_world = *p_mat_world;
|
|
||||||
}
|
|
||||||
|
|
||||||
davinci::fMatrix4 mat_camera_view_proj = davinci::fMatrix4::IDENTITY;
|
|
||||||
if (davinci::fMatrix4* p_mat_camera_view_proj = (davinci::fMatrix4*)(m_uniformBuffer->getAttribute("camera:view_proj_mat")))
|
|
||||||
{
|
|
||||||
mat_camera_view_proj = *p_mat_camera_view_proj;
|
|
||||||
}
|
|
||||||
|
|
||||||
davinci::fVector3 camera_position = davinci::fVector3::ZERO;
|
|
||||||
if (davinci::fVector3* p_camera_position = (davinci::fVector3*)(m_uniformBuffer->getAttribute("camera:eye_pos")))
|
|
||||||
{
|
|
||||||
camera_position = *p_camera_position;
|
|
||||||
}
|
|
||||||
|
|
||||||
davinci::fVector3 light0_position = davinci::fVector3::ZERO;
|
|
||||||
if (davinci::fVector3* p_light0_position = (davinci::fVector3*)(m_uniformBuffer->getAttribute("light0:position")))
|
|
||||||
{
|
|
||||||
light0_position = *p_light0_position;
|
|
||||||
}
|
|
||||||
|
|
||||||
davinci::fVector3 temp1 = mat_world * a_position;
|
|
||||||
davinci::fVector3 v_position = mat_camera_view_proj * temp1;
|
|
||||||
|
|
||||||
davinci::fVector3 v_normal = a_normal;
|
|
||||||
|
|
||||||
davinci::fVector3 v_color_0 = a_color_0;
|
|
||||||
|
|
||||||
float32_t v_uv[2];
|
|
||||||
memcpy(v_uv, a_texcoord_0, sizeof(float32_t) * 2);
|
|
||||||
|
|
||||||
davinci::fVector3 v_to_camera = (camera_position - v_position).normalise();
|
|
||||||
davinci::fVector3 v_to_light = (light0_position - v_position).normalise();
|
|
||||||
|
|
||||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(0)->offset, &v_position, sizeof(davinci::fVector3));
|
|
||||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(1)->offset, &v_normal, sizeof(davinci::fVector3));
|
|
||||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(2)->offset, v_uv, sizeof(float32_t) * 2);
|
|
||||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(3)->offset, &v_to_camera, sizeof(davinci::fVector3));
|
|
||||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(4)->offset, &v_to_light, sizeof(davinci::fVector3));
|
|
||||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(5)->offset, &v_color_0, sizeof(davinci::fVector3));
|
|
||||||
|
|
||||||
vertexWorldPos = mat_world * a_position;
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "dvc_config.h"
|
|
||||||
#include "dvc_pre_declare.h"
|
|
||||||
#include "shader/dvc_shader_interface.h"
|
|
||||||
#include "device/dvc_vertex_desc.h"
|
|
||||||
|
|
||||||
class TestVertexShader : public davinci::VertexShaderInterface
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual const char* getName(void) const;
|
|
||||||
|
|
||||||
virtual const davinci::VertexDesc& getOutputVertexDesc() const;
|
|
||||||
virtual size_t getOutputVertexByteSize(void) const;
|
|
||||||
|
|
||||||
virtual void prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc);
|
|
||||||
|
|
||||||
virtual void process(size_t index, void* outputVertex, davinci::fVector3& vertexWorldPos);
|
|
||||||
|
|
||||||
private:
|
|
||||||
const davinci::UniformBuffer* m_uniformBuffer;
|
|
||||||
davinci::DeviceBufferAccessorConstPtr m_POSITION;
|
|
||||||
davinci::DeviceBufferAccessorConstPtr m_NORMAL;
|
|
||||||
davinci::DeviceBufferAccessorConstPtr m_TEXCOORD_0;
|
|
||||||
davinci::DeviceBufferAccessorConstPtr m_COLOR_0;
|
|
||||||
|
|
||||||
davinci::VertexDesc m_outputVertexDesc;
|
|
||||||
|
|
||||||
public:
|
|
||||||
TestVertexShader();
|
|
||||||
virtual ~TestVertexShader();
|
|
||||||
};
|
|
||||||
|
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
|
|
||||||
//
|
|
||||||
|
|
||||||
shader
|
|
||||||
standard_shader(
|
|
||||||
point a_position = vector(0, 0, 0) [[ string attribute="POSITION"]],
|
|
||||||
vector a_normal = vector(0, 1, 0) [[ string attribute="NORMAL"]],
|
|
||||||
float a_uv[2] = {0,0} [[ string attribute="TEXCOORD_0"]],
|
|
||||||
|
|
||||||
output point v_position = point(0, 0, 0) [[ string attribute="POSITION"]],
|
|
||||||
output vector v_normal = vector(0,1,0) [[ string attribute="NORMAL"]],
|
|
||||||
output float v_uv[2] = {0, 0} [[ string attribute="TEXCOORD_0"]],
|
|
||||||
|
|
||||||
output vector v_toCamera = vector(0, 0, 0),
|
|
||||||
output vector v_toLight = vector(0, 0, 0)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
matrix mat_world;
|
|
||||||
getattribute("self:world_transform", mat_world);
|
|
||||||
|
|
||||||
//matrix mat_normal;
|
|
||||||
//getattribute("self:normal_transform", mat_normal);
|
|
||||||
|
|
||||||
matrix mat_camera_view_proj;
|
|
||||||
getattribute("camera:view_proj", mat_camera_view_proj);
|
|
||||||
|
|
||||||
point camera_position;
|
|
||||||
getattribute("camera:eye_pos", camera_position);
|
|
||||||
|
|
||||||
point light0_position;
|
|
||||||
getattribute("light0:position", light0_position);
|
|
||||||
|
|
||||||
|
|
||||||
v_position = transform(mat_camera_view_proj, transform(mat_world, a_position));
|
|
||||||
v_normal = a_normal;
|
|
||||||
v_uv = a_uv;
|
|
||||||
|
|
||||||
v_toCamera = normalize(camera_position-v_position);
|
|
||||||
v_toLight = normalize(light0_position-v_position);
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user